Interviews with the people behind the games
Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.
Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.
Developer Interviews
Conversations with solo developers, indie teams, and studios about the work behind their games.
Art in Games
Features focused on visual direction, animation, world design, and the creative process behind game art.
Industry Insiders
Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.
Latest Interviews
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David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll
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Tears of Adria Interview: Ark Island Studio on Player Feedback
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Cubic Spree Interview – Fast Cube Combat Built for Friends
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Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna
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From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon
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The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak
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HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose
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Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands
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Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira
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Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture
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Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure
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HaZ Dulull Explains How Astro Burn Became a Cute-em-up
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Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North
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Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires
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Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

