Skip to content
  • press@fixgamingchannel.com
  • X
  • LinkedIn
  • YouTube

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

Fix Gaming Channel banner with the site logo and the text Gaming News and Reviews, Independent Coverage, Honest Opinions.
  • Gaming News
    • Gaming Lists
    • Industry News
    • Security & Scam Alerts
    • Gaming Events
    • E-Sports
  • Platforms
    • Mobile
    • PlayStation Games
    • Xbox Games
    • Nintendo Games
    • VR Games
    • Gaming Hardware
  • Videos
  • Indie
    • Game of the Week
    • Indie Game Showcase
  • Interviews
    • Game Developers
    • Art in Games
    • Industry Insiders
    • Fix Stories
      • Submit to Fix Stories
  • Reviews
    • First Impressions
    • PC Reviews
  • PR & Marketing
    • Fix Access Services
    • Client Testimonials
    • Developer Guides
  • About
    • Support Us
    • Work With Us
    • Contact
    • Inside Fix Gaming
    • Editorials
  • Toggle search form
Hound Riders gameplay showing a mounted rider fighting the Skullpion elite enemy in tactical combat

Fix Stories: Hound Riders and the Fight to Stay Original

Posted on August 26, 2026September 10, 2026 By Ronny Fiksdahl

Building Hound Riders without losing what makes it its own

For this Fix Stories feature, Morgan of Morganic Games shares how Hound Riders went from a two-week prototype and guerrilla convention demos to GameBCN — and what happens when other games suddenly ship mechanics remarkably close to ideas you were already building.

Morgan is the art director, writer, composer, and lead designer of Hound Riders. In his own words, he explains the project’s beginnings, its unusual road through events and incubation, and the painful moments when other games appeared with mechanics strikingly close to ideas the team was already developing.

You can find more first-person developer and creator features in Fix Stories.


Want more stories directly from game developers?

Get more developer stories, interviews, reviews, indie coverage, and gaming news from Fix Gaming Channel.

Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news.


Hi all! I’m Morgan, art director, writer, composer, and lead designer of Hound Riders.

If you were to ask two years ago, I would have told you I wasn’t even a fan of deckbuilders. I was happily designing visuals for a roguelike metroidvania. Yet, here we are, working full-time on a deckbuilder-RPG.

Our goal is for players to enjoy not only dynamic, bloody combat, but also exploring the Scarlands atop a giant hound. You will meet quirky, dark characters, face randomized events, and make hard choices from a role-playing perspective. It is a challenge to break through the current “oh, another deckbuilder” feeling that permeates the market. However, I am a strong believer in authenticity as the foundational factor that keeps any kind of artistic expression afloat throughout the market’s ebbs and flows.

Hound Riders Scarlet Plains map showing branching routes, encounters and locations
Non-linear map navigation

From Guerrilla Mode to GameBCN

The project truly came to life in 2025 when my long-time friend, Pablo, joined. I had the foundations ready: mockups, core mechanics, and even the birth of our studio, Morganic Games…and Pablo was eager to prototype it in Godot.

Two weeks later, our prototype was ready. We immediately went into guerrilla mode. We attended our first convention, Guadalindie, showing off this toxic-green, gritty world for the first time to random attendees and dev friends, right from Pablo’s Steam Deck on whatever empty table and quiet corner we could find.

Later, we crashed IndieDevDay in Barcelona, again in guerrilla mode, because our first demo build wasn’t ready until it was too late for us to get a booth. I am not usually fond of networking, but something great came out of the visit: we applied for GameBCN’s incubator program and got selected. It was a massive self-esteem boost. Out of more than 150 video games from different countries, our project was one of the final 6 selected.

Hound Riders running on a Steam Deck during IndieDevDay in Barcelona
Guerrilla mode at IndieDevDay

The “Ouch” Moments of Game Design

Keeping a game unique is a funny battle, and right before we entered the incubator, we found out that the universe sometimes decides to copy your homework before you even submit it.

We’ve had three major “ouch” moments where recent high-profile releases did exactly what we were designing in real-time:

Comparison graphic featuring Slay the Spire II, Hound Riders and Pluto
Three OUCH moments

1-The Timeline System: I was working on character timelines as meta-progression when the Slay the Spire 2 beta dropped, introducing “Epochs”. Our system was nearly identical: you’d get 1 or 2 “Calendar Events” stored in your timeline every run, never to show up again.

2-The Risk/Reward Defense: In my original designs, players could either load bullets into a gun cylinder slot, or leave slots empty as a way to gain Evasion bumps (representing “Reaction Time”). Then Pluto came out with a defense system where leaving spell ring slots empty bumps up your shield.

3-The “Tip Over” Mechanic: I wrote down a status called “Tip Over” inflicted by bullets. If the status stacks surpassed the enemy’s remaining HP, they’d instantly die. Days later, I unlocked the Necrobinder in StS2 and discovered her “Doom” status.

Finding out about those three “ouch” points in almost real-time was both painful and hilarious, but it hasn’t stopped us. Now, inside the GameBCN program, the project is being heavily optimized.

Alright, so what’s next?

We are currently in the pre-vertical slice phase. There is still a massive amount of design space to explore, and we have plenty of unique mechanics that we are eager to both explore and tighten up. Thanks to GameBCN pushing our boundaries, we are actually attending this year’s Gamescom to see if we can find a publishing deal or just get into some interesting conversations. We are really looking forward to shaping Hound Riders into the exact experience we want to deliver.

If you want to experience the tactical combat for yourself, you can already play the Hound Riders demo on Steam. Don’t forget to add it to your wishlist if you like what you see! You can also follow our journey and check out our development updates on Discord and Instagram at @houndriders_. See you there!

Editor’s note: Morgan’s submitted story refers to a Hound Riders demo on Steam. At publication, the current Steam page is offering requestable Hound Riders Playtest access and lists the full game for 2027.

Hound Riders

Release: 2027 (Steam Playtest access currently available by request)

Genre: Tactical Roguelite, Deckbuilder, Strategy

Developer / Publisher: Morganic Games / Morganic Games

Platforms: PC — Steam


Fix Gaming Channel: Fix Stories gives developers and creators room to share the stories behind their work directly in their own words. Morgan’s submitted story above has been preserved in his voice and formatted for publication by Fix Gaming Channel.

Related Reading

Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Fix Stories: The Day I Stopped Calling Work Rush Finished

Fix Stories: Where Spears & Spirits Came From


Story written by Morgan, art director, writer, composer, and lead designer of Hound Riders.

Edited and published by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.

Send developer stories, corrections, tips, or game pitches to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

Fix Stories, Gaming News, Indie Tags:Deckbuilder, deckbuilding games, Fix Stories, game design, game development, GameBCN, gamescom, Godot, Hound Riders, indie game development, Indie Games, Morgan, Morganic Games, PC games, Roguelite, Steam Playtest, strategy games, tactical roguelite

Post navigation

Previous Post: Night Portable Made Me Too Afraid to Continue — Indie Gem of the Day
Next Post: Anomaly President: Run for Office by Day, Fight Gangs by Night | Indie Gem of the Day

More from Fix Gaming Channel

Horror creature behind text reading “Best Co-op Horror Games on Steam in 2026.” 12 Best Co-op Horror Games on Steam in 2026 Gaming Lists
Nodusfall key art showing warriors surrounded by enormous fantasy creatures, fire and lightning. Is Nodusfall the Next Big Player in the Fantasy Action Genre? Featured
The Witcher 3 Gwent deck menu displaying Croatian interface text and original English card names. He Used Codex to Translate The Witcher 3 Into Croatian in Two Days Developers
Foxy surrounded by wooden bird characters, including one in a top hat and another wearing glasses, in Woodo. Woodo Launches Today, Turning Handcrafted Dioramas Into a Cozy Puzzle Adventure Gaming News
Terranigma key art showing Ark holding a spear, Yomi floating above him, and the game logo across an illustrated world map. Terranigma Sets January 14, 2027 Release Date, Reveals New Arranged Mode Gaming News
Detective Sherlock: Shadow Stalker key art showing Sherlock Holmes and characters inside Baskerville Hall. Detective Sherlock: Shadow Stalker Review: I Had More Fun Messing With the AI Than Solving the Case Gaming News
Free Newsletter

Stay Close to Indie Gaming

Get indie news, interviews, reviews, previews, recommendations, and giveaways from Fix Gaming Channel.

Featured Guides

Games Worth Your Time

Hand-picked games, recommendations, and regularly updated lists.

Best Mobile Games of 2026 Viking Games to Watch in 2026 Pirate Games to Play in 2026
Browse Gaming Lists
For Developers

Fix Access PR & Marketing

Playtesting, mock reviews, Steam page feedback, press kits, PR planning, outreach, and launch support.

Explore Fix Access
Gameplay & Trailers

Watch Our Gaming Videos

Gameplay, indie discoveries, trailers, first impressions, and 32:9 super ultrawide gaming coverage.

Open the Videos Page

Newsletter · Work With Us · Fix Access · Contact
© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms