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Category: Developers

“You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer

Posted on August 26, 2026September 10, 2026 By Ronny Fiksdahl
“You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer

Joeveno talks with Fix Gaming Channel about Brazilian Drug Dealer 3, physical game ownership, preservation, working with NoQuarter, 60,000 wishlists for Brazilian Drug Dealer Before 4, and his plans to turn the series into a wider universe.

Developers, Gaming News, Indie, Interviews

STARCULT Interview: How Emotion Shapes Murder, Romance, and Choice

Posted on August 5, 2026August 18, 2026 By Ronny Fiksdahl
STARCULT Interview: How Emotion Shapes Murder, Romance, and Choice

Fix Gaming Channel speaks with Dmytro Ivanov and Liliia Sitailo about STARCULT’s Emotion Palette, murder mystery, romance, horror, and branching choices.

Developers, Gaming News, Indie, Interviews

Borderlands Creator Matthew Armstrong on Cancelled AAA Games, Half-Life: Decay, and Dung Ho!

Posted on August 2, 2026August 18, 2026 By Ronny Fiksdahl
Borderlands Creator Matthew Armstrong on Cancelled AAA Games, Half-Life: Decay, and Dung Ho!

Matthew Armstrong and the Lesser Weevil team discuss the creation of Borderlands, cancelled AAA projects, independent development, co-op design, and the chaotic origins of Dung Ho!

Developers, Gaming News, Indie, Industry Insiders, Interviews

Tears of Adria Interview: Ark Island Studio on Player Feedback

Posted on July 11, 2026July 21, 2026 By Aidan Minter
Tears of Adria Interview: Ark Island Studio on Player Feedback

Ark Island Studio co-founder Jakob Köster explains why Tears of Adria received a major overhaul, what player behaviour revealed about its opening, and how a Shaman skill can lead to recruitable dinosaurs.

Developers, Gaming News, Indie, Interviews

Cubic Spree Interview – Fast Cube Combat Built for Friends

Posted on June 24, 2026July 11, 2026 By Aidan Minter
Cubic Spree Interview – Fast Cube Combat Built for Friends

Cubic Spree launches on 25 June 2026. This interview with Martin Lovén covers cube combat, couch chaos, online multiplayer, custom maps, and player expression.

Developers, Gaming News, Indie, Interviews

From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Posted on June 17, 2026 By Ronny Fiksdahl
From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Former professional tennis player and college All-American Iain Atkinson talks about building Tennis Tycoon, a premium mobile tennis management sim focused on the sport behind the match.

Developers, Gaming News, Indie, Interviews, Mobile

The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak

Posted on June 9, 2026June 9, 2026 By Aidan Minter
The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak

Sparrowland discusses The Tragedy at Deer Creek, a cinematic point-and-click adventure about photography, mystery, family, sacrifice, and quiet heartbreak.

Developers, Gaming News, Indie, Interviews

Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Posted on May 12, 2026May 24, 2026 By Ronny Fiksdahl
Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental health, solo development, and the real dog Eira behind the game’s quiet comfort.

Developers, Gaming News, Indie, Interviews

Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

Posted on April 17, 2026May 14, 2026 By Ronny Fiksdahl
Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

UNGALAND! blends colorful prehistoric charm with action-platforming challenge, Primal Seeds, oversized weapons, and a playful soulslike edge ahead of launch.

Developers, Gaming News, Indie, Interviews

HaZ Dulull Explains How Astro Burn Became a Cute-em-up

Posted on April 13, 2026May 14, 2026 By Ronny Fiksdahl
HaZ Dulull Explains How Astro Burn Became a Cute-em-up

HaZ Dulull discusses how Astro Burn evolved into a cute-em-up, why player feedback changed the game, and what the team wants to bring back from the physical era.

Developers, Gaming News, Indie, Interviews

Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

Posted on April 9, 2026May 14, 2026 By Aidan Minter
Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

Morgan Ketelaar Jaress and Anna Mihhailovskaja discuss The Perilous North, Arctic survival, Lovecraftian mystery, crew management, visual design, and the challenge of building a debut strategy RPG.

Developers, Gaming News, Indie, Interviews

Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Posted on March 26, 2026May 14, 2026 By Ronny Fiksdahl
Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Exkee discusses Rescue Ops: Wildfire, firefighter collaboration, public playtest feedback, solo and co-op balancing, and the challenge of simulating large-scale wildfire response.

Developers, Gaming News, Indie, Interviews

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026May 2, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Gaming News, Indie, Interviews

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026August 26, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist design, and creator-friendly exports.

Developers, Gaming News, Indie, Interviews

Marvin on the spark behind Vital Shell

Posted on February 10, 2026May 2, 2026 By Ronny Fiksdahl
Marvin on the spark behind Vital Shell

Vital Shell’s spark, balance, and the next step forward We caught up with Marvin, the developer behind Vital Shell, to talk about the original spark that shaped the game’s vibe, the messy iteration process behind its systems, how he approached balance, and what’s coming next. If you missed our earlier coverage, you can read it…

Read More “Marvin on the spark behind Vital Shell” »

Developers, Gaming News, Indie, Interviews

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