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Category: Indie Dev Guides

Tips, resources, and guides for indie game developers. Get practical advice to help your indie project succeed from the Fix Gaming Channel team.

Fix Access Explains: Before You Delete Your Game Trailer, Remember Who Already Embedded It

Posted on September 3, 2026September 20, 2026 By Ronny Fiksdahl
Fix Access Explains: Before You Delete Your Game Trailer, Remember Who Already Embedded It

A newer game trailer does not make the old URL worthless. Fix Access explains why deleting or privatizing an older trailer can break articles, creator posts, newsletters, and embeds that may still be introducing players to your game.

Gaming News, Indie, Indie Dev Guides

Fix Access Explains: Do Video Games Really Need One-Word Titles? We Checked the Data

Posted on August 18, 2026September 20, 2026 By Ronny Fiksdahl
Fix Access Explains: Do Video Games Really Need One-Word Titles? We Checked the Data

Are one-word game titles really better for Steam visibility, SEO, sales, and players? Fix Access checks large Steam datasets, Valve guidance, Google Search advice, and some extremely long successful game names.

Editorials, Gaming News, Indie, Indie Dev Guides

Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Posted on August 2, 2026September 19, 2026 By Ronny Fiksdahl
Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Different playtesters uncover different problems. This practical guide explains when to use cold testers, genre fans, newcomers, input specialists, experienced reviewers, or a larger testing group.

Gaming News, Indie Dev Guides

Fix Access Explained: When Should You Start Marketing Your Game?

Posted on July 2, 2026September 20, 2026 By Ronny Fiksdahl
Fix Access Explained: When Should You Start Marketing Your Game?

Marketing early gives games the best chance at stronger results, but starting late is not a disaster. Here is when developers should plan the hook, Steam page, trailer direction, and pitch.

Gaming News, Indie, Indie Dev Guides

Steam Next Fest Is Almost Here: Are Developers Ready for the Attention?

Posted on June 12, 2026September 19, 2026 By Ronny Fiksdahl
Steam Next Fest Is Almost Here: Are Developers Ready for the Attention?

Steam Next Fest is almost here, but for developers, a demo is only one part of the test. Store pages, trailers, press kits, timing, outreach, and community links all matter when attention finally arrives.

Gaming News, Indie, Indie Dev Guides

Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Posted on June 2, 2026September 19, 2026 By Ronny Fiksdahl
Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Steam Next Fest June 2026 brings a full week of free demos, upcoming games, and discovery on Steam. Here is what gamers should know and why solo indie developers should use the event carefully.

Editorials, Gaming News, Indie, Indie Dev Guides

Fix Access Explained: PR And Press Outreach

Posted on May 13, 2026September 22, 2026 By Aidan Minter
Fix Access Explained: PR And Press Outreach

Fix Access explains why PR and press outreach still matter for game developers and publishers, covering creator targeting, Steam visibility, launch timing, wishlists, and why communication needs to start before release.

Gaming News, Indie, Indie Dev Guides

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026September 22, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Fix Access Explained: Playtesting and Deeper Analysis

Posted on April 22, 2026September 22, 2026 By Ronny Fiksdahl
Fix Access Explained: Playtesting and Deeper Analysis

Fix Access breaks down the difference between playtesting and deeper analysis, explaining why careful, hands-on feedback can often reveal more than volume alone.

Editorials, Gaming News, Indie Dev Guides

Why indie developers keep seeing the term API everywhere.

Posted on April 4, 2026September 26, 2026 By Ronny Fiksdahl
Why indie developers keep seeing the term API everywhere.

API appears constantly in tools, dashboards, plugins, and docs. This plain-English guide explains what an API is and why indie developers keep running into the term.

Gaming News, Indie Dev Guides

Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Posted on February 28, 2026September 22, 2026 By Aidan Minter
Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Steam Next Fest can be a strong visibility boost for indie developers, but it is not a shortcut. Here is why timing, demo quality, messaging, and pre-launch planning matter more than ever.

Gaming News, Indie Dev Guides, Industry News

Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

Posted on January 27, 2026September 22, 2026 By Ronny Fiksdahl
Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

One simple outreach fix: name the access model (demo, trial, beta, playtest, Early Access) and add cost, time limit, and scope. Less confusion, more replies.

Gaming News, Indie Dev Guides

Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive

Posted on December 23, 2025September 16, 2026 By Ronny Fiksdahl
Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive

Indie game outreach starts with deliverability. Set up a credible domain, email authentication, a basic website, and verifiable links before pitching press or creators.

Gaming News, Indie Dev Guides

Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback

Posted on November 16, 2025September 22, 2026 By Ronny Fiksdahl
Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback

Part 2 of our playtest series is for developers: define clear goals, choose the right slice of the game, and collect feedback you can actually use.

Gaming News, Indie Dev Guides

Ship Stronger: How a Mock Review Catches Problems Before Players Do

Posted on October 31, 2025September 22, 2026 By Ronny Fiksdahl
Ship Stronger: How a Mock Review Catches Problems Before Players Do

A mock review gives developers a pre-launch editorial-style assessment that can expose weak spots before real players and press encounter them.

Gaming News, Indie Dev Guides

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