Horror Marathon:
Q: If you had to recommend a horror movie marathon based on the themes of your games, which movies would make the list?
A: "The Ring movies, Silent Hill movies, and The Matrix movies. A combo of them all :) "
Monster Mashup:
Q: If you could create a game combining elements from two famous horror creatures or villains, which ones would you choose and what would the gameplay look like?
A: "Slenderman and Samara from The Ring. You collect the 8 VHS tapes in the forest, but there are phones ringing and TVs playing static that can summon the creature to chase you."
Midnight Oil:
Q: What's the strangest idea for a game that came to you in the middle of the night?
A: "To make a test-like game with serious, interesting, and existential questions (for example, what would you feel if you'd lose your arm - pain, grief for your lost arm, or spiritual acceptance), so I made the new Timore Narhelma, with many of such questions and situations.."
Frightful Features:
Q: Have you ever had to tone down a game because it was too scary? What element was it and why did you decide to adjust it?
A: "I think I only have toned down on the amount of jumpscares in a game because too many of them made the game not as scary and just too much loudness and flashing things. Generally, I'm trying to make games as scary as possible."
Eerie Instruments:
Q: What's the most unconventional instrument or object you've used to create sounds for your games?
A: "I really like to mess around with and distort voices from my voice actors (shoutout to Kwirkee and Cheshire Jack), making the voices glitchy or straight-up monstrous for certain situations.
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Ghostly Gameplay:
Q: Which of your games would you say is the most terrifying, and what makes it stand out in the horror genre?
A: "Smile Simulation. It's scary because it's survival horror (the player is in constant danger) and it stands out for its visual style and the gameplay itself, where you have to find portraits and "de-smile" them, by clicking a "Desmile" button, all of that while the many different creatures are after you, each with their own unique abilities, as well as portraits themselves can be dangerous too. It's a wild one."