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skate. key art: multiple skaters cruising under an overpass with a modern city skyline in the background; large “skate.” logo in the foreground

Skate Review: Valorant Vibes, UI Overload, Cross-Play Laughs

Posted on October 1, 2025September 22, 2026 By Fix Gaming Team

Impressions from 8.4 hours: bold visuals, noisy UI, and buggy—but fun with friends

Reviewed on PC.Score: 6.5/10

What is skate.?

On PC, skate. is EA & Full Circle’s free-to-play, always-online reboot set in San Vansterdam. This skate review highlights how it brings back physics-based Flick-It controls, supports cross-play/cross-progression, currently requires a controller on PC, and is in Early Access with ongoing updates. For more games built around cross-platform play, see our Best Crossplay Games 2026 guide.

Gameplay Video

Video by Matt “Wiggz” — Fix Gaming Channel


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Download / Platforms

One link for everything: EA — Platform Picker

Quick Specs

  • Platform tested: PC
  • Time played: 8.4 hours
  • Input: Controller required (PC)
  • Online: Cross-platform tested

Overall Feel

The new skate. Let’s start with the look. I don’t know who decided it should lean Valorant-style, but it feels like I’m kickflipping through a Pixar fever dream instead of the gritty streets I grew up shredding in. It’s colourful, sure, just not the vibe I associate with Skate.

Then there’s the UI. Half the screen is covered in pop-ups, trackers, icons, alerts—everything competing for attention. I want to land a trick, not navigate a fighter-jet dashboard. The shop/online store is also jammed with menus and tiles, making it surprisingly hard to navigate. If you’ve got payment details saved, it feels a little too easy to click the wrong thing—especially worrying for kids on console.

“Missions” is generous. I ran into multiple mission-blocking bugs that stalled progress, and at the time of testing there weren’t reliable workarounds. Even during free skating I hit a rail and teleported across the map (Skate 3 déjà vu).

The AI voice narrator doesn’t help—constant quips that add noise rather than energy.

And where’s the park-building soul from Skate 3? Instead of crafting dream parks, I’m mostly grinding the same default rails and dropping props that don’t scratch the creative itch.

Final Verdict

Even with all that chaos, it’s still kinda fun. Broken, messy, goofy fun. A glitchy, neon-coloured disaster with charm. It needs a lot of fixes, but it’s worth a look—especially if you’re laughing it off with friends and making use of cross-platform play.

Related Reading

What the Pak — Review


Written by Matt “Wiggz” — Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

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Gaming News, Industry News, PC Reviews, Reviews Tags:bugs, controller required, cross-play, EA, Early Access, Full Circle, missions, park builder, PC, review, San Vansterdam, skate, Skate 3, UI, Wiggz

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