Interviews with the people behind the games
Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.
Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.
Developer Interviews
Conversations with solo developers, indie teams, and studios about the work behind their games.
Art in Games
Features focused on visual direction, animation, world design, and the creative process behind game art.
Industry Insiders
Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.
Latest Interviews
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Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure
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Ben Bowman on 10 Years of GCX and Gaming for Good
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Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!
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Behind the Scenes: The Making of Ranger Commando
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Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends
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Behind the Scenes the Making of Vampires Bloodlord Rising
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We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity
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Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer
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Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy
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Same Room, Same Day – A Journey Into Emotional Horror
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Exploring the Depths of Innovation and Horror With Airem
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Welcome to the World of Infiniwar With Game Developer Joe Theis
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No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter
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The Making of Operator8 and the Vision of Aligned Games
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Showcase Special Insights With George Tavoularis on the Riddle Tower Halloween DLC

