Skip to content
  • press@fixgamingchannel.com
  • X
  • LinkedIn
  • YouTube

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

Fix Gaming Channel banner with the site logo and the text Gaming News and Reviews, Independent Coverage, Honest Opinions.
  • News
    • Industry News
    • Gaming Lists
    • Security & Scam Alerts
    • E-Sports
  • Platforms
    • Mobile
    • PlayStation Games
    • Xbox Games
    • Nintendo Games
    • VR Games
    • Gaming Hardware
  • Indie Games
    • Game of the Week
    • Indie Game Showcase
  • Interviews
    • Game Developers
    • Art in Games
    • Industry Insiders
    • Fix Stories
      • Submit to Fix Stories
  • Videos
  • Reviews
    • First Impressions
    • PC Reviews
  • PR & Marketing
    • Fix Access Services
    • Client Testimonials
    • Developer Guides
  • About
    • Support Us
    • Work With Us
    • Contact
    • Inside Fix Gaming
    • Editorials
  • Toggle search form

Interviews

Interviews with the people behind the games

Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.

Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.

Developer Interviews

Conversations with solo developers, indie teams, and studios about the work behind their games.

Art in Games

Features focused on visual direction, animation, world design, and the creative process behind game art.

Industry Insiders

Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.


Latest Interviews

  • David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll
    July 16, 2026

    David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll

  • Tears of Adria Interview: Ark Island Studio on Player Feedback
    July 11, 2026

    Tears of Adria Interview: Ark Island Studio on Player Feedback

  • Cubic Spree Interview – Fast Cube Combat Built for Friends
    June 24, 2026

    Cubic Spree Interview – Fast Cube Combat Built for Friends

  • Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna
    June 19, 2026

    Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

  • From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon
    June 17, 2026

    From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

  • The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak
    June 9, 2026

    The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak

  • HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose
    June 7, 2026

    HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose

  • Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands
    May 19, 2026

    Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

  • Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira
    May 12, 2026

    Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

  • Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture
    April 25, 2026

    Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

  • Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure
    April 17, 2026

    Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

  • HaZ Dulull Explains How Astro Burn Became a Cute-em-up
    April 13, 2026

    HaZ Dulull Explains How Astro Burn Became a Cute-em-up

  • Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North
    April 9, 2026

    Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

  • Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires
    March 26, 2026

    Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

  • Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline
    March 23, 2026

    Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

  • How Verice Bay Came to Life in Whirlight – No Time To Trip
    March 12, 2026

    How Verice Bay Came to Life in Whirlight – No Time To Trip

1 2 3 … 5
Next Page
  • Reverse: 1999 x Atomic Heart collaboration key art featuring characters at Facility 3826
    Reverse: 1999 x Atomic Heart Crossover Is Live With The Twins and Free Nora Mobile
  • Ultrawide gaming monitor on a desk showing a racing game on a wide screen.
    What GPU Do You Need for Ultrawide Gaming? 21:9 and 32:9 Explained Hardware
  • AMD Radeon graphics cards shown on a dark background for FSR 4.1 and Radeon RX 7000 support news
    GPU Warranties Explained: What to Check Before Buying a Graphics Card Hardware
  • Spears & Spirits key art showing Erumi confronting a giant spirit creature
    Fix Stories: Where Spears & Spirits Came From Fix Stories
  • Cartoon penguin fishing from a wooden dock beside the A Game About Penguins title
    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Indie
  • Max Payne 25th anniversary tribute artwork by Matthew Essom
    Back to Roscoe Street: Matthew Essom Marks 25 Years of Max Payne Indie
  • Office desk setup with laptops, notebooks, and potted plants in a bright workspace
    Hasbro Cancels Several Games in $56M Write-Down Industry News
  • Road to Headliner logo for the free browser-based band management MMO
    Fix Stories: I Always Wanted to Run a Band, So I Built One Fix Stories

Newsletter · Work With Us · Fix Access · Contact
© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms