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Interviews

Interviews with the people behind the games

Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.

Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.

Developer Interviews

Conversations with solo developers, indie teams, and studios about the work behind their games.

Art in Games

Features focused on visual direction, animation, world design, and the creative process behind game art.

Industry Insiders

Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.


Latest Interviews

  • Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires
    March 26, 2026

    Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

  • Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline
    March 23, 2026

    Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

  • How Verice Bay Came to Life in Whirlight – No Time To Trip
    March 12, 2026

    How Verice Bay Came to Life in Whirlight – No Time To Trip

  • Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public
    March 1, 2026

    Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

  • ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports
    February 12, 2026

    ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

  • Marvin on the spark behind Vital Shell
    February 10, 2026

    Marvin on the spark behind Vital Shell

  • Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind
    December 28, 2025

    Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

  • Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard
    December 16, 2025

    Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

  • Millennium Whisper Interview: Ethical AI and Actor-Led Relationships
    December 10, 2025

    Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

  • Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A
    December 6, 2025

    Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A

  • Outside the Blocks: Interview with Solo Dev Michał Kubas
    November 26, 2025

    Outside the Blocks: Interview with Solo Dev Michał Kubas

  • Space Revolver Interview — Rotating-Map Sokoban from MKstudio
    November 1, 2025

    Space Revolver Interview — Rotating-Map Sokoban from MKstudio

  • Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).
    October 27, 2025

    Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).

  • Facepunch Interview — Rust, s&box & Garry’s Mod
    October 22, 2025

    Facepunch Interview — Rust, s&box & Garry’s Mod

  • Game of the Week #19— a clean, confident RTS that shines under pressure
    September 4, 2025

    Game of the Week #19— a clean, confident RTS that shines under pressure

  • NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan
    September 3, 2025

    NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan

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