Eden Crafters Review: Building a New World One Machine at a Time
Eden Crafters 1.0 delivers a strong survival, automation, and terraforming loop for genre fans, even if the crafting flow and interface still need more polish.
Indie Game News, Reviews and Developer Interviews
Eden Crafters 1.0 delivers a strong survival, automation, and terraforming loop for genre fans, even if the crafting flow and interface still need more polish.
Kyle “TheMovieHero” shares his Early Access impressions of StarRupture, a sci-fi survival and automation game from Creepy Jar where mining, base-building, alien wildlife, and planetary ruptures keep the pressure high.
Mirage 7 has some charm, a strong fairy tale tone, and solid voice acting, but repetitive quest design, awkward controls, and basic combat stop it from becoming truly engaging.
A striking horror vibe trapped in a rigid card-path loop Reviewed on PC.Score: 6/10 Roots Devour has an instantly memorable presentation — black-and-red horror energy, unsettling creature designs, and a core idea that should land for strategy players. But after a few hours, the systems around that idea feel underdeveloped, and too many runs start…
Read More “Roots Devour Review — Horror Style, But the Card-Path Loop Feels Too Rigid” »
A clever word-game twist on roguelite structure—until the content ceiling shows Reviewed on PC.Score: 7/10 Wordatro! is a word game that clearly wears its inspiration on its sleeve: the “one more run” loop of roguelites (and yes, the Balatro comparison is hard to avoid) applied to spelling, scoring, and smart decision-making. It’s the kind of…
Read More “Wordatro! Review — A Smart Roguelite Word Game That Needs More Modes” »
A first-person sci-fi “stalk ’em up” where a lone software engineer and their C.A.T. tool pick through a silent moon base. Platform played: PC (Windows) — preview build. ROUTINE is a first-person sci-fi horror “stalk ’em up” set on an abandoned lunar base built around an ’80s vision of the future. You’re a software engineer…
Read More “Routine: Lunar terror with an ’80s retro-future edge” »
Copa Gaming Reveals The Department, a Narrative Detective Sim Rooted in Real-World Welsh Policing Detective games have come a long way since L.A. Noire, but there still aren’t many that lean into modern, grounded police work. That’s where The Department comes in – a new narrative detective sim from indie studio Copa Gaming, inspired by…
Read More “The Department Brings Real Welsh Policing to Narrative Detective Games” »
Creating Tiny Worlds – A Q&A with Outside the Blocks Developer Michał Kubas Outside the Blocks is the work of solo developer Michał Kubas, who has been quietly building a detailed medieval diorama sandbox where every wall, rooftop, and tiny prop can be placed, tweaked, and lit just so. After featuring the game as our…
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How an Indie Gained 650,000 Wishlists in 10 Months Consistency, social media content, and showcase momentum helped drive consumer interest, with the game “over the Hill” reaching 650,000 wishlists. In a market where thousands of new games fight for visibility every year, hitting 650,000 Steam wishlists in just ten months sounds almost unreal. Yet that’s…
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Yarnhub’s fan-funded WWII MMOFPS lines up a new contender in the co-op battlefield space Brass Rain, the latest addition to the World War II shooter genre, is looking to deliver an authentic co-op combat experience when it launches in 2026. Developed and published by Yarnhub Animation Studios, the game aims to recreate real-world locations, equipment,…
Read More “Brass Rain Shows Off Authentic WWII Combat in New Gameplay Trailer” »
Outside the Blocks – Game of the Week 30 Reviewed on PC.Score: 7/10 Outside the Blocks could be the ultimate playground for builders and creators who want to express their artistic side in a relaxing, stress-free environment. Created by solo developer Michał Kubas. This “digital LEGO” approach sets free your creativity to build and create…
Read More “Outside the Blocks – Cozy Diorama Building Meets Creative Freedom (GOTW #30)” »
Anima: Gate of Memories I&II Remaster — stylish throwback ARPG that nails the feel, not the flash Reviewed on PC.Score: 7/10 Anima’s remaster lands like a sealed time capsule from the PS2 era: brisk combat, sharp silhouettes, and a focus on feel over bombast. If your muscle memory was built on Ninja Gaiden, Kingdom Hearts,…
Read More “Anima: Gate of Memories Remaster — First Impressions” »
Pokémon Legends: Z-A — a long-time fan’s take on a series that finally feels bold again Reviewed on PC.Score: 7/10 I’ve been with Pokémon since that “hit game from Japan” era—back when I picked up Red for the dragon on the cover and traded my way into Blue later. Before Pokémania hit the West, the…
Read More “Pokémon Legends: Z-A — Worth the wait for Arceus fans?” »
Early Access survival-extraction with great visuals, clunky onboarding, and PvPvE pressure. Reviewed on PC.Score: 6/10 Lost Rift blends survival-crafting with PvPvE extraction runs. The world looks great and solo performance is strong—but onboarding, building flow, and basic QoL leave rough edges that newcomers will feel fast. Gameplay Video Join Our Newsletter Stay updated with the…
Impressions from 8.4 hours: bold visuals, noisy UI, and buggy—but fun with friends Reviewed on PC.Score: 6.5/10 What is skate.? On PC, skate. is EA & Full Circle’s free-to-play, always-online reboot set in San Vansterdam. This skate review highlights how it brings back physics-based Flick-It controls, supports cross-play/cross-progression, currently requires a controller on PC, and…
Read More “Skate Review: Valorant Vibes, UI Overload, Cross-Play Laughs” »