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Game Developers

Game Developer Interviews

Game Developer Interviews are a core part of Fix Gaming Channel, giving space to the creators behind indie games, upcoming releases, and the worlds players are waiting to discover.

Here you will find conversations with developers about their stories, challenges, design choices, creative process, lessons learned, and the passion behind the games they are building.


  • Interview: RAD – Repeat After Death Makes Your Last Run the Enemy
    October 27, 2025

    Interview: RAD – Repeat After Death Makes Your Last Run the Enemy

    RAD: Repeat After Death turns previous runs into enemies. Our Gamescom Asia interview covers its roguelike combat, Steam demo, and…

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  • Game of the Week #19: Last Outpost Shines Under Pressure
    September 4, 2025

    Game of the Week #19: Last Outpost Shines Under Pressure

    Last Outpost is Game of the Week #19, a clean RTS built around daytime expansion, nighttime defense, unit-tower synergy, and…

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  • Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real
    August 5, 2025

    Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

    Fortified Space, a solo-dev tactical sci-fi sandbox from Nightsail Game Studios, is Game of the Week #15 with ship combat,…

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  • Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response
    August 1, 2025

    Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

    Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of…

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  • Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!
    May 26, 2025

    Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

    This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo…

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  • Behind the Scenes: The Making of Ranger Commando
    April 26, 2025

    Behind the Scenes: The Making of Ranger Commando

    Ranger Commando channels ’80s action films into short, explosive missions. Its solo developer explains the influence of Airborne Ranger and…

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  • Behind the Scenes the Making of Vampires Bloodlord Rising
    March 23, 2025

    Behind the Scenes the Making of Vampires Bloodlord Rising

    Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op,…

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  • Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy
    February 12, 2025

    Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

    Tomas Sala discusses Bulwark: Falconeer Chronicles, the Edge of the World update, creative freedom, player feedback, and the design philosophy…

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  • Same Room, Same Day – A Journey Into Emotional Horror
    January 29, 2025

    Same Room, Same Day – A Journey Into Emotional Horror

    Same Room, Same Day developer Eduard discusses emotional horror, trauma, healing, gameplay design, and the personal ideas behind the psychological…

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  • Exploring the Depths of Innovation and Horror With Airem
    January 19, 2025

    Exploring the Depths of Innovation and Horror With Airem

    Indie developer Airem discusses HorrorCore, creative experimentation, horror design, and the ideas behind building distinctive game experiences.

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  • Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games
    January 7, 2025

    Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

    Permafrost builds survival around permanent winter, scarce resources and cooperation. Space Rocket Games’ Paweł Brągoszewski explains the frozen world’s design,…

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  • Welcome to the World of Infiniwar With Game Developer Joe Theis
    December 27, 2024

    Welcome to the World of Infiniwar With Game Developer Joe Theis

    Infiniwar developer Joe Theis discusses the game’s real-time tactics, roguelike structure, procedural battlefields, support abilities, and the ideas driving the…

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