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Interviews

Interviews with the people behind the games

Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.

Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.

Developer Interviews

Conversations with solo developers, indie teams, and studios about the work behind their games.

Art in Games

Features focused on visual direction, animation, world design, and the creative process behind game art.

Industry Insiders

Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.


Latest Interviews

  • David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll
    July 16, 2026

    David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll

  • Tears of Adria Interview: Ark Island Studio on Player Feedback
    July 11, 2026

    Tears of Adria Interview: Ark Island Studio on Player Feedback

  • Cubic Spree Interview – Fast Cube Combat Built for Friends
    June 24, 2026

    Cubic Spree Interview – Fast Cube Combat Built for Friends

  • Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna
    June 19, 2026

    Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

  • From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon
    June 17, 2026

    From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

  • The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak
    June 9, 2026

    The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak

  • HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose
    June 7, 2026

    HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose

  • Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands
    May 19, 2026

    Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

  • Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira
    May 12, 2026

    Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

  • Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture
    April 25, 2026

    Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

  • Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure
    April 17, 2026

    Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

  • HaZ Dulull Explains How Astro Burn Became a Cute-em-up
    April 13, 2026

    HaZ Dulull Explains How Astro Burn Became a Cute-em-up

  • Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North
    April 9, 2026

    Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

  • Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires
    March 26, 2026

    Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

  • Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline
    March 23, 2026

    Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

  • How Verice Bay Came to Life in Whirlight – No Time To Trip
    March 12, 2026

    How Verice Bay Came to Life in Whirlight – No Time To Trip

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