Art in Games
Art in Games is dedicated to the creative minds who bring interactive worlds to life — artists, composers, writers, designers, and visionaries shaping the look, sound, mood, and emotional identity of the games we remember.
Through interviews and creative features, Fix Gaming Channel explores the people behind the atmosphere, music, visual language, storytelling, and artistic choices that make games feel alive.
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Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna
Karl “Rockfist” Rosqvist speaks with Fix Gaming Channel about Alruna: End of History, chiptune, raw human energy, Burning Planet, and the value of human-made…
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Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands
Richard Dansky joins Fix Gaming Channel for a deep interview on game writing, player agency, World of Darkness, Ghost Recon Wildlands, Hunt: Showdown, and…
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Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline
Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.
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Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard
Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in…
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Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art
Fred Gambino talks sci-fi, from Asimov to game worlds, and the future of creative art. I had the pleasure of speaking with Fred Gambino,…
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Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure
Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling.…
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We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity
Arnie Jorgensen’s career has shaped some of gaming’s most memorable worlds, from his early work as Senior Concept Artist on Star Wars Galaxies and…
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Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer
Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and…
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From Shadows to Sound Vidas Salavejus Creations in Horror Gaming
Fix Gaming Channel speaks with Vidas Salavejuss about indie horror, Timore, Dye The Bunny 2, music, sound design, collaboration, player feedback, and building emotional…










