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Fix Stories

Real Gaming Stories From Developers, Players, and Creators

Fix Stories is where developers, gamers, creators, modders, and gaming communities share the personal stories behind the screen. These are stories about games, lessons, setbacks, creative work, and the moments that usually never make it into a press release.

Have a story to share? Visit the Fix Stories submission page.


Recent Stories

  • Fix Stories: Hound Riders and the Fight to Stay Original

    Fix Stories: Hound Riders and the Fight to Stay Original

    Morgan of Morganic Games shares the story behind Hound Riders, from a rapid Godot prototype and guerrilla demos on a Steam Deck to GameBCN, Gamescom, and the challenge of keeping its mechanics distinctive.


    August 26, 2026
  • Burned Out From Game Development, I Made Tiny Tape Store

    Burned Out From Game Development, I Made Tiny Tape Store

    Morras of Slakkedis Studio shares how burnout and childhood memories of VHS rental stores led him to create Tiny Tape Store, a cozy desktop companion built to quietly live alongside your work.


    August 24, 2026
  • Fix Stories: How I Turned Mobile Gaming Into a Growing Creator Career

    Fix Stories: How I Turned Mobile Gaming Into a Growing Creator Career

    Blood Strike creator MOVVS33 shares how experimenting with mobile gaming content, viral videos and community building helped turn a hobby into a growing creator career.


    August 23, 2026
  • Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

    Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

    Solo developer Giulio began building Hoop Dynasty: Rise of a Legend in 2014. In this Fix Stories feature, he explains how years of simulation work came before the interface, and how AI-assisted workflows now help accelerate UX, selected visuals and QA without replacing creative ownership.


    August 16, 2026
  • Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

    Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

    Kit of Artificium Games explains how his own relationship with responsibility shaped the Thief in Oops! You’re the Hero! and one of the game’s hardest design decisions.


    August 15, 2026
  • This May Be Anti-Inspirational. It Worked Anyway.

    This May Be Anti-Inspirational. It Worked Anyway.

    After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.


    August 9, 2026
  • Fix Stories: The Day I Stopped Calling Work Rush Finished

    Fix Stories: The Day I Stopped Calling Work Rush Finished

    Jaehoon Lee of Songi Store reflects on the moment he stopped treating “everything works” as the same thing as “the game is finished,” and how mobile design, pacing, interface clarity, and fair failure reshaped Work Rush after launch.


    July 28, 2026
  • Fix Stories: Where Spears & Spirits Came From

    Fix Stories: Where Spears & Spirits Came From

    Go North Studio explains how a shamanic legend, seventeenth-century Siberia, and a tactical combat system built around Health and Spirit became the foundation of Spears & Spirits.


    July 26, 2026
  • Fix Stories: I Always Wanted to Run a Band, So I Built One

    Fix Stories: I Always Wanted to Run a Band, So I Built One

    Solo developer Michal Kralovic shares how he spent a year of weekends building Road to Headliner, a completely free browser MMO about managing a band, and explains where AI helped and where the human work remained essential.


    July 23, 2026
  • Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

    Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

    For Fix Stories, Fern Nigro shares the personal story behind Bring Me Hope, a solo adventure RPG that grew alongside the person making it.


    July 6, 2026
  • Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

    Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

    In this Fix Stories feature, Michael “MI Pixel” Armstrong-Ingram shares how health setbacks, missed marketing lessons, NHS work, and a free webcomic helped shape Little Devil into more than a single indie game.


    May 24, 2026
  • From Ghana to Google Play: The Solo Developer Story Behind Tenlands

    From Ghana to Google Play: The Solo Developer Story Behind Tenlands

    Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.


    May 13, 2026
  • Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

    Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

    Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.


    May 6, 2026
  • Building HueFold in Kyiv: Finding Calm Through Color and Chaos

    Building HueFold in Kyiv: Finding Calm Through Color and Chaos

    HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.


    March 31, 2026
  • How Verice Bay Came to Life in Whirlight – No Time To Trip

    How Verice Bay Came to Life in Whirlight – No Time To Trip

    Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.


    March 12, 2026
  • Smash Karts multiplayer browser gameplay with several players racing and battling on a colorful track.
    15 Best Browser Games to Play With Friends in 2026 Gaming Lists
  • Big Walk characters walking together in the cooperative adventure game
    Big Walk Update: Latest Patch, Overwhelmingly Positive Steam Reviews & PS Plus Deadline Gaming News
  • Proton status page confirming a global outage caused by a critical cooling failure at its Frankfurt datacenter
    Proton Hit by Global Outage After Cooling Failure at Frankfurt Datacenter Gaming News
  • Brazilian Drug Dealer 3 artwork featured in Fix Gaming Channel’s interview with developer Joeveno
    “You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer Developers
  • Hound Riders gameplay showing a mounted rider fighting the Skullpion elite enemy in tactical combat
    Fix Stories: Hound Riders and the Fight to Stay Original Fix Stories
  • Pixel Arcadia logo for the new retro gaming showcase launching in August 2026.
    Terranigma Returns as Pixel Arcadia Debuts With 50+ Retro Games Gaming News
  • Aloy from Horizon Zero Dawn with text reading 10 PC Games You Can Play Without a Graphics Card in 2026
    10 PC Games You Can Play Without a Dedicated Graphics Card in 2026 Gaming Lists
  • Incident Archives – Flight 882 milestone graphic showing an aircraft in heavy rain with “10,000 Players!” text
    Incident Archives – Flight 882 Crosses 10,000 Players Gaming News

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