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  • Work Rush Item Shop showing recovery tools, coin purchases, and the Unlimited Shift Pass.
    Fix Stories: The Day I Stopped Calling Work Rush Finished Fix Stories
  • Reverse: 1999 x Atomic Heart collaboration key art featuring characters at Facility 3826
    Reverse: 1999 x Atomic Heart Crossover Is Live With The Twins and Free Nora Gaming News
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  • Spears & Spirits key art showing Erumi confronting a giant spirit creature
    Fix Stories: Where Spears & Spirits Came From Fix Stories
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    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Gaming News
  • Max Payne 25th anniversary tribute artwork by Matthew Essom
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  • Red downward arrow over an office laptop representing Hasbro’s $56 million write-down and cancelled games
    Hasbro Cancels Several Games in $56M Write-Down Gaming News

Category: Indie Dev Guides

Fix Access Explained: When Should You Start Marketing Your Game?

Posted on July 2, 2026 By Ronny Fiksdahl
Fix Access Explained: When Should You Start Marketing Your Game?

Marketing early gives games the best chance at stronger results, but starting late is not a disaster. Here is when developers should plan the hook, Steam page, trailer direction, and pitch.

Gaming News, Indie Dev Guides

Steam Next Fest Is Almost Here: Are Developers Ready for the Attention?

Posted on June 12, 2026 By Ronny Fiksdahl
Steam Next Fest Is Almost Here: Are Developers Ready for the Attention?

Steam Next Fest is almost here, but for developers, a demo is only one part of the test. Store pages, trailers, press kits, timing, outreach, and community links all matter when attention finally arrives.

Gaming News, Indie, Indie Dev Guides

Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Posted on June 2, 2026June 2, 2026 By Ronny Fiksdahl
Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Steam Next Fest June 2026 brings a full week of free demos, upcoming games, and discovery on Steam. Here is what gamers should know and why solo indie developers should use the event carefully.

Editorials, Gaming News, Indie, Indie Dev Guides

Fix Access Explained: PR And Press Outreach

Posted on May 13, 2026May 18, 2026 By Aidan Minter
Fix Access Explained: PR And Press Outreach

Fix Access explains why PR and press outreach still matter for game developers and publishers, covering creator targeting, Steam visibility, launch timing, wishlists, and why communication needs to start before release.

Gaming News, Indie, Indie Dev Guides

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Fix Access Explained: Playtesting and Deeper Analysis

Posted on April 22, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Playtesting and Deeper Analysis

Fix Access breaks down the difference between playtesting and deeper analysis, explaining why careful, hands-on feedback can often reveal more than volume alone.

Editorials, Gaming News, Indie Dev Guides

Why indie developers keep seeing the term API everywhere.

Posted on April 4, 2026May 2, 2026 By Ronny Fiksdahl
Why indie developers keep seeing the term API everywhere.

API is one of those terms indie developers keep seeing in tools, dashboards, plugins, and documentation. Here is a plain-English look at what it actually means and why it matters.

Gaming News, Indie Dev Guides

Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Posted on February 28, 2026May 2, 2026 By Aidan Minter
Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Steam Next Fest can be a strong visibility boost for indie developers, but it is not a shortcut. Here is why timing, demo quality, messaging, and pre-launch planning matter more than ever.

Gaming News, Indie Dev Guides, Industry News

Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

Posted on January 27, 2026May 2, 2026 By Ronny Fiksdahl
Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

Name the build clearly — or people will just move on If your email says “demo” but what you’re actually sending is a Steam Playtest invite, an Early Access key, a closed beta build, or a time-limited trial, you’re making the receiver do detective work. Press and creators won’t. They’ll just skip — because confusion…

Read More “Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering” »

Gaming News, Indie Dev Guides

Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive

Posted on December 23, 2025December 23, 2025 By Ronny Fiksdahl
Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive

Give Your Emails a Chance to Survive Before we talk about perfect subject lines, pitch templates, or indie game outreach tips for how to reach streamers and press, we need to deal with a more basic problem: a lot of indie outreach never survives the spam filter — and even when it does, it often…

Read More “Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive” »

Indie Dev Guides

Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback

Posted on November 16, 2025May 2, 2026 By Ronny Fiksdahl
Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback

How to Run a Good Playtest as an Indie Dev (Part 2) In Part 1, I wrote a guide for players on how to join playtests safely and send feedback that actually helps developers. If you missed it, you can read it here: The Right Way to Playtest: Safe Access, Useful Feedback. This follow-up, an…

Read More “Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback” »

Gaming News, Indie Dev Guides

Ship Stronger: How a Mock Review Catches Problems Before Players Do

Posted on October 31, 2025May 2, 2026 By Ronny Fiksdahl
Ship Stronger: How a Mock Review Catches Problems Before Players Do

A private, press-minded dry run that catches problems before players and critics do A mock review is a confidential, pre-release evaluation written like a real review, but kept private so you can fix issues before launch or a major beat (demo, festival, big update). It’s not QA; it’s a holistic critique of the experience—how readable,…

Read More “Ship Stronger: How a Mock Review Catches Problems Before Players Do” »

Gaming News, Indie Dev Guides

Streamers and Press — Combining Strategy

Posted on September 27, 2025May 2, 2026 By Aidan Minter
Streamers and Press — Combining Strategy

How indies can combine creator coverage and press to cut through today’s release noise. Streamers vs press indie game PR strategy For indie game PR, understanding the dynamics of streamers vs press is crucial. Practical guidance on timing, targeting, and outreach — so your game isn’t drowned out by today’s release volume. This guide outlines…

Read More “Streamers and Press — Combining Strategy” »

Gaming News, Indie, Indie Dev Guides, Industry News

The Right Way to Playtest: Safe Access, Useful Feedback

Posted on September 8, 2025May 2, 2026 By Ronny Fiksdahl
The Right Way to Playtest: Safe Access, Useful Feedback

Playtests: easy guide for players A playtest isn’t a free demo—it’s where games change. This guide shows how to join safely, what to try, and how to send feedback devs can actually use. What’s a playtest? It’s an early build. Devs invite players to find bugs, test performance, and see if the game feels right….

Read More “The Right Way to Playtest: Safe Access, Useful Feedback” »

Gaming News, Indie, Indie Dev Guides, Industry News

Real Advice for Real Indie Devs – This Book Could Change Your Launch

Posted on August 6, 2025May 2, 2026 By Ronny Fiksdahl
Real Advice for Real Indie Devs – This Book Could Change Your Launch

Video Game Marketing: Conquer Your Niche – Indie Game Marketing Guide Get 10% off through Fix Gaming Channel with the code flczc0s on Gumroad. Marketing an indie game in 2025 is harder than ever—but with Videogame Marketing: Conquer Your Niche, you don’t need a giant publisher to stand out. What you do need is a…

Read More “Real Advice for Real Indie Devs – This Book Could Change Your Launch” »

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  • Work Rush Item Shop showing recovery tools, coin purchases, and the Unlimited Shift Pass.
    Fix Stories: The Day I Stopped Calling Work Rush Finished Fix Stories
  • Reverse: 1999 x Atomic Heart collaboration key art featuring characters at Facility 3826
    Reverse: 1999 x Atomic Heart Crossover Is Live With The Twins and Free Nora Gaming News
  • Ultrawide gaming monitor on a desk showing a racing game on a wide screen.
    What GPU Do You Need for Ultrawide Gaming? 21:9 and 32:9 Explained Gaming News
  • AMD Radeon graphics cards shown on a dark background for FSR 4.1 and Radeon RX 7000 support news
    GPU Warranties Explained: What to Check Before Buying a Graphics Card Gaming News
  • Spears & Spirits key art showing Erumi confronting a giant spirit creature
    Fix Stories: Where Spears & Spirits Came From Fix Stories
  • Cartoon penguin fishing from a wooden dock beside the A Game About Penguins title
    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Gaming News
  • Max Payne 25th anniversary tribute artwork by Matthew Essom
    Back to Roscoe Street: Matthew Essom Marks 25 Years of Max Payne Gaming News
  • Red downward arrow over an office laptop representing Hasbro’s $56 million write-down and cancelled games
    Hasbro Cancels Several Games in $56M Write-Down Gaming News

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