Game Developer Interviews
Game Developer Interviews are a core part of Fix Gaming Channel, giving space to the creators behind indie games, upcoming releases, and the worlds players are waiting to discover.
Here you will find conversations with developers about their stories, challenges, design choices, creative process, lessons learned, and the passion behind the games they are building.
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ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival
FuRyu producer Gai Kidokoro discusses the unusual inspirations behind ANOMALITH, including old Japanese television commercials, player feedback, survival systems, and…
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From The Rogue Prince of Persia to MyDear.exe: Falling Leaves Studio Goes Small
Lucie Dewagnier and Jolan Reynaud discuss leaving larger productions, forming Falling Leaves Studio, early playtesting, and the personal story behind…
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From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo
From Quake and Half-Life mapping to Guerrilla, GRIP and Speed Freeks, Simen “Nemi” Stroek talks about building Pulse Drive largely…
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He Used Codex to Translate The Witcher 3 Into Croatian in Two Days
Mislav Repinac had never created a game mod before. He explains how Codex helped him build a playable Croatian translation…
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“You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer
Joeveno talks with Fix Gaming Channel about Brazilian Drug Dealer 3, physical game ownership, preservation, working with NoQuarter, 60,000 wishlists…
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STARCULT Interview: How Emotion Shapes Murder, Romance, and Choice
Fix Gaming Channel speaks with Dmytro Ivanov and Liliia Sitailo about STARCULT’s Emotion Palette, murder mystery, romance, horror, and branching…
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Borderlands Creator Matthew Armstrong on Cancelled AAA Games, Half-Life: Decay, and Dung Ho!
Matthew Armstrong and the Lesser Weevil team discuss the creation of Borderlands, cancelled AAA projects, independent development, co-op design, and…
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Tears of Adria Interview: Ark Island Studio on Player Feedback
Ark Island Studio co-founder Jakob Köster explains why Tears of Adria received a major overhaul, what player behaviour revealed about…
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Cubic Spree Interview – Fast Cube Combat Built for Friends
Cubic Spree launches on 25 June 2026. This interview with Martin Lovén covers cube combat, couch chaos, online multiplayer, custom…
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From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon
Former professional tennis player and college All-American Iain Atkinson talks about building Tennis Tycoon, a premium mobile tennis management sim…
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The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak
Sparrowland discusses The Tragedy at Deer Creek, a cinematic point-and-click adventure about photography, mystery, family, sacrifice, and quiet heartbreak.
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Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira
Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental…
