Game Developer Interviews
Game Developer Interviews are a core part of Fix Gaming Channel, giving space to the creators behind indie games, upcoming releases, and the worlds players are waiting to discover.
Here you will find conversations with developers about their stories, challenges, design choices, creative process, lessons learned, and the passion behind the games they are building.
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Interview: RAD – Repeat After Death Makes Your Last Run the Enemy
RAD: Repeat After Death turns previous runs into enemies. Our Gamescom Asia interview covers its roguelike combat, Steam demo, and…
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Game of the Week #19: Last Outpost Shines Under Pressure
Last Outpost is Game of the Week #19, a clean RTS built around daytime expansion, nighttime defense, unit-tower synergy, and…
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Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real
Fortified Space, a solo-dev tactical sci-fi sandbox from Nightsail Game Studios, is Game of the Week #15 with ship combat,…
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Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response
Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of…
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Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!
This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo…
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Behind the Scenes: The Making of Ranger Commando
Ranger Commando channels ’80s action films into short, explosive missions. Its solo developer explains the influence of Airborne Ranger and…
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Behind the Scenes the Making of Vampires Bloodlord Rising
Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op,…
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Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy
Tomas Sala discusses Bulwark: Falconeer Chronicles, the Edge of the World update, creative freedom, player feedback, and the design philosophy…
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Same Room, Same Day – A Journey Into Emotional Horror
Same Room, Same Day developer Eduard discusses emotional horror, trauma, healing, gameplay design, and the personal ideas behind the psychological…
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Exploring the Depths of Innovation and Horror With Airem
Indie developer Airem discusses HorrorCore, creative experimentation, horror design, and the ideas behind building distinctive game experiences.
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Welcome to the World of Infiniwar With Game Developer Joe Theis
Infiniwar developer Joe Theis discusses the game’s real-time tactics, roguelike structure, procedural battlefields, support abilities, and the ideas driving the…

