Skip to content
  • press@fixgamingchannel.com
  • LinkedIn
  • YouTube
  • Fix Gaming Channel Indie
  • Fix Gaming Channel Trailers

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

Fix Gaming Channel banner with the site logo and the text Gaming News and Reviews, Independent Coverage, Honest Opinions.
  • News
    • Industry News
    • Security & Scam Alerts
    • Gaming Events
    • Giveaways
    • E-Sports
  • Culture
    • Fix Stories
      • Submit to Fix Stories
    • Videos
    • Gaming Lists
    • Editorials
  • Platforms
    • Mobile
    • PlayStation Games
    • Xbox Games
    • Nintendo Games
    • Ultrawide
    • VR Games
    • Gaming Hardware
  • Indie
    • Game of the Week
    • Indie Game Showcase
  • Interviews
    • Game Developers
    • Art in Games
    • Industry Insiders
  • Reviews
    • First Impressions
    • PC Reviews
  • Fix Access
    • Fix Access Services
    • Client Testimonials
    • Developer Guides
  • About
    • Support Us
    • Work With Us
    • Contact
    • Inside Fix Gaming
  • Toggle search form

Fix Stories

Real Gaming Stories From Developers, Players, and Creators

Fix Stories is where developers, gamers, creators, modders, and gaming communities share the personal stories behind the screen. These are stories about games, lessons, setbacks, creative work, and the moments that usually never make it into a press release.

Have a story to share? Visit the Fix Stories submission page.


Recent Stories

  • Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game

    Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game

    Sandcastle Siege creator Aydın Polat explains how a three-person team turned a memory of a beach shooter into a toy-filled mobile defense game, rethinking its camera, bosses, artwork and ads.


    November 1, 2026
  • Fix Stories: Why I Threw Away Every Board That Needed a Guess

    Fix Stories: Why I Threw Away Every Board That Needed a Guess

    Hidenori Kawamura, the developer behind KEEPYBOO, shares the thinking behind a ghost-themed logic puzzle where every board can be solved without guessing.


    October 27, 2026
  • Fix Stories: I Built an iPhone Duo Game Without Owning the Phone

    Fix Stories: I Built an iPhone Duo Game Without Owning the Phone

    Adrien Friggeri shares how 20 years of origami inspired Orisuji, a folding-phone puzzle game he built in four weeks without ever holding an iPhone Duo.


    October 25, 2026
  • Fix Stories: How RushOrb: Storm Atlas Turns Weather Into the Puzzle

    Fix Stories: How RushOrb: Storm Atlas Turns Weather Into the Puzzle

    Jim of Honest Little Apps shares the decisions behind RushOrb: Storm Atlas, from its three-state Weather Dial and 36 hand-built stages to speed, readability, and monetization.


    October 25, 2026
  • Fix Stories: I Put My First Game Away for Months — Then Released It

    Fix Stories: I Put My First Game Away for Months — Then Released It

    Tony of LNDRS Studio shares the story of making Don’t Tap Red alone, from Android testing trouble and months away to releasing his first game on iPhone and Android.


    October 24, 2026
  • Crazy Pilots: From Setbacks to 24 Million Roblox Visits

    Crazy Pilots: From Setbacks to 24 Million Roblox Visits

    After repeated setbacks on Roblox, Crazy Pilots creator Bohdan Verteletskyi shares how changing his approach led to a viral breakthrough.


    October 23, 2026
  • Fix Stories: Four Years Making a Combat-Free Metroidvania

    Fix Stories: Four Years Making a Combat-Free Metroidvania

    Gustavo Galembeck of Flat Voxel explains why he spent years building A Simple Expurriment as a combat-free metroidvania, and what the journey taught him about playtesting, music, and his next projects.


    October 18, 2026
  • Fix Stories: From AI Research to a Game Built on Weekends

    Fix Stories: From AI Research to a Game Built on Weekends

    PhD candidate Matteo Angeloni shares how an experiment with generative AI became NO AI ACT, an independent browser game about investigating the consequences of AI decisions.


    October 16, 2026
  • Fix Stories: Two Weeks in Cambridge Stayed With Me for 20 Years

    Fix Stories: Two Weeks in Cambridge Stayed With Me for 20 Years

    Twenty years after his summer school experience in Cambridge, Konstantin Kosolapov explains how it inspired It Was That Summer, a visual novel about identity, memory, and young love.


    October 14, 2026
  • Fix Stories: One Swift Engine, Two Phones — How Stelline Came to Android

    Fix Stories: One Swift Engine, Two Phones — How Stelline Came to Android

    Andelis Studio explains why Stelline’s Android version runs the same Swift puzzle engine as the iPhone release, and what it took to make that work.


    October 7, 2026
  • Fix Stories: Games Don’t Always Need to Ask More From Us

    Fix Stories: Games Don’t Always Need to Ask More From Us

    Nicholas Jacob shares why he began building Luminids as a calm colony game where players can create a home, step inside it, and simply spend time somewhere kind.


    October 5, 2026
  • Fix Stories: Building Software From a 2006 Pathfinder

    Fix Stories: Building Software From a 2006 Pathfinder

    Travis shares what it means to build software, game-development tools, and AI-assisted projects while living and working from a 2006 Nissan Pathfinder.


    September 27, 2026
  • Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

    Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

    Solo developer Mert Eker shares what AI-assisted coding genuinely enabled while building Futbolle, and how the same workflow introduced failures that looked finished but were wrong.


    September 23, 2026
  • Fix Stories: What Should Happen After You Defeat a Boss?

    Fix Stories: What Should Happen After You Defeat a Boss?

    Seonyeop Jang of Mongma Studio shares how player feedback reshaped boss rewards, progression, readability, and build choices in Revenant Survivors.


    September 21, 2026
  • Fix Stories: A Coma Sent Me to Another World. I Brought It Back With Me.

    Fix Stories: A Coma Sent Me to Another World. I Brought It Back With Me.

    After a motocross accident left him in a two-week coma, one of The Orange Giant’s founders began sketching the world he remembered. Those sketches eventually became ZHAI.


    September 18, 2026
1 2 3
Next Page

Newsletter · Work With Us · Fix Access · Contact
© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms

Your cookie choices

We use essential cookies to keep this website working. With your permission, Google Analytics helps us understand visits, and embedded media may use third-party cookies. You can accept, reject optional cookies, or choose your preferences. Change your choice anytime using Cookie settings.

Functional Always active
Essential storage keeps the website working and remembers your cookie choices. It is always enabled.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Analytics
Allows Google Analytics cookies so we can understand visits and improve the website. Optional. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Embedded media
Allows embedded videos, social posts, sharing tools and Steam widgets. Providers may use cookies to track activity or personalize advertising on their services. Optional.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
Preferences
  • {title}
  • {title}
  • {title}