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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
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Category: Editorials

Short opinion pieces and personal takes on PC and indie gaming.

The Gas Station Files Part 3: Best Gas Station Games 2026

Posted on June 28, 2026September 26, 2026 By Ronny Fiksdahl
The Gas Station Files Part 3: Best Gas Station Games 2026

The Gas Station Files Part 3 tracks the growing gas-station horror trend on Steam, from Gas Station Simulator and Roadside Research to HERROR, The Shift, and more.

Editorials, Gaming Lists, Gaming News, Indie, Industry News

Ultrawide Gaming Is Niche, But Missing Support Is Still Worth Discussing

Posted on June 28, 2026September 19, 2026 By Ronny Fiksdahl
Ultrawide Gaming Is Niche, But Missing Support Is Still Worth Discussing

A Steam discussion around The Alters and 5120×1440 support shows why ultrawide monitor support is still a fair PC gaming issue, not a luxury complaint.

Editorials, Gaming News, Hardware

The Alters AI Controversy Raises a Bigger Steam Question

Posted on June 26, 2026September 25, 2026 By Ronny Fiksdahl
The Alters AI Controversy Raises a Bigger Steam Question

The Alters patched out known AI-related content after launch, but the bigger question remains: why was player-facing AI material not clearly disclosed before buyers purchased the game?

Editorials, Gaming News, Industry News

Why Indie Game Coverage Still Matters Long After Launch Day

Posted on June 18, 2026September 25, 2026 By Ronny Fiksdahl
Why Indie Game Coverage Still Matters Long After Launch Day

Independent game coverage is more than launch-day attention. This editorial looks at the hidden hours, costs, sacrifice, Fix Access work, mock reviews, and why gaming outlets can support games for months or years.

Editorials, Gaming News, Inside Fix Gaming

Best Ultrawide Games That Make Wide Monitors Worth It

Posted on June 14, 2026September 25, 2026 By Ronny Fiksdahl
Best Ultrawide Games That Make Wide Monitors Worth It

Ultrawide support is not always the same as a true ultrawide experience. These PC games show where 21:9 and 32:9 gaming works, and where cutscenes still fail.

Editorials, Gaming Lists, Gaming News, Hardware

Why Is the Xbox App Showing Pre-Install 221 Days Before Launch?

Posted on June 9, 2026September 19, 2026 By Ronny Fiksdahl
Why Is the Xbox App Showing Pre-Install 221 Days Before Launch?

Pre-installing can be useful near launch, but when the Xbox app shows Stranger Than Heaven with 221 days left on the countdown, the feature starts to feel more confusing than helpful.

Editorials, Gaming News, Industry News, Xbox

Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Posted on June 2, 2026September 19, 2026 By Ronny Fiksdahl
Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Steam Next Fest June 2026 brings a full week of free demos, upcoming games, and discovery on Steam. Here is what gamers should know and why solo indie developers should use the event carefully.

Editorials, Gaming News, Indie, Indie Dev Guides

Once the World Gets Wider, Normal Starts to Feel Small

Posted on May 30, 2026September 25, 2026 By Ronny Fiksdahl
Once the World Gets Wider, Normal Starts to Feel Small

Ultrawide gaming is not just about a bigger monitor. It changes how racing, horror, open-world games, and indie titles feel, and once you get used to 21:9 or 32:9, normal screens can feel hard to return to.

Editorials, Gaming News, Hardware

Independent Games Coverage Needs Support, Trust, and Clear Lines

Posted on May 26, 2026September 20, 2026 By Ronny Fiksdahl
Independent Games Coverage Needs Support, Trust, and Clear Lines

Running an independent games outlet is not a hobby when it becomes full-time work. This editorial looks at the real cost of staying independent, from money and time to trust, support, ads, services, travel, and the pressure of building something without selling your voice.

Editorials, Gaming News, Indie, Inside Fix Gaming

Xbox Cloud Gaming Is Still Not Available Everywhere — So What Are Players Really Paying For?

Posted on May 24, 2026September 19, 2026 By Ronny Fiksdahl
Xbox Cloud Gaming Is Still Not Available Everywhere — So What Are Players Really Paying For?

Xbox Cloud Gaming can be brilliant on mobile with a controller, but the service is still not available everywhere. For players in unsupported regions, Game Pass Ultimate can mean VPN workarounds, weaker value, and one big question: what are they really paying for?

Editorials, Gaming News, Industry News, Mobile, Xbox

Your Monitor Isn’t the Problem: Why New PC Games Still Fail Ultrawide Players

Posted on May 22, 2026September 19, 2026 By Ronny Fiksdahl
Your Monitor Isn’t the Problem: Why New PC Games Still Fail Ultrawide Players

You bought the monitor, the hardware, and the full-price PC game. Then the game gives you black bars. Modern AA and AAA releases still need to do better for ultrawide and super ultrawide players.

Editorials, Gaming News, Hardware, Industry News

Choice of Robots Is Game of the Week #53 Because AI Stories Need Human Consequences

Posted on May 10, 2026September 18, 2026 By Ronny Fiksdahl
Choice of Robots Is Game of the Week #53 Because AI Stories Need Human Consequences

Choice of Robots is our Game of the Week #53 because it reminds us that the strongest AI stories are not just about machines, but about the human choices, responsibilities, and consequences behind what we create.

Editorials, Game of the Week, Gaming News, Indie

Death in Games Is More Than a Game Over Screen

Posted on May 4, 2026September 22, 2026 By Ronny Fiksdahl
Death in Games Is More Than a Game Over Screen

Death in games is rarely just failure. It can teach, punish, reset, create tension, or turn one more attempt into the reason victory feels earned.

Editorials, Gaming News

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026September 22, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Why Are PC Parts Still So Expensive in the Philippines?

Posted on April 28, 2026September 22, 2026 By Ronny Fiksdahl
Why Are PC Parts Still So Expensive in the Philippines?

Building a gaming PC in the Philippines can feel painfully expensive, but the reason is bigger than one bad listing. Imports, VAT, shipping, peso pressure, logistics, warranty risk, and smaller market volume all help explain why PC parts often cost more before they even reach the shelf.

Editorials, Gaming News, Hardware, Industry News

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