Game Developer Interviews
Game Developer Interviews are a core part of Fix Gaming Channel, giving space to the creators behind indie games, upcoming releases, and the worlds players are waiting to discover.
Here you will find conversations with developers about their stories, challenges, design choices, creative process, lessons learned, and the passion behind the games they are building.
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Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira
Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental…
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Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure
UNGALAND! blends colorful prehistoric charm with action-platforming challenge, Primal Seeds, oversized weapons, and a playful soulslike edge ahead of launch.
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HaZ Dulull Explains How Astro Burn Became a Cute-em-up
HaZ Dulull discusses how Astro Burn evolved into a cute-em-up, why player feedback changed the game, and what the team…
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Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North
Morgan Ketelaar Jaress and Anna Mihhailovskaja discuss The Perilous North, Arctic survival, Lovecraftian mystery, crew management, visual design, and the…
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Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires
Exkee discusses Rescue Ops: Wildfire, firefighter collaboration, public playtest feedback, solo and co-op balancing, and the challenge of simulating large-scale…
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Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public
Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is…
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ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports
ShipShaper feels like a “flow-state” tool — and it’s 100% my kind of creative game I first interviewed Tomas Sala…
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Marvin on the spark behind Vital Shell
Vital Shell’s spark, balance, and the next step forward We caught up with Marvin, the developer behind Vital Shell, to…
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Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind
A survival climb that treats every handhold like a real decision As part of our Indie Game Showcase 2025 hub,…
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Millennium Whisper Interview: Ethical AI and Actor-Led Relationships
Millennium Whisper, ethical AI, and acting for algorithms Set at the tail end of 1999, Millennium Whisper is an Early…
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Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A
Overkill Squad launches on Steam with chaotic twin-stick action and a 40% discount Overkill Squad has just launched on Steam,…
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Outside the Blocks: Interview with Solo Dev Michał Kubas
Creating Tiny Worlds – A Q&A with Outside the Blocks Developer Michał Kubas Outside the Blocks is the work of…
