Game Developer Interviews
Game Developer Interviews are a core part of Fix Gaming Channel, giving space to the creators behind indie games, upcoming releases, and the worlds players are waiting to discover.
Here you will find conversations with developers about their stories, challenges, design choices, creative process, lessons learned, and the passion behind the games they are building.
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Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure
UNGALAND! blends colorful prehistoric charm with action-platforming challenge, Primal Seeds, oversized weapons, and a playful soulslike edge ahead of launch.
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HaZ Dulull Explains How Astro Burn Became a Cute-em-up
HaZ Dulull discusses how Astro Burn evolved into a cute-em-up, why player feedback changed the game, and what the team…
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Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North
Morgan Ketelaar Jaress and Anna Mihhailovskaja discuss The Perilous North, Arctic survival, Lovecraftian mystery, crew management, visual design, and the…
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Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires
Exkee discusses Rescue Ops: Wildfire, firefighter collaboration, public playtest feedback, solo and co-op balancing, and the challenge of simulating large-scale…
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Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public
Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is…
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ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports
Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist…
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Marvin on the spark behind Vital Shell
Vital Shell developer Marvin explains the game’s inspirations, abandoned ideas, balance philosophy, iteration process, and why its arena-shooter identity was…
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Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind
Cairn’s demo combines route choice, stamina, pitons, limited resources, and deliberate movement, while The Game Bakers explain how the team…
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Millennium Whisper Interview: Ethical AI and Actor-Led Relationships
Parable Studios founder Ambrose Robinson discusses Millennium Whisper’s actor-led approach to local AI, including contracts, royalties, creative ethics, hardware demands,…
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Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A
Overkill Squad has launched on Steam with chaotic twin-stick action, a launch discount, and developer Q&A insight into the game’s…
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Outside the Blocks: Interview with Solo Dev Michał Kubas
Solo developer Michał Kubas discusses Outside the Blocks, its diorama building systems, creative freedom, and the challenges of developing the…
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Space Revolver Interview — Rotating-Map Sokoban from MKstudio
MKstudio’s Shin Min-gi discusses Space Revolver, a Sokoban-inspired puzzle game built around rotating maps, gravity changes, and environmental logic.
