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Fix Access PR / Marketing

Fix Access

FIX ACCESS PR, GAME OUTREACH & DEVELOPER SERVICES

Help players, press, and creators understand your game faster.

Fix Access PR provides private, practical support for developers who need help presenting their game clearly before a demo, festival, Steam push, trailer reveal, creator outreach, social media campaign, or release.

Our work can include indie game PR guidance, Steam page audits, trailer and messaging review, press kit review, mock reviews, playtesting feedback, creator outreach support, social media strategies, and launch planning for developers who want a clearer path before going public.

Free First Look: Send your Steam page, trailer, press kit, build notes, or project summary. We will take a quick look to understand the project and let you know whether Fix Access may be the right fit. Deeper feedback, audits, outreach planning, social media strategy, or campaign work are scoped separately before any paid work begins.

EXPERIENCE BEHIND THE SERVICE

Fix Access is run by Ronny Fiksdahl and Aidan Minter.

Ronny has worked across promotion, artist and project management, PR, outreach, website design, social media, branding, content creation, and audience development for bands, musicians, artists, independent creators, and creative projects before bringing that experience into the games industry.

As the Founder & Editor-in-Chief of Fix Gaming Channel, he now leads the day-to-day work behind Fix Access. His work includes game analysis, mock reviews, playtesting, messaging and positioning, Steam page and trailer feedback, press-kit development, social media strategy, creator and media outreach planning, and launch support.

Aidan brings around 30 years of videogame PR, marketing, and communications experience, including PR account management, communications strategy, marketing, content planning, writing, branding, partner marketing, events, social media content, and go-to-market strategy. His selected games industry work includes The Banner Saga series, Pillars of Eternity II: Deadfire, Warhammer: Vermintide 2, Warhammer 40,000: Darktide, and more.

Together, we combine hands-on independent promotion, editorial judgment, game analysis, press experience, PR, marketing, outreach, localisation, social media strategy, and launch support in one practical developer service.

SELECTED INDUSTRY EXPERIENCE

Industry Experience Behind Fix Access

Aidan Minter brings around 30 years of professional games PR, marketing, and communications experience, with selected past industry work connected to commercial projects, publisher work, social content, go-to-market strategies, and wider PR support.

Featured recent work

Lies of P Overture selected past industry work connected to Aidan Minter in games PR and marketing

Additional selected work

Selected past industry work from Aidan Minter in games PR and marketing

Selected examples from Aidan Minter’s wider games PR and marketing career. Game names, logos, and artwork remain the property of their respective owners.

Start a Private Inquiry

HOW WE HELP

Focused support for the parts of your campaign that decide first impressions.

Steam Page Audit

A clearer look at your Steam page, screenshots, short description, tags, structure, store presentation, and how quickly players understand the game.

Trailer & Messaging Review

Feedback on trailer structure, first seconds, pacing, tone, key selling points, and how clearly the game is communicated to press, players, and creators.

Mock Review + Game Analysis

Private press-style mock review feedback before release, focused on what works, what does not, and what should be fixed first.

Game PR / Creator Outreach

Help shaping your game PR angle, outreach timing, creator pitch, target list, social media strategy, campaign beats, and message before you contact press or content creators.

Playtesting & Player Friction

Focused feedback on onboarding, controls, pacing, difficulty, clarity, and the early player experience before wider public exposure.

Press Kit Review

A practical check of your assets, fact sheet, links, screenshots, trailer, and key information so press and creators understand the game faster.

The goal is simple: help you understand what to fix, what to improve, and how to present your game before players, press, creators, or store visitors see it cold.

SELECTED FIX ACCESS WORK

What Fix Access Did for Each Project

Every project had a different scope. The examples below show the specific consultation, analysis, strategy, outreach, or campaign support completed by Fix Access.

Mr. Sleepy Man key art featured in selected Fix Access project work

FEATURED PROJECT • MOCK REVIEW + GAME ANALYSIS

Mr. Sleepy Man

Consultation, private pre-launch mock review, around 12 hours of hands-on testing, prioritized development feedback, controller testing, and Steam/store positioning feedback.

Fix Access confidential AAA project graphic for game analysis work under NDA

GAME ANALYSIS + MOCK REVIEW • NDA

Confidential AAA Project

Consultation, private game analysis, mock review, detailed gameplay feedback, and prioritized recommendations. Project identity and materials remain confidential under NDA.

Mandated Fate game artwork featured in Fix Access mock review and analysis work

MOCK REVIEW + DEVELOPMENT FEEDBACK

Mandated Fate

Consultation, gameplay analysis, private mock review, Steam/store positioning feedback, and prioritized development recommendations.

9.8 game artwork featured in Fix Access visibility and social media strategy work

VISIBILITY + SOCIAL STRATEGY

9.8

Consultation, visibility review, Steam page and trailer feedback, an eight-week social media action plan, content strategy, and creator outreach guidance.

Little Devil game artwork featured in selected Fix Access project work

MARKETING + PLAYTESTER SUPPORT

Little Devil

Consultation, marketing guidance, positioning support, and targeted playtester outreach during development.

Golden Self game artwork featured in selected Fix Access marketing work

MARKETING + VISIBILITY

Golden Self

Consultation, marketing, visibility, and promotional guidance focused on giving the developer a clearer and more practical approach to promoting the game.

Roll or Die game artwork featured in Fix Access marketing strategy work

POSITIONING + MARKETING STRATEGY

Roll or Die

Consultation, situational analysis, positioning and marketing strategy, audience targeting, short-form content strategy, streamer targeting recommendations, and campaign planning.

Until the Fire Dies artwork featured in Fix Access campaign and launch strategy work

CAMPAIGN + LAUNCH STRATEGY

Until the Fire Dies

Consultation, project and campaign strategy, positioning and messaging, Steam page and press-kit planning, creator targeting, short-form content strategy, and launch activity planning.

Ashes of the Damned The Forgotten Ward artwork featured in Fix Access campaign work

LAST-MINUTE PR + CREATOR OUTREACH

Ashes of the Damned: The Forgotten Ward

Consultation and last-minute campaign support, including targeted press and creator outreach, Steam key distribution, and follow-ups during a compressed two-week pre-launch window.

Scope note: Each description reflects the specific work completed by Fix Access for that project. Inclusion does not imply publishing involvement, developer representation, ownership of the full campaign, or guaranteed results. Game names, logos, and artwork remain the property of their respective owners.

Client Testimonials

“The pre-launch mock review for Mr. Sleepy Man highlighted key friction points in a clear and practical way. The feedback was specific, actionable, and helped us focus on issues that mattered before release.”

Eldar Basic — Monster Theater Games — Mr. Sleepy Man

“A clear distinction was made between each category of issues, including content, form, visual bugs, controls, and direction. Each paragraph was very helpful, detailing these areas with concrete examples drawn from real gameplay experience. There were no generic or empty tips, only specific feedback based on direct experience with the game. All of this was reinforced by a very clear conclusion and summary table.”

Thibaut Billerot — Tetrarchy Studios — Mandated Fate

“The work done by Ronny and Aidan was top level. I was genuinely surprised by how strong and detailed the evaluation was. It was clear, commercially grounded, and refreshingly honest, giving us a realistic view of the project’s position, the challenges it faced, and practical recommendations we could actually act on. Absolutely a must.”

Jean-Pierre Delport — Crimson Cloud Games

“I have been working with Ronny at Fix Access on Little Devil and it has been brilliant. He gives me straightforward, no-nonsense advice and is completely honest with me, even when that means telling me things I might not want to hear.

He has been a huge help with marketing the game and has also got it in front of some genuinely good playtesters who have helped shape the design while it is still in development.

It is clear he actually cares about the game and knows exactly what he is talking about. Highly recommended.”

Michael “MI Pixel” Armstrong-Ingram — MI Pixel Ltd — Little Devil

“Ronny and the team at Fix Access were incredibly helpful with the marketing of Golden Self. Their support and insights gave me much more clarity on how to approach the game’s visibility and promotion in a practical way. As an indie developer, having honest guidance and actionable feedback at this stage means a lot, and I’m truly grateful for their help.”

Christos Ververis — Golden Self

Contact

Email: fixaccess@fixgamingchannel.com

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