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  • Thief character concept art from Oops! You’re the Hero!
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Category: Indie Dev Guides

Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Posted on August 2, 2026 By Ronny Fiksdahl
Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Different playtesters uncover different problems. This practical guide explains when to use cold testers, genre fans, newcomers, input specialists, experienced reviewers, or a larger testing group

Gaming News, Indie Dev Guides

Fix Access Explained: When Should You Start Marketing Your Game?

Posted on July 2, 2026August 9, 2026 By Ronny Fiksdahl
Fix Access Explained: When Should You Start Marketing Your Game?

Marketing early gives games the best chance at stronger results, but starting late is not a disaster. Here is when developers should plan the hook, Steam page, trailer direction, and pitch.

Gaming News, Indie, Indie Dev Guides

Steam Next Fest Is Almost Here: Are Developers Ready for the Attention?

Posted on June 12, 2026 By Ronny Fiksdahl
Steam Next Fest Is Almost Here: Are Developers Ready for the Attention?

Steam Next Fest is almost here, but for developers, a demo is only one part of the test. Store pages, trailers, press kits, timing, outreach, and community links all matter when attention finally arrives.

Gaming News, Indie, Indie Dev Guides

Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Posted on June 2, 2026June 2, 2026 By Ronny Fiksdahl
Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Steam Next Fest June 2026 brings a full week of free demos, upcoming games, and discovery on Steam. Here is what gamers should know and why solo indie developers should use the event carefully.

Editorials, Gaming News, Indie, Indie Dev Guides

Fix Access Explained: PR And Press Outreach

Posted on May 13, 2026May 18, 2026 By Aidan Minter
Fix Access Explained: PR And Press Outreach

Fix Access explains why PR and press outreach still matter for game developers and publishers, covering creator targeting, Steam visibility, launch timing, wishlists, and why communication needs to start before release.

Gaming News, Indie, Indie Dev Guides

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Fix Access Explained: Playtesting and Deeper Analysis

Posted on April 22, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Playtesting and Deeper Analysis

Fix Access breaks down the difference between playtesting and deeper analysis, explaining why careful, hands-on feedback can often reveal more than volume alone.

Editorials, Gaming News, Indie Dev Guides

Why indie developers keep seeing the term API everywhere.

Posted on April 4, 2026May 2, 2026 By Ronny Fiksdahl
Why indie developers keep seeing the term API everywhere.

API is one of those terms indie developers keep seeing in tools, dashboards, plugins, and documentation. Here is a plain-English look at what it actually means and why it matters.

Gaming News, Indie Dev Guides

Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Posted on February 28, 2026May 2, 2026 By Aidan Minter
Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Steam Next Fest can be a strong visibility boost for indie developers, but it is not a shortcut. Here is why timing, demo quality, messaging, and pre-launch planning matter more than ever.

Gaming News, Indie Dev Guides, Industry News

Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

Posted on January 27, 2026August 2, 2026 By Ronny Fiksdahl
Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

One simple outreach fix: name the access model (demo, trial, beta, playtest, Early Access) and add cost, time limit, and scope. Less confusion, more replies.

Gaming News, Indie Dev Guides

Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive

Posted on December 23, 2025August 2, 2026 By Ronny Fiksdahl
Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive

Set up a real domain, press kit, trusted links, and basic email authentication so your pitches and keys land in real inboxes.

Gaming News, Indie Dev Guides

Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback

Posted on November 16, 2025August 2, 2026 By Ronny Fiksdahl
Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback

Part 2 of our playtest series is up—this time for devs. Clear goals, the right slice of your game, and feedback you can use.

Gaming News, Indie Dev Guides

Ship Stronger: How a Mock Review Catches Problems Before Players Do

Posted on October 31, 2025August 2, 2026 By Ronny Fiksdahl
Ship Stronger: How a Mock Review Catches Problems Before Players Do

What mock reviews are, what you get, and when indie devs should use them.

Gaming News, Indie Dev Guides

Streamers and Press — Combining Strategy

Posted on September 27, 2025August 2, 2026 By Aidan Minter
Streamers and Press — Combining Strategy

Indie PR that works: combine streamers and press. Timing, targeting, press kits, and outreach so your game isn’t drowned out by today’s release volume.

Gaming News, Indie Dev Guides

The Right Way to Playtest: Safe Access, Useful Feedback

Posted on September 8, 2025August 2, 2026 By Ronny Fiksdahl
The Right Way to Playtest: Safe Access, Useful Feedback

Why playtests matter, how to join safely, and the exact feedback devs need

Gaming News, Indie Dev Guides

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  • Thief character concept art from Oops! You’re the Hero!
    Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One Fix Stories
  • Neon Protocol logo above a neon-lit roadside diner with police cars at night
    Neon Protocol Now Available on PC With Fast-Paced Cyberpunk Roguelike Action Gaming News
  • Duskfade key art showing the protagonist riding across a fantasy town beneath a giant clock tower
    Duskfade Opens to Very Positive Steam Reviews Gaming News
  • Laptop, phone, and tablet with an AI symbol, representing AI tools across modern devices and workflows.
    Saber CEO Says Former Rideshare Stimulator Writer Was Replaced by ‘Someone More Talented’ Gaming News
  • PS5 console and DualSense controller with Top 10 PS5 Extraction Shooters 2026 text
    Top 10 PS5 Extraction Shooters You Need to Know in 2026 Gaming Lists
  • Cairn On the Trail release-date artwork showing a shadowed seaside cliff above calm water at sunset.
    Cairn’s Free Deep Water DLC Launches Today Gaming News
  • The Lord of the Rings: War in the North Legacy Edition key art with three heroes in a snowy battlefield
    The Lord of the Rings: War in the North Returns With Three-Player Co-Op Gaming News
  • Supermassive Games logo on a black background
    Supermassive Games Starts Redundancy Consultation Affecting Up to 75 Employees Gaming News

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