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Art in Games

Art in Games

Art in Games is dedicated to the creative minds who bring interactive worlds to life — artists, composers, writers, designers, and visionaries shaping the look, sound, mood, and emotional identity of the games we remember.

Through interviews and creative features, Fix Gaming Channel explores the people behind the atmosphere, music, visual language, storytelling, and artistic choices that make games feel alive.


  • David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll

    David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll

    July 16, 2026

    David Priestman reflects on seven years at Future Publishing, the creative freedom behind SPIDER, life in Thailand, film scoring, AI music, Route 666, and…

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  • Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

    Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

    June 19, 2026

    Karl “Rockfist” Rosqvist speaks with Fix Gaming Channel about Alruna: End of History, chiptune, raw human energy, Burning Planet, and the value of human-made…

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  • Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

    Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

    May 19, 2026

    Richard Dansky joins Fix Gaming Channel for a deep interview on game writing, player agency, World of Darkness, Ghost Recon Wildlands, Hunt: Showdown, and…

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  • Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

    Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

    March 23, 2026

    Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.

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  • Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

    Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

    December 16, 2025

    Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in…

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  • Jakub Szamałek Talks Inner Space, Rebel Wolves, and Life After The Witcher 3

    Jakub Szamałek Talks Inner Space, Rebel Wolves, and Life After The Witcher 3

    August 8, 2025

    Jakub Szamalek discusses Inner Space, The Witcher 3, Cyberpunk 2077, Rebel Wolves, and The Blood of Dawnwalker in this updated Fix Gaming Channel interview.

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  • Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art

    Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art

    July 9, 2025

    Fred Gambino talks sci-fi, from Asimov to game worlds, and the future of creative art. I had the pleasure of speaking with Fred Gambino,…

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  • Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

    Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

    June 28, 2025

    Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling.…

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  • We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

    We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

    March 10, 2025

    Arnie Jorgensen’s career has shaped some of gaming’s most memorable worlds, from his early work as Senior Concept Artist on Star Wars Galaxies and…

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  • Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

    Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

    February 26, 2025

    Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and…

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