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Fix Access

Fix Access logo — neon 3D "FIX" with gold script "Access" on a black background.

Fix Access — Developer Services

Fix Access supports independent developers and small studios—private mock reviews, trailer production, tailored outreach (no mass blasts), and page/press-kit fixes built for clarity and conversion.

Start Here

or email
fix@fixgamingchannel.com

Quick note: brief form; we’ll reply with a scope + quote.

Pricing note: Mock Reviews are quoted case-by-case. From Tailored PR & Outreach downward, services show typical starting points; final quotes follow a short scope review.

Mock Reviews (Private/NDA)

  • Confidential gameplay testing and notes
  • Actionable report with priority fixes
  • Optional 30–60 min review call

Quoted per build length, depth of notes, and iteration passes.

Tailored PR & Outreach

  • Plan beats & messaging
  • Hand-picked creator/press list — no mass blasts
  • Targeted outreach & follow-ups
  • Key stewardship — codes only to confirmed fits

Pricing: case-by-case after scope review; milestone and 3–12 month retainer options available.
Led by Aidan Minter.

Steam Page & Press Kit

  • Short/long descriptions, tags, capsules
  • Screenshots & trailer guidance for conversion
  • Press kit build/review (links, boilerplate)

Pricing: Steam page audit + rewrite from $300 (with asset plan from $600). Press kit review from $250; full build from $400.

Trailer Production & Editing

  • Concept & script (3–5 hook options)
  • Capture plan or capture by us (PC/console)
  • Edit, pacing & music sync (45–90s, 4K master)
  • Social cuts (9:16/1:1) & thumbnail
  • Captions & CTA end slate

Pricing: edit of client footage from $1,200 (incl. 2 revisions). Full production (script + capture + edit) from $2,500. Social cuts from $180 each.

Press Release Localization (Non-English)

  • French, Italian, German, Spanish, Norwegian (Bokmål), Tagalog
  • Standard length; includes 1 revision

$85 per language (1 revision).

Capsules & Store Art

  • On-spec capsule sets using your provided assets
  • Main, small, header, library variants per platform
  • Includes 2 revision rounds

Pricing: from $180 per platform set (2 revisions).

Feature Consideration

  • Spotlights, interviews, previews, or reviews
  • Site, YouTube, and social placement
  • Independent coverage — never pay-to-play

Note: editorial coverage is independent and not guaranteed. For guaranteed deliverables, see services above.

What We Look For in Developer Feedback

  • First 15 minutes: onboarding clarity, UI hints, early friction
  • Core loop & pacing: controls feel, downtime, reward cadence
  • Readability & accessibility: font/UI scale, colorblind safety, remapping
  • Performance: FPS spikes, loading, memory; platform-specific notes
  • Store readiness: capsules, tags, screenshots, trailer hook & CTA
  • Trailers: 5-second hook, clear value prop, strong end slate, social cut plan
  • PR fit: genre/creator targeting, no wasted keys, clear beats

How Developer Feedback Works

  1. Share links & dates — Steam, trailer, goals.
  2. Pick services — we confirm scope & quote.
  3. We execute — deliverables, outreach, report.

Developer Feedback — FAQ

Do you produce trailers?
Yes. We can script, capture, and edit a main trailer (45–90s) with 4K master, captions, end slate, and social cutdowns (9:16/1:1). You can provide music or we’ll suggest licensed options.
What do I send for a review or trailer?
A playable build or demo, your goals, and links: Steam page, trailer (if any), and press kit. For capture, note platforms and any no-spoiler areas. NDAs on request.
Is coverage guaranteed?
No. Editorial is independent. Services are guaranteed (mock reviews, trailer production, Steam/press-kit fixes, PR milestones). Features/reviews remain at editor’s discretion.
Will you mass-email creators and press?
Never. Outreach is tailored case-by-case. Keys go only to confirmed fits and are tracked to avoid waste.
Can it support running for months?
Yes. We handle milestone projects or retainers (3–12 months) across announcement, demos/fests, launch, and post-launch updates.

Editorial independence: paid services do not buy coverage or scores. Partnerships are clearly labeled.

New to this? Read our guide to indie game success.

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