Interviews with the people behind the games
Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.
Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.
Developer Interviews
Conversations with solo developers, indie teams, and studios about the work behind their games.
Art in Games
Features focused on visual direction, animation, world design, and the creative process behind game art.
Industry Insiders
Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.
Latest Interviews
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Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires
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Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline
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Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public
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ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports
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Marvin on the spark behind Vital Shell
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Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind
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Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard
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Millennium Whisper Interview: Ethical AI and Actor-Led Relationships
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Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A
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Outside the Blocks: Interview with Solo Dev Michał Kubas
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Space Revolver Interview — Rotating-Map Sokoban from MKstudio
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Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).
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Facepunch Interview — Rust, s&box & Garry’s Mod
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Game of the Week #19— a clean, confident RTS that shines under pressure
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NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan

