Airport Contraband: Prologue Is Today’s Indie Gem — This Looks Way Better Than I Expected
After one hour with Airport Contraband: Prologue, its impressive graphics, detailed airport and methodical customs work made it an easy Indie Gem pick.
Indie Game News, Reviews and Developer Interviews
After one hour with Airport Contraband: Prologue, its impressive graphics, detailed airport and methodical customs work made it an easy Indie Gem pick.
Night Portable made me too afraid to continue. Its sound, darkness, and constant anticipation turned a short unfinished Steam Playtest into one of the most frightening indie horror experiences I have tried recently.
Bitmap Books’ 468-page Fatal Fury/Garou Densetsu: The Ultimate History opens with South Town, SNK’s arcade roots, and the long journey to City of the Wolves.
After playing an earlier demo and returning through a pre-release review build, Last Drop is Fix Gaming Channel’s Game of the Week #66. Its unfinished but hilarious 1994 Finland sandbox mixes fistfights, old cars, bad decisions, Nordic humour, and a strong local identity ahead of its August 18 Early Access launch.
Jelly Bubble is our Indie Gem of the Day, combining colorful party-game chaos with soap, changing colors, local multiplayer, online matches, and custom maps.
Directive 8020 delivers the strongest ultrawide experience I have played in the series, with full 5120×1440 gameplay, correctly scaled 32:9 menus, and cinematic ultrawide cutscenes.
Jake Boyette explains why Enshrouded’s mix of combat, exploration, detailed base building, quests, loot, and RPG progression makes it our Game of the Week #62.
I played NODE: The Last Favor of the Antarii, a clever 2.5D puzzle platformer with ultrawide support. It works as a puzzle game, but not as a 32:9 showcase.
NightSpawn shows promise as a multiplayer horror game, but its Steam Playtest, Early Access status, tutorial flow, and store setup made my first session confusing.
Kyle “TheMovieHero” shares his Early Access impressions of StarRupture, a sci-fi survival and automation game from Creepy Jar where mining, base-building, alien wildlife, and planetary ruptures keep the pressure high.
After a few hours with 007 First Light on PC, the Bond fantasy is strong, stylish, and full of IO Interactive DNA, but crashes, freezes, and strange NPC glitches make this a cautious recommendation at launch.
Dead as Disco has launched into Early Access on PC, bringing Brain Jar Games’ rhythm-driven beat ’em up to Steam and the Epic Games Store with music-synced combat, boss battles, custom music support, and a strong sense of style.
After around four hours with MOUSE: P.I. For Hire, one thing became clear: this game is better than expected. With stylish black-and-white visuals, satisfying old-school shooting, jazz, and strong voice work, it feels fully worthy of Fix Gaming Channel’s Game of the Week #50.
I tested Noir Mafia Simulator: 1960s American Crime ahead of its Early Access launch, and while there is something here, it feels far too undercooked in its current state. The heist concept has some promise, but clunky movement, unclear objectives, and weak combat feedback hold it back for now.
WILL: Follow the Light already looks and feels like a game worth watching. Today’s indie spotlight goes to WILL: Follow the Light, a game that immediately caught my attention for the right reasons. I played the demo, and while many Steam pages can sell you a version of a game that does not quite match…
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