Real Gaming Stories From Developers, Players, and Creators
Fix Stories is where developers, gamers, creators, modders, and gaming communities share the personal stories behind the screen. These are stories about games, lessons, setbacks, creative work, and the moments that usually never make it into a press release.
Have a story to share? Visit the Fix Stories submission page.
Recent Stories
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Fix Stories: The Day I Stopped Calling Work Rush Finished

Jaehoon Lee of Songi Store reflects on the moment he stopped treating “everything works” as the same thing as “the game is finished,” and how mobile design, pacing, interface clarity, and fair failure reshaped Work Rush after launch.
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Fix Stories: Where Spears & Spirits Came From

Go North Studio explains how a shamanic legend, seventeenth-century Siberia, and a tactical combat system built around Health and Spirit became the foundation of Spears & Spirits.
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Fix Stories: I Always Wanted to Run a Band, So I Built One

Solo developer Michal Kralovic shares how he spent a year of weekends building Road to Headliner, a completely free browser MMO about managing a band, and explains where AI helped and where the human work remained essential.
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Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

For Fix Stories, Fern Nigro shares the personal story behind Bring Me Hope, a solo adventure RPG that grew alongside the person making it.
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Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

In this Fix Stories feature, Michael “MI Pixel” Armstrong-Ingram shares how health setbacks, missed marketing lessons, NHS work, and a free webcomic helped shape Little Devil into more than a single indie game.
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From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.
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Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.
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Building HueFold in Kyiv: Finding Calm Through Color and Chaos

HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.
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How Verice Bay Came to Life in Whirlight – No Time To Trip

Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.
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Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam…
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Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by…
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Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

A tough comment that sparked the “Oil revolution” and pushed Umbral Moon forward This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Just a few weeks ago, I was the proud owner of an adorable mess. My game – Killing Momentum: Umbral Moon – was a mismatch of impasto oil…
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Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

A solo developer’s long road to a game that finally has a real shot This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. How it started I am Ofer, the developer of Golel. Golel is a tick/turn-based, first-person RPG. It allows you to use the environment and mobility-focused talents to…
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Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories)

A Unity puzzle concept from a decade ago comes back stronger: Cubuleto’s rebuilt PC version adds a full in-game level editor, community sharing, and 250 handcrafted levels — straight from the developer in Fix Stories.
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Logistics in an accessible management game: a story of compromise.

How Space Drilling Station’s logistics system evolved with players in mind Moving resources in a management game is very important. Depending on the target and the desired experience, several possibilities arise. At the beginning of the design process, the game was very small. We had to manage about twenty employees and moved resources by ordering…
