Interviews with the people behind the games
Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.
Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.
Developer Interviews
Conversations with solo developers, indie teams, and studios about the work behind their games.
Art in Games
Features focused on visual direction, animation, world design, and the creative process behind game art.
Industry Insiders
Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.
Latest Interviews
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Millennium Whisper Interview: Ethical AI and Actor-Led Relationships
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Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A
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Outside the Blocks: Interview with Solo Dev Michał Kubas
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Space Revolver Interview — Rotating-Map Sokoban from MKstudio
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Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).
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Facepunch Interview — Rust, s&box & Garry’s Mod
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Game of the Week #19— a clean, confident RTS that shines under pressure
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NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan
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Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real
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Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response
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Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art
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Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure
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Ben Bowman on 10 Years of GCX and Gaming for Good
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Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!
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Behind the Scenes: The Making of Ranger Commando

