Space Revolver — rotating-map Sokoban puzzles from MKstudio (Gamescom mini-interview)
We caught up with developer Shin Min-gi (신민기) of MKstudio at Gamescom to talk Space Revolver — a Sokoban-inspired puzzle adventure where you rotate the entire map, flip gravity, and solve clever ice/laser/switch/portal challenges. Answers below are presented exactly as spoken.
Teaser
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What it is
A pixel-art puzzle adventure about a traveler pulled into a black hole and stranded among mysterious planets. You rotate the stage, toggle gravity, and manipulate classic Sokoban elements to open paths, collect energy, repair your ship, and get home.
Key features
- Rotate the whole map and flip gravity to alter solutions.
- Boxes, switches, ice, conveyor belts, lasers, clones, and portals across 200+ stages.
- Short, readable puzzles with satisfying “one-more-try” loops.
- Planned PC release — wishlist on Steam.
Quick intro: who are you, and what game are you making?
I’m Shin Mingi. My name is Shin Mingi. I’m making a game in Korea.
I’m making this game, Space Revolver. It’s a Sokoban-style puzzle game. You can rotate the map or all of the switches or various gimmicks therein.
What inspired Space Revolver’s puzzle design?
I’m inspired by Pokemon series.
There is an ice puzzle. There is an ice puzzle in Pokemon. Like ice cave in Pokemon.
When can players try it, and what’s the release plan?
So, maybe we’re going to demo in November or December. But not sure right now.
But we think just like November and December. So, we have the plan that February, we’re going to have the Steam Next Festival. Like the festival that name Steam Next Festival.
So, after we join that, we’re going to live on the game. So, we’re going to live on Steam first. And after maybe like Switch or mobile app.
Space Revolver
Release: Q1 2026 (Planned)
Genre: Puzzle (Sokoban-inspired)
Developer / Publisher: MKstudio
Platforms: PC — Steam
How long has development been underway—any final notes?
We’ve been working on this game for more than half a year. Our game has a lot of variations.
So, if you like puzzles, you will enjoy this game. So, we developed in January, maybe. So, right now, it’s going to be like half year that we developed.
And soon we’re going to on live next year, February or March. And maybe if someone likes the puzzle game, they’re going to love it. And they’re going to win this game.
Closing
Thank you so much.
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Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
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