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		<title>PS5 With an Ultrawide Monitor? I Tested Cyberpunk 2077 on a 32:9 Screen</title>
		<link>https://www.fixgamingchannel.com/ps5-with-an-ultrawide-monitor-i-tested-cyberpunk-2077-on-a-329-screen/</link>
		
		<dc:creator><![CDATA[Ronny Fiksdahl]]></dc:creator>
		<pubDate>Sun, 19 Apr 2026 11:10:37 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Hardware]]></category>
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		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Cyberpunk 2077 PS5]]></category>
		<category><![CDATA[gaming monitor]]></category>
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		<category><![CDATA[PS5 32:9]]></category>
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		<guid isPermaLink="false">https://www.fixgamingchannel.com/?p=23971</guid>

					<description><![CDATA[<p>PS5 on a Super Ultrawide Is a Compromise, Not a Proper Match If you have ever wondered whether a PS5 works on an ultrawide monitor, the honest answer is yes, but that does not mean it works well. I tested Cyberpunk 2077 on PS5 using my 32:9 setup, and the result quickly showed the difference...</p>
<p class="more-link-wrap"><a href="https://www.fixgamingchannel.com/ps5-with-an-ultrawide-monitor-i-tested-cyberpunk-2077-on-a-329-screen/" class="more-link">Read More<span class="screen-reader-text"> &#8220;PS5 With an Ultrawide Monitor? I Tested Cyberpunk 2077 on a 32:9 Screen&#8221;</span> &#187;</a></p>
<p>The post <a href="https://www.fixgamingchannel.com/ps5-with-an-ultrawide-monitor-i-tested-cyberpunk-2077-on-a-329-screen/">PS5 With an Ultrawide Monitor? I Tested Cyberpunk 2077 on a 32:9 Screen</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
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<h2 style="color: #f0e68c;">PS5 on a Super Ultrawide Is a Compromise, Not a Proper Match</h2>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">If you have ever wondered whether a PS5 works on an ultrawide monitor, the honest answer is yes, but that does not mean it works well. I tested <em>Cyberpunk 2077</em> on PS5 using my 32:9 setup, and the result quickly showed the difference between a screen that can display the signal and a setup that actually suits it. That contrast stood out even more because I have already covered <a style="color: #f0e68c; font-weight: bold; text-decoration: none;" href="https://www.fixgamingchannel.com/seven-games-32-9-super-ultrawide-monitor/" target="_blank" rel="noopener">games that genuinely shine on a 32:9 super ultrawide monitor</a>, and this was not one of those moments.</p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">That also matters because <em>Cyberpunk 2077</em> is one of those games that can look incredible on the right setup. I have even covered its wider technical reach in my article on <a style="color: #f0e68c; font-weight: bold; text-decoration: none;" href="https://www.fixgamingchannel.com/cyberpunk-2077-macos-release/" target="_blank" rel="noopener">Cyberpunk 2077 landing natively on macOS</a>. So yes, the PS5 worked in the technical sense. I got an image, the game ran, and I could play. But if the real question is whether PS5 gaming on a 32:9 monitor looks good, my answer after testing it myself is no.</p>
<h3 style="color: #f0e68c;">Watch My PS5 on 32:9 Test</h3>
<p><iframe title="Does PS5 Work on a 32:9 Monitor? Cyberpunk 2077 Test" width="650" height="366" src="https://www.youtube.com/embed/ZZeA0ubKvVo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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<blockquote data-start="645" data-end="889">
<p data-start="647" data-end="889">On my 32:9 monitor, the PS5 worked in the basic sense, but the result was not good. The image looked stretched and unclear, and the recording ended up in 21:9, not true 32:9, which says a lot about how limited the experience felt in practice.</p>
</blockquote>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">That matters, because there is a big difference between “supported enough to show something” and “actually worth using.” In my case, the image looked soft, stretched, and unclear. It never felt like a proper super ultrawide experience. The recording also only came through as a standard HD upload in YouTube Studio, which made the final result look even weaker when viewed back.</p>
<h2 style="color: #f0e68c;">What Looked Wrong in Practice</h2>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">The biggest issue was not that the PS5 failed to display on the monitor. It was that the presentation felt wrong almost immediately. On a 32:9 panel, you expect width, clarity, and some sense that the image belongs on that screen. What I got instead felt closer to a normal console image forced into a super ultrawide space. That kind of stretch never flatters a setup like this.</p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">That is also why this is not just about being picky. When you already know how good proper 32:9 gaming can look, the downgrade becomes obvious very quickly. A super ultrawide monitor can be fantastic with the right games and the right hardware. If you want another point of comparison from the PC side, my <a style="color: #f0e68c; font-weight: bold; text-decoration: none;" href="https://www.fixgamingchannel.com/cairn-pc-review/" target="_blank" rel="noopener">Cairn PC review</a> also includes 32:9 gameplay and shows how much better a wider-format setup can feel when the platform and display are actually aligned.</p>
<h2 style="color: #f0e68c;">Why PS5 and 32:9 Still Feel at Odds</h2>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">Part of the problem is that PS5 is still built around standard console output formats rather than true super ultrawide use. So even though monitor support has improved over time, especially for 1440p, VRR, and higher refresh options on compatible displays, that is not the same thing as proper 21:9 or 32:9 support. On a screen this wide, that limitation becomes very easy to notice.</p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">That is why the result can feel so compromised on a 32:9 monitor. The screen may accept the signal, but the experience still looks and feels like a console image being adapted to a display type it was not really designed around. If your main goal is a clean super ultrawide presentation, this is simply not the right fit.</p>
<h2 style="color: #f0e68c;">Comparing It to Wider-Format Examples</h2>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">To make the difference clearer, it helps to compare my PS5 result against videos that better reflect wider-format output and true super ultrawide presentation. These examples do not magically change what PS5 is doing, but they do show why the difference is so obvious once you have seen a better fit for these kinds of screens.</p>
<h3 style="color: #f0e68c;">Example: 3840&#215;1620</h3>
<p><iframe title="Cyberpunk 77 | Defeat Chimera Ultrawide" width="650" height="366" src="https://www.youtube.com/embed/sbtKhA0hScs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">This 3840&#215;1620 example is useful because it gives a better sense of how a wider presentation can look when it feels more naturally aligned with the image itself. It is not the same thing as simply taking a standard console-style picture and making it live on a much wider panel.</p>
<h3 style="color: #f0e68c;">Example: 32:9 at 5120×1440</h3>
<p><iframe title="Night City | Ultrawide (32:9) — RX 7900 XTX Ray Tracing Revisit" width="650" height="366" src="https://www.youtube.com/embed/oHSyJYIFgSw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">And this 32:9 example at 5120×1440 is closer to the kind of full-width result people usually imagine when they think about gaming on a super ultrawide monitor. That is exactly why the PS5 test stood out so much by comparison. The difference between “works” and “works properly” is not small here.</p>
<h2 style="color: #f0e68c;">There Are Exceptions, but They Prove the Rule</h2>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">There are signs that game-specific exceptions can exist, and that matters. But that is very different from saying PS5 is now some great super ultrawide platform. A rare exception does not change the reality most players will run into when they connect a PS5 to a 32:9 monitor and expect a clean, native-feeling result. My own test with <em>Cyberpunk 2077</em> certainly did not deliver that. And if you want the bigger-picture context for where the franchise goes next, I also covered <a style="color: #f0e68c; font-weight: bold; text-decoration: none;" href="https://www.fixgamingchannel.com/cd-projekt-red-confirms-cyberpunk-2077-sequel/" target="_blank" rel="noopener">CD Projekt Red confirming the Cyberpunk 2077 sequel</a>.</p>
<h2 style="color: #f0e68c;">Final Verdict</h2>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">So, does PS5 work on an ultrawide monitor? Yes. Does it work well on a 32:9 super ultrawide monitor? Based on my own test, no. Not if you care about image quality, clarity, and a result that actually feels at home on that kind of screen.</p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">That is the key distinction. If you already own a 32:9 monitor, you can absolutely hook up a PS5 and get an image. But if you are hoping for a proper super ultrawide console experience, this is not it. For me, the result felt more like proof of concept than a genuinely good way to play.</p>
<h2 style="color: #f0e68c;">FAQ: PS5 and Ultrawide Monitors</h2>
<h3 style="color: #f0e68c;">Does PS5 support 32:9 monitors?</h3>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">A PS5 can display on a 32:9 monitor, but that is not the same as true native 32:9 support. My own test showed that while the console worked, the end result looked compromised and far from ideal.</p>
<h3 style="color: #f0e68c;">Does PS5 work on an ultrawide monitor?</h3>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">Yes, it works in the basic sense that the monitor can show the signal. But that does not automatically mean it will look good, especially on a super ultrawide 32:9 panel.</p>
<h3 style="color: #f0e68c;">Why did my PS5 footage look soft on a 32:9 monitor?</h3>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">That softer look can come from the mismatch between the console’s normal output behavior and the wider screen, along with whatever stretching or adaptation is happening on the display side. In my case, the upload also only appeared as standard HD in YouTube Studio, which did not help.</p>
<h3 style="color: #f0e68c;">Is PS5 good for super ultrawide gaming?</h3>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;">If your priority is proper super ultrawide gaming, my answer would be no. A PS5 may function on the screen, but based on this test, that is very different from saying it delivers a good super ultrawide experience.</p>
<h2 style="color: #f0e68c;">Related Reading</h2>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;"><a style="color: #f0e68c; font-weight: bold; text-decoration: none;" href="https://www.fixgamingchannel.com/seven-games-32-9-super-ultrawide-monitor/" target="_blank" rel="noopener">Seven 32:9 Super Ultrawide Games You Need to See in 5K</a></p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;"><a style="color: #f0e68c; font-weight: bold; text-decoration: none;" href="https://www.fixgamingchannel.com/cairn-pc-review/" target="_blank" rel="noopener">Cairn Review on PC</a></p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;"><a style="color: #f0e68c; font-weight: bold; text-decoration: none;" href="https://www.fixgamingchannel.com/cyberpunk-2077-macos-release/" target="_blank" rel="noopener">Cyberpunk 2077 Lands on macOS</a></p>
<p style="color: #ffffff; font-size: 16px; line-height: 1.8;"><a style="color: #f0e68c; font-weight: bold; text-decoration: none;" href="https://www.fixgamingchannel.com/cd-projekt-red-confirms-cyberpunk-2077-sequel/" target="_blank" rel="noopener">CD Projekt Red Confirms Cyberpunk 2077 Sequel</a></p>
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<p style="font-size: 14px;">Written by <strong style="color: #f0e68c;">Ronny Fiksdahl</strong>, Founder &amp; Editor of <strong style="color: #f0e68c;">Fix Gaming Channel</strong>.</p>
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<p>The post <a href="https://www.fixgamingchannel.com/ps5-with-an-ultrawide-monitor-i-tested-cyberpunk-2077-on-a-329-screen/">PS5 With an Ultrawide Monitor? I Tested Cyberpunk 2077 on a 32:9 Screen</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
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		<title>SPINE release date still unannounced as devs skip a 2025 window update</title>
		<link>https://www.fixgamingchannel.com/spine-release-window-update-2025/</link>
		
		<dc:creator><![CDATA[Ronny Fiksdahl]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 10:21:50 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[Cyberpunk]]></category>
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		<category><![CDATA[freeflow trailer]]></category>
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		<category><![CDATA[Nekki]]></category>
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		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[release window]]></category>
		<category><![CDATA[SPINE]]></category>
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		<guid isPermaLink="false">https://www.fixgamingchannel.com/?p=20620</guid>

					<description><![CDATA[<p>A short holiday message confirms SPINE isn’t ready to share a date yet Nekki has shared a new end-of-year update on SPINE, confirming the studio isn’t ready to announce a release date — and that it won’t share the previously expected 2025 release-window update this year. The team says the project is entering its final...</p>
<p class="more-link-wrap"><a href="https://www.fixgamingchannel.com/spine-release-window-update-2025/" class="more-link">Read More<span class="screen-reader-text"> &#8220;SPINE release date still unannounced as devs skip a 2025 window update&#8221;</span> &#187;</a></p>
<p>The post <a href="https://www.fixgamingchannel.com/spine-release-window-update-2025/">SPINE release date still unannounced as devs skip a 2025 window update</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
]]></description>
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<h2 style="color: #f0e68c; margin: 22px 0 8px;">A short holiday message confirms SPINE isn’t ready to share a date yet</h2>
<p style="color: #ffffff; line-height: 1.75; margin: 0 0 14px;">Nekki has shared a new end-of-year update on <strong>SPINE</strong>, confirming the studio isn’t ready to announce a release date — and that it won’t share the previously expected 2025 release-window update this year. The team says the project is entering its final stages, with a strong focus on polish, and that release news is coming “in the near future.”</p>
<p style="color: #ffffff; line-height: 1.75; margin: 0 0 14px;">If you’re following our broader coverage, you can also keep an eye on the <a style="color: #f0e68c; text-decoration: none; font-weight: bold;" href="https://www.fixgamingchannel.com/indie-game-showcase-2025-hub/" target="_blank" rel="noopener">Indie Game Showcase 2025 hub</a>.</p>
<h3 style="color:#f0e68c; margin: 18px 0 8px;">SPINE — Twitch Galaxies Freeflow Trailer</h3>
<div style="max-width: 980px; margin: 0 auto 12px;">
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    <iframe
      src="https://www.youtube.com/embed/hPDHC5MRqDw"
      title="SPINE — Twitch Galaxies Freeflow Trailer"
      style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;"
      frameborder="0"
      allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
      allowfullscreen></iframe>
  </div>
</div>
<p style="text-align: center; color:#ffffff; font-size: 13px; margin: 0 0 18px;">
  Trailer source: <a style="color:#f0e68c; text-decoration:none; font-weight:bold;" href="https://youtu.be/hPDHC5MRqDw" target="_blank" rel="noopener">YouTube</a>
</p>
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<h3 style="color: #f0e68c; margin: 18px 0 8px;">What the dev message confirms</h3>
<p style="color: #ffffff; line-height: 1.75; margin: 0 0 10px;"><strong>Key points:</strong></p>
<p style="color: #ffffff; line-height: 1.75; margin: 0 0 10px;">• No release date announcement yet — and no 2025 release-window announcement this year.</p>
<p style="color: #ffffff; line-height: 1.75; margin: 0 0 10px;">• The project is entering its final stages, with work focused on polish and refinement across content, locations, animations, voice acting, and interface.</p>
<p style="color: #ffffff; line-height: 1.75; margin: 0 0 14px;">• The team says it won’t name a date until it’s confident — but promises you’ll hear it “in the near future.”</p>
<h3 style="color: #f0e68c; margin: 18px 0 8px;">Message from the SPINE Team (via X)</h3>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Message from the SPINE Team <a href="https://t.co/LXnpmL9ZLW">pic.twitter.com/LXnpmL9ZLW</a></p>
<p>— SPINE — This is Gun Fu (@playspine) <a href="https://twitter.com/playspine/status/2005664237407145990?ref_src=twsrc%5Etfw">December 29, 2025</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<h3 style="color: #f0e68c; margin: 18px 0 6px; text-align: center;">SPINE &#8211; This is Gun Fu</h3>
<p style="margin: 0; font-size: 14px; color: #ffffff; text-align: center;">Release: To be announced</p>
<p style="margin: 0; font-size: 14px; color: #ffffff; text-align: center;">Genre: Action, Adventure</p>
<p style="margin: 0; font-size: 14px; color: #ffffff; text-align: center;">Developer / Publisher: <a href="https://spine.game/">Nekki</a> / <a href="https://spine.game/">Nekki</a></p>
<p style="margin: 0; font-size: 14px; color: #ffffff; text-align: center;">Platforms: <a style="color: #f0e68c; text-decoration: none; font-weight: bold;" href="https://store.steampowered.com/app/1731290/SPINE__This_is_Gun_Fu/" target="_blank" rel="noopener">PC</a> — <a style="color: #f0e68c; text-decoration: none; font-weight: bold;" href="https://store.steampowered.com/app/1731290/SPINE__This_is_Gun_Fu/" target="_blank" rel="noopener">Steam</a></p>
<div style="text-align: center; margin-top: 12px;"><iframe loading="lazy" style="margin-top: 12px;" src="https://store.steampowered.com/widget/1731290/" width="646" height="190" frameborder="0"></iframe></div>
<h3 style="color: #f0e68c; margin: 18px 0 8px;">Related reading</h3>
<p style="color: #ffffff; line-height: 1.75; margin: 0 0 10px;"><a style="color: #f0e68c; text-decoration: none; font-weight: bold;" href="https://www.fixgamingchannel.com/indie-game-showcase-2025-hub/" target="_blank" rel="noopener">Indie Game Showcase 2025 hub</a></p>
<p style="color: #ffffff; line-height: 1.75; margin: 0 0 18px;"><a style="color: #f0e68c; text-decoration: none; font-weight: bold;" href="https://www.fixgamingchannel.com/fix-access/" target="_blank" rel="noopener">Fix Access — Developer Services</a></p>
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<p style="font-size: 14px;">Written by <strong style="color: #f0e68c;">Ronny Fiksdahl</strong>, Founder &amp; Editor of <strong style="color: #f0e68c;">Fix Gaming Channel</strong>.</p>
</div>
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<p>The post <a href="https://www.fixgamingchannel.com/spine-release-window-update-2025/">SPINE release date still unannounced as devs skip a 2025 window update</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
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		<title>Ready or Not Makes Console History: 1 Million Wishlists and 35,000 Preorders—Exclusive Reveal!</title>
		<link>https://www.fixgamingchannel.com/ready-or-not-1-million-wishlists-35000-preorders-console/</link>
		
		<dc:creator><![CDATA[Ronny Fiksdahl]]></dc:creator>
		<pubDate>Fri, 13 Jun 2025 14:02:11 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2025 game releases]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[console news]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Ready or Not]]></category>
		<category><![CDATA[shooter games]]></category>
		<category><![CDATA[Tactical FPS]]></category>
		<category><![CDATA[Void Interactive]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://www.fixgamingchannel.com/?p=11534</guid>

					<description><![CDATA[<p>VOID Interactive’s tactical FPS “Ready or Not” explodes past 1,000,000 wishlists and 35,000 preorders on PlayStation and Xbox. Is this 2025’s most wanted console shooter? EXCLUSIVE – June 13, 2025 — Ready or Not, the gritty tactical FPS from VOID Interactive, is rewriting the record books as it officially surpasses 1,000,000 wishlists and rockets toward...</p>
<p class="more-link-wrap"><a href="https://www.fixgamingchannel.com/ready-or-not-1-million-wishlists-35000-preorders-console/" class="more-link">Read More<span class="screen-reader-text"> &#8220;Ready or Not Makes Console History: 1 Million Wishlists and 35,000 Preorders—Exclusive Reveal!&#8221;</span> &#187;</a></p>
<p>The post <a href="https://www.fixgamingchannel.com/ready-or-not-1-million-wishlists-35000-preorders-console/">Ready or Not Makes Console History: 1 Million Wishlists and 35,000 Preorders—Exclusive Reveal!</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
]]></description>
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<p><b>EXCLUSIVE – June 13, 2025</b> — <b>Ready or Not</b>, the gritty tactical FPS from VOID Interactive, is rewriting the record books as it <b>officially surpasses 1,000,000 wishlists and rockets toward 35,000 console preorders</b>—just days after preorders went live for <b>PlayStation 5</b> and <b>Xbox Series X|S</b>. This is not rumor, hype, or speculation—this comes straight from CEO <b>Julio Rodriguez</b> himself, in a public LinkedIn update.</p>
<blockquote><p><em><br />
“Just a few days ago, we shared that Ready or Not was approaching the incredible milestone of 1 million wishlists across PlayStation and Xbox—and now, we’ve officially hit it! Pre-orders have only been open for a few days and we’re already approaching 35,000 units sold across both consoles. The momentum is real—and it’s all thanks to you.”<br />
<span style="font-weight: bold;">—Julio Rodriguez, CEO, VOID Interactive</span><br />
</em></p></blockquote>
<h3><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-11540" src="https://www.fixgamingchannel.com/wp-content/uploads/2025/06/cropped-RoN_Console_Keyart-websi.webp" alt="Ready or Not console release keyart – PS5 Xbox tactical FPS milestone June 2025

" width="904" height="508" srcset="https://www.fixgamingchannel.com/wp-content/uploads/2025/06/cropped-RoN_Console_Keyart-websi.webp 904w, https://www.fixgamingchannel.com/wp-content/uploads/2025/06/cropped-RoN_Console_Keyart-websi-300x169.webp 300w, https://www.fixgamingchannel.com/wp-content/uploads/2025/06/cropped-RoN_Console_Keyart-websi-768x432.webp 768w" sizes="auto, (max-width: 904px) 100vw, 904px" /></h3>
<h3 style="color: #f0e68c;">Why This Is the Biggest Console Tactical FPS Launch of 2025</h3>
<p>Let’s be clear: <b>Ready or Not</b> isn’t just another FPS. This is the first time a PC tactical shooter with nearly 10 million Steam sales makes the jump to PlayStation 5 and Xbox Series X|S with this level of demand. Over 1,000,000 wishlists and 35,000 preorders is a seismic moment for tactical shooters—and a record-breaking launch for VOID Interactive.</p>
<div style="padding: 10px; border-radius: 8px; box-shadow: 0 2px 6px rgba(0,0,0,0.15); font-family: 'Arial', sans-serif; color: #ddd; text-align: center;">
<h3 style="color: #fff; margin: 4px 0;">Ready or Not</h3>
<p style="margin: 4px 0; font-size: 14px;"><strong>Release Date:</strong> July 15, 2025</p>
<p style="margin: 4px 0; font-size: 14px;"><strong>Genre:</strong> Tactical FPS, Shooter</p>
<p style="margin: 4px 0; font-size: 14px;"><strong>Developer/Publisher:</strong> <a style="color: #f0e68c; text-decoration: none;" href="https://voidinteractive.net/" target="_blank" rel="noopener">VOID Interactive</a></p>
<p style="margin: 4px 0; font-size: 14px;"><strong>Platforms:</strong> <a style="color: #f0e68c;" href="https://store.playstation.com/en-us/concept/10009213/" target="_blank" rel="noopener">PlayStation 5</a>, <a style="color: #f0e68c;" href="https://www.xbox.com/en-US/games/store/ready-or-not-pre-order-bundle/9P509TCB36H0/0017" target="_blank" rel="noopener">Xbox Series X|S</a>, <a style="color: #f0e68c;" href="https://store.steampowered.com/app/1144200/Ready_or_Not/" target="_blank" rel="noopener">Steam (PC)</a></p>
<p><iframe loading="lazy" src="https://store.steampowered.com/widget/1144200/" width="646" height="190" frameborder="0"></iframe></p>
</div>
<h3 style="color: #f0e68c;">Console FPS Hype: Is Ready or Not the Most Anticipated Shooter of 2025?</h3>
<ul>
<li><b>Over 1 million console wishlists—confirmed, not rumored.</b></li>
<li><b>35,000 preorders in just days—before launch marketing even kicks in.</b></li>
<li>Historic numbers for a tactical FPS, smashing records for this genre on console.</li>
<li>Launches worldwide on July 15, 2025, with exclusive preorder bonuses.</li>
<li>Already a PC legend, now set to take PlayStation and Xbox by storm.</li>
</ul>
<h4 style="color: #f0e68c;">Why You Should Wishlist Ready or Not Now</h4>
<p>If you want squad tactics, intense realism, and the rawest tactical FPS action, <b>Ready or Not</b> is the game to watch in 2025. With this level of hype and sales, it could dethrone even the biggest shooters this year.</p>
<h4 style="color: #f0e68c;">Related News on Fix Gaming Channel</h4>
<ul>
<li><a style="color: #f0e68c;" href="https://www.fixgamingchannel.com/the-alters-review/">The Alters Review – Deep Strategy on Console</a></li>
<li><a style="color: #f0e68c;" href="https://www.fixgamingchannel.com/xdefiant-preseason-launch/">XDefiant Preseason Launch – Everything You Need to Know</a></li>
</ul>
<p>Want more tactical shooter exclusives? <a style="color: #f0e68c;" href="https://www.fixgamingchannel.com/">Bookmark Fix Gaming Channel</a> and subscribe to our <a style="color: #f0e68c;" href="https://fixgamingchannel.us18.list-manage.com/subscribe?u=f474406e12ff89ed2a34cbd4f&amp;id=d2992d4a19">newsletter</a> for the fastest news and real insider scoops.</p>
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<p><span style="font-size: 14px; color: #dddddd; font-family: Arial, sans-serif;">Written by </span><strong style="color: #f0e68c;">Ronny Fiksdahl</strong><span style="font-size: 14px; color: #dddddd; font-family: Arial, sans-serif;">, Founder &amp; Editor of </span><strong style="color: #f0e68c;">Fix Gaming Channel</strong><span style="font-size: 14px; color: #dddddd; font-family: Arial, sans-serif;">.</span></p>
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<p>The post <a href="https://www.fixgamingchannel.com/ready-or-not-1-million-wishlists-35000-preorders-console/">Ready or Not Makes Console History: 1 Million Wishlists and 35,000 Preorders—Exclusive Reveal!</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
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		<title>A haunting descent into madness arrives on consoles this May</title>
		<link>https://www.fixgamingchannel.com/a-haunting-descent-into-madness-arrives-on-consoles-this-may/</link>
		
		<dc:creator><![CDATA[Ronny Fiksdahl]]></dc:creator>
		<pubDate>Sat, 17 May 2025 15:21:25 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://www.fixgamingchannel.com/?p=9108</guid>

					<description><![CDATA[<p>Console players enter the nightmare—this institute doesn’t forgive Gore Doctor, the grotesque and atmospheric psychological horror game from Polish indie developer Salient Games, is expanding its reach. Following a successful PC release in 2024 with a 93% positive Steam rating, the game makes its console debut on Xbox Series X&#124;S starting May 13, 2025, and...</p>
<p class="more-link-wrap"><a href="https://www.fixgamingchannel.com/a-haunting-descent-into-madness-arrives-on-consoles-this-may/" class="more-link">Read More<span class="screen-reader-text"> &#8220;A haunting descent into madness arrives on consoles this May&#8221;</span> &#187;</a></p>
<p>The post <a href="https://www.fixgamingchannel.com/a-haunting-descent-into-madness-arrives-on-consoles-this-may/">A haunting descent into madness arrives on consoles this May</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
]]></description>
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<p><!-- Subheading --></p>
<h2 style="color: #f0e68c;">Console players enter the nightmare—this institute doesn’t forgive</h2>
<p><!-- Introduction --></p>
<p><em>Gore Doctor</em>, the grotesque and atmospheric psychological horror game from Polish indie developer <strong>Salient Games</strong>, is expanding its reach. Following a successful PC release in 2024 with a <strong>93% positive Steam rating</strong>, the game makes its console debut on <strong>Xbox Series X|S</strong> starting <strong>May 13, 2025</strong>, and on <strong>PlayStation 5</strong> from <strong>May 27</strong>. Published by <strong>Ultimate Games S.A.</strong>, this unsettling title promises a brutal mix of psychological dread, survival gameplay, and twisted storytelling.</p>
<p><div class="fgc-rumble-wrap" data-rumble-src="https://rumble.com/embed/v6rb7hj/?pub=2hhm2q" style="max-width:640px; margin: 0 auto 10px auto;"><div class="fgc-rumble-placeholder" style="width:100%; aspect-ratio:16/9; background:#0b0b0b; border:1px solid rgba(240,230,140,0.25); border-radius:10px; display:flex; align-items:center; justify-content:center; flex-direction:column; gap:10px; padding:16px; box-sizing:border-box;"><p style="color:#ffffff; font-size:13px; margin:0; line-height:1.4; text-align:center;">Rumble may require a security check. Click to load the video, or open it on Rumble.</p><div style="display:flex; gap:10px; flex-wrap:wrap; justify-content:center;"><button type="button" class="fgc-rumble-load" style="background-color:#f0e68c; color:#000; font-weight:bold; padding:10px 18px; border:0; border-radius:8px; cursor:pointer;">Load Video</button><a style="background:transparent; color:#f0e68c; font-weight:bold; padding:10px 18px; text-decoration:none; border:1px solid rgba(240,230,140,0.55); border-radius:8px; display:inline-block;" href="https://rumble.com/embed/v6rb7hj/?pub=2hhm2q" target="_blank" rel="noopener">Watch on Rumble</a></div></div></div></p>
<h2 style="color: #f0e68c;">Want More Horror Like This?</h2>
<p>If you enjoy psychological horror, indie gems, and survival thrillers, sign up for the Fix Gaming Channel newsletter and never miss a scare:</p>
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<p><!-- Game Info Box --></p>
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<h3 style="color: #fff; margin: 4px 0;">Gore Doctor</h3>
<p style="margin: 4px 0; font-size: 14px;"><strong>Release Date:</strong> May 13, 2025 (Xbox Series X|S), May 27, 2025 (PlayStation 5), Out Now on PC</p>
<p style="margin: 4px 0; font-size: 14px;"><strong>Genre:</strong> Psychological Horror, Survival</p>
<p style="margin: 4px 0; font-size: 14px;"><strong>Developer:</strong> <a style="color: #f0e68c; text-decoration: none;" href="https://games.salient.pl/" target="_blank" rel="noopener">Salient Games</a></p>
<p style="margin: 4px 0; font-size: 14px;"><strong>Publisher:</strong> <a style="color: #f0e68c; text-decoration: none;" href="https://ultimate-games.com" target="_blank" rel="noopener">Ultimate Games S.A.</a></p>
<p style="margin: 4px 0; font-size: 14px;"><strong>Platforms:</strong> <a style="color: #f0e68c; text-decoration: none;" href="https://store.steampowered.com/app/2495990/Gore_Doctor/" target="_blank" rel="noopener">PC</a>, <a style="color: #f0e68c; text-decoration: none;" href="https://www.xbox.com/en-US/games/store/gore-doctor/9PM5J6G979W5" target="_blank" rel="noopener">Xbox Series X|S</a>, <a style="color: #f0e68c; text-decoration: none;" href="https://store.playstation.com/en-us/concept/10013646/" target="_blank" rel="noopener">PlayStation 5</a></p>
</div>
<p><!-- Main Content --></p>
<h2 style="color: #f0e68c;">A Descent into Madness</h2>
<p style="text-align: center;">The game’s premise drops players into the decaying halls of a forsaken medical institute, haunted by grotesque horrors and buried secrets. The institution was once run by a doctor who, in a desperate effort to save his dying wife, abandoned every ethical boundary. His experiments gave rise to malformed creatures born of pain, grief, and obsession.<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9126" src="https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-1-scaled.webp" alt="Fridge with a skull and a human head" width="2560" height="1440" /></p>
<h2 style="color: #f0e68c;">Gameplay and Atmosphere</h2>
<p><em>Gore Doctor</em> is a first-person psychological horror experience that merges tense exploration with brutal survival. The game’s atmosphere is unrelenting—claustrophobic corridors, eerie whispers, and a grim soundtrack keep tension high throughout. Players must gather notes and artifacts to uncover the dark past of the institute while fending off its nightmarish inhabitants.<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9131" src="https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-Xbox-4.webp" alt="The Gore Doctors Face, red nose" width="1080" height="1080" srcset="https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-Xbox-4.webp 1080w, https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-Xbox-4-150x150.webp 150w, https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-Xbox-4-300x300.webp 300w, https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-Xbox-4-1024x1024.webp 1024w, https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-Xbox-4-768x768.webp 768w, https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-Xbox-4-500x500.webp 500w, https://www.fixgamingchannel.com/wp-content/uploads/2025/05/Gore-Doctor-Xbox-4-800x800.webp 800w" sizes="auto, (max-width: 1080px) 100vw, 1080px" /></p>
<h2 style="color: #f0e68c;">Key Features</h2>
<ul>
<li>Psychological horror from a first-person perspective</li>
<li>Claustrophobic exploration and resource-based survival</li>
<li>Intense combat against twisted abominations</li>
<li>Puzzles that challenge perception and logic</li>
<li>Dark visuals, disturbing lore, and a haunting soundtrack</li>
</ul>


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  <p style="font-size: 14px;">Written by <strong style="color: #f0e68c;">Ronny Fiksdahl</strong>, Founder &amp; Editor of <strong style="color: #f0e68c;">Fix Gaming Channel</strong>.</p>
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<p class="wp-block-paragraph"></p>
<p>The post <a href="https://www.fixgamingchannel.com/a-haunting-descent-into-madness-arrives-on-consoles-this-may/">A haunting descent into madness arrives on consoles this May</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
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		<title>Catching Up with Ben Granados: A Gaming Insider&#8217;s Take on Today’s Trends</title>
		<link>https://www.fixgamingchannel.com/catching-up-with-ben-granados-a-gaming-insiders-take-on-todays-trends/</link>
		
		<dc:creator><![CDATA[Ronny Fiksdahl]]></dc:creator>
		<pubDate>Sun, 20 Apr 2025 02:22:06 +0000</pubDate>
				<category><![CDATA[Industry Insiders]]></category>
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		<category><![CDATA[Ben Granados interview]]></category>
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					<description><![CDATA[<p>In the fast-paced world of video games, keeping up with the latest trends isn&#8217;t just part of the job—it&#8217;s what keeps the thrill alive. Today, we&#8217;re sitting down with Ben Granados of PUBLSH, a veteran whose love for gaming is matched only by his expertise in the field. Ben has seen the industry&#8217;s many transformations...</p>
<p class="more-link-wrap"><a href="https://www.fixgamingchannel.com/catching-up-with-ben-granados-a-gaming-insiders-take-on-todays-trends/" class="more-link">Read More<span class="screen-reader-text"> &#8220;Catching Up with Ben Granados: A Gaming Insider&#8217;s Take on Today’s Trends&#8221;</span> &#187;</a></p>
<p>The post <a href="https://www.fixgamingchannel.com/catching-up-with-ben-granados-a-gaming-insiders-take-on-todays-trends/">Catching Up with Ben Granados: A Gaming Insider&#8217;s Take on Today’s Trends</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
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<p class="has-white-color has-text-color has-link-color"><strong>In the fast-paced world of video games, keeping up with the latest trends isn&#8217;t just part of the job—it&#8217;s what keeps the thrill alive. Today, we&#8217;re sitting down with Ben Granados of PUBLSH, a veteran whose love for gaming is matched only by his expertise in the field. Ben has seen the industry&#8217;s many transformations and has some insightful thoughts on where things are heading next. From the rise of AI in game development to savvy strategies for indie creators, Ben unpacks the complexities of the gaming world into something any game lover can get excited about. Join us as we step into the future of gaming through the eyes of someone who knows it best.</strong></p>
<p><!-- Interview Questions and Answers --></p>
<p><strong>1. Do you still find time to game these days? If so, what&#8217;s your go-to game?</strong></p>
<p><em>&#8220;Yes, absolutely, I couldn&#8217;t imagine a world without gaming! The go-to game is COD, but I tend to play a bunch of games across different platforms. Playing games is at the core of my being and our company. It is one of the pillars that makes us experts. Currently, I am playing Diablo 4 on PC, DoubleDown Casino, Golf Clash, and Grand Mountain 2 on mobile, and Split Fiction and Monster Hunter Wilds on PS5.&#8221;</em></p>
<p><!-- Images Side by Side --></p>
<div style="display: flex; justify-content: center; gap: 20px; text-align: center;">
<div><img decoding="async" class="alignleft" style="max-width: 100%; height: auto; margin: 20px 0; border-radius: 6px;" src="https://www.fixgamingchannel.com/wp-content/uploads/2025/04/anticipation-levels-maximum-the-5-ps5-games-youll-want-to-play-in-2025-img4-split-fiction-screenshot-04-ps5-1024x576.jpeg" alt="Split Fiction" /></div>
<div><img decoding="async" class="alignleft" style="max-width: 100%; height: auto; margin: 20px 0; border-radius: 6px;" src="https://www.fixgamingchannel.com/wp-content/uploads/2025/04/DIablo4MakingOf_01_Aufmacher-1.webp" alt="Diablo 4" /></div>
</div>
<p><strong>2. If you could step into any video game world for just one day, which game would it be? And based on your experience, what would be your game plan or strategy to make it work and succeed in that world?</strong></p>
<p><em>&#8220;I would want to step into the 1890&#8217;s western United States as a Native American Warrior. There is an underserved market here and tremendous stories still to tell about America&#8217;s History. The game plan on how this rolls out, and becomes commercially successful is a secret and special sauce.&#8221;</em></p>
<p><strong>3. Ben, with the gaming industry always on the move, what trends are you excited about? How does PUBLSH plan to influence these upcoming changes?</strong></p>
<p><em>&#8220;We are excited about audiences, how they adapt, change, shift, and evolve. How Gen Alpha is very different from Gen Z and each generation thereafter. We are excited about how Asia and the MENA regions are making profound moves to contribute to the global video game ecosystem. We are excited about the shift and the need for healthier, more balanced, and mutually successful relationships amongst investors, publishers, and developers. We are focused on making meaningful impacts that are still pro-business, but also not anti-creative. PUBLSH will stand at the intersection where investors and developers tackle the challenges of audience shifts, market fit, and product fit. Our focus is to help the future of publishing be less focused on raising capital and more about delivering on thought leadership and building audiences.&#8221;</em></p>
<p><!-- Ben's Image --></p>
<div class="wp-block-uagb-image uagb-block-36afb6a4 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none" style="text-align: center;">
<figure class="wp-block-uagb-image__figure"><img loading="lazy" decoding="async" class="uag-image-6431" title="Ben Granados" role="img" src="https://www.fixgamingchannel.com/wp-content/uploads/2025/04/people_ben-1024x1024.jpg" alt="Ben Granados" width="457" height="457" /></figure>
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<p><strong>4. Indie developers often have tight budgets. From your experience, what are some smart, cost-effective ways they can stand out and attract players without massive advertising spending? What advice would you offer indie developers or small studios struggling to position their game in an overcrowded marketplace?</strong></p>
<p><em>&#8220;The most cost-effective way for an indie to stand out is to make sure they are not standing in. Rather, solve for what it is about your product that made you decide to make it in the first place. Not enough energy and time is invested in how to distill down the &#8216;fun&#8217; or the &#8216;amazing&#8217; thing about their game. It feels like most Indies advertise for the sake of checking a box, rather than having exceptionally strong conviction around who their audience is and why they built the game they are building. When thinking about positioning your game, make sure that it doesn&#8217;t sound like any other game. In other words, after you go through the positioning exercise, be certain you can just put your competitor&#8217;s name in there and that it works just as well. Positioning often takes on a very generic form, but you truly need something as bespoke as hopefully the game you are making. If you are not able to find the &#8216;uniqueness,&#8217; perhaps you should look at the product some more. It may be just iteration on something that worked previously, versus something that is truly unique and ownable.&#8221;</em></p>
<p><strong>5. When it comes to finding the right audience, what strategies would you recommend to help indie developers test and confirm they&#8217;re targeting the right players?</strong></p>
<p><em>&#8220;There are so many different strategies to deploy when it comes to finding the right audience &#8211; early access, UA, early testing, performance marketing. The challenge is that so much of this is already downstream rather than upstream. The real question before you even get to trying to &#8216;find the right audience&#8217; is, what do gamers want? Identify a need in the marketplace, where it is being underserved. If you are trying to &#8216;find&#8217; your audience AFTER your product is already in motion, it&#8217;s usually too late. Think more upstream and early wherever you can. If you are trying to find an audience later, oftentimes it is about creating an audience rather than simply trying to grab onto an existing audience.&#8221;</em></p>
<p><strong>6. You&#8217;ve talked about focusing on collective efforts and a &#8216;fractional&#8217; future at PUBLSH. Can you unpack what &#8216;fractional&#8217; means here and why it&#8217;s important?</strong></p>
<p><em>Fractional for us means flexibility. The ability to own or not own certain parts of the process, the revenue, the IP, etc. We wanted to create the most flexible way to partner so that it meets the needs of all developers and what they need more support or less support in.</em></p>
<p><!-- Image of Ben and Team --></p>
<div class="wp-block-uagb-image uagb-block-436a3c79 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none" style="text-align: center;">
<figure class="wp-block-uagb-image__figure"><img loading="lazy" decoding="async" title="Wendy Hsu, Sam Clarke, and Ben Granados" src="https://www.fixgamingchannel.com/wp-content/uploads/2025/04/IMG_0101-1024x907.webp" alt="Ben Granados with his team" width="840" height="744" /><figcaption class="uagb-image-caption">Wendy Hsu, Sam Clarke, and Ben Granados</figcaption></figure>
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<p><strong>7. What kind of challenges do your clients face, and how does PUBLSH help smooth out these issues for better outcomes?</strong></p>
<p><em>&#8220;Our clients face the same uncertainty all developers face &#8211; the industry is shifting, and trying to stay in front of those shifts remains paramount. Some of those challenges are financial; other challenges revolve around consumption behaviors by all audiences around the globe. Our focus remains on audiences, consumers, how to locate them, and how to speak to them. The greater you know who your true audience is, how your product fits into the market, and how to act on those insights, the greater predictability you will have.&#8221;</em></p>
<p><strong>8. Your team includes Wendy Hsu, Sam Clarke, and Tasha Kim, who&#8217;ve all worked together before. How does this history improve how you operate today?</strong></p>
<p><em>&#8220;Wendy, Sam, and myself have worked together for the better part of 15 years. We have seen a lot in this industry over that time and have had the privilege of working on some of the biggest video game IPs in the world. This team has also worked on over 2000 games together, ranging from PC to console and mobile across the globe. There is an unlimited amount of market and product expertise to tap into. Tasha has been with us for about two years and comes with a decade of experience working with platforms, developers, and publishers, which is a perfect complement to our core.&#8221;</em></p>
<p><strong>9. Looking to build several strategic partnerships by 2025, what makes a perfect partner for PUBLSH, and what goals do you have for these relationships?</strong></p>
<p><em>&#8220;A perfect partnership is one in which we are an extension of their team, part of their family, and share in their passion for their product. The goals are aligned around delivering an exceptional product, one that the market desires and one that will bring new experiences to global audiences.&#8221;</em></p>
<p><strong>10. With GDC 2025 having just concluded, could you share some insights on PUBLSH&#8217;s participation? What were the main focuses and outcomes for your team at the conference?</strong></p>
<p><em>&#8220;The key takeaway was there is still hope for the industry, but hope is not a strategy. Thought leadership and expertise around market fit still remains in extremely high demand, and investors are looking for this level of intelligence to be brought to the table when trying to invest wisely. We are here to help derisk investment and provide the guidance necessary to not make bets but to form strategic relationships between investors and developers.&#8221;</em></p>
<p><!-- Image from GDC --></p>
<div class="wp-block-uagb-image uagb-block-638662ac wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none" style="text-align: center;">
<figure class="wp-block-uagb-image__figure"><img loading="lazy" decoding="async" title="PUBLSH at GDC 2025" src="https://www.fixgamingchannel.com/wp-content/uploads/2025/04/IMG_5717-768x1024.webp" alt="PUBLSH at GDC 2025" width="651" height="868" /></figure>
</div>
<p><!-- Thank You Message --></p>
<p style="text-align: center;"><strong>Big thanks to Ben Granados for sharing his insights with us today!</strong></p>
<p>Interested in connecting with Ben? You can reach him via <a href="http://www.linkedin.com/in/bengranados/" target="_blank" rel="noreferrer noopener"><strong>LinkedIn</strong></a> or contact him and his team directly at <a href="https://www.publsh.com/" target="_blank" rel="noreferrer noopener"><strong>PUBLSH</strong></a> for more information.</p>
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<p><!-- AUTHOR SECTION --></p>
<div style="margin: 0 auto; max-width: 700px; text-align: center; color: #dddddd; font-family: Arial, sans-serif;">
<p style="font-size: 14px;">Written by <strong style="color: #f0e68c;">Ronny Fiksdahl</strong>, Founder &amp; Editor of <strong style="color: #f0e68c;">Fix Gaming Channel</strong>.</p>
</div>
<p>The post <a href="https://www.fixgamingchannel.com/catching-up-with-ben-granados-a-gaming-insiders-take-on-todays-trends/">Catching Up with Ben Granados: A Gaming Insider&#8217;s Take on Today’s Trends</a> appeared first on <a href="https://www.fixgamingchannel.com">Fix Gaming Channel</a>.</p>
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