Skip to content
  • press@fixgamingchannel.com
  • LinkedIn
  • YouTube
  • Fix Gaming Channel Indie
  • Fix Gaming Channel Trailers

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

Fix Gaming Channel banner with the site logo and the text Gaming News and Reviews, Independent Coverage, Honest Opinions.
  • News
    • Industry News
    • Security & Scam Alerts
    • Gaming Events
    • Giveaways
    • E-Sports
  • Culture
    • Fix Stories
      • Submit to Fix Stories
    • Videos
    • Gaming Lists
    • Editorials
  • Platforms
    • Mobile
    • PlayStation Games
    • Xbox Games
    • Nintendo Games
    • Ultrawide
    • VR Games
    • Gaming Hardware
  • Indie
    • Game of the Week
    • Indie Game Showcase
  • Interviews
    • Game Developers
    • Art in Games
    • Industry Insiders
  • Reviews
    • First Impressions
    • PC Reviews
  • Fix Access
    • Fix Access Services
    • Client Testimonials
    • Developer Guides
  • About
    • Support Us
    • Work With Us
    • Contact
    • Inside Fix Gaming
  • Toggle search form
  • Red-treated image of two teams seated at computers on a VALORANT competition stage.
    Riot Sets VCT 2027 Eligibility, Monitoring and Streaming Rules E-Sports
  • A steam locomotive shines its headlight through falling snow as figures move beside the train in Frostrail.
    Frostrail Passes 600,000 Wishlists as Its Extended Demo Ends Gaming News
  • A cartoon apartment building with individually decorated balconies and red tenant alerts in Grandma Left Me a Building.
    Grandma Left Me a Building Brings Neighbourly Chaos to Steam on 13 November Gaming News
  • A Ubisoft Philippines developer smiling at a workstation with 3D artwork displayed on a computer.
    How to Start in Game Development: Advice From Ubisoft Philippines Developers
  • Ubisoft Philippines developers posing together in their studio, wearing Assassin's Creed clothing.
    Ubisoft Philippines at 10: From Ships to Bigger Responsibilities Gaming News
  • Two attendees posing in front of a gamescom asia x Thailand Game Show sponsor backdrop.
    Exclusive: Jin Oh on Indie Games, Marketing and Knowing Your Audience Gaming News
  • Official gamescom asia and Thailand Game Show logos on a black background.
    Gamescom Asia 2026 Day 3: Recharging and Catching Up Gaming News
  • Sandcastle Siege key art with pastel toy tanks, planes, a flag-topped sandcastle, and the game logo over a beach.
    Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game Fix Stories

Tag: Fix Stories

Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game

Posted on November 1, 2026 By Ronny Fiksdahl
Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game

Sandcastle Siege creator Aydın Polat explains how a three-person team turned a memory of a beach shooter into a toy-filled mobile defense game, rethinking its camera, bosses, artwork and ads.

Fix Stories, Gaming News, Indie, Mobile

Fix Stories: Why I Threw Away Every Board That Needed a Guess

Posted on October 27, 2026 By Ronny Fiksdahl
Fix Stories: Why I Threw Away Every Board That Needed a Guess

Hidenori Kawamura, the developer behind KEEPYBOO, shares the thinking behind a ghost-themed logic puzzle where every board can be solved without guessing.

Fix Stories, Gaming News, Indie

Fix Stories: I Built an iPhone Duo Game Without Owning the Phone

Posted on October 25, 2026October 25, 2026 By Ronny Fiksdahl
Fix Stories: I Built an iPhone Duo Game Without Owning the Phone

Adrien Friggeri shares how 20 years of origami inspired Orisuji, a folding-phone puzzle game he built in four weeks without ever holding an iPhone Duo.

Fix Stories, Gaming News, Indie

Fix Stories: How RushOrb: Storm Atlas Turns Weather Into the Puzzle

Posted on October 25, 2026October 22, 2026 By Ronny Fiksdahl
Fix Stories: How RushOrb: Storm Atlas Turns Weather Into the Puzzle

Jim of Honest Little Apps shares the decisions behind RushOrb: Storm Atlas, from its three-state Weather Dial and 36 hand-built stages to speed, readability, and monetization.

Fix Stories, Gaming News, Indie

Fix Stories: I Put My First Game Away for Months — Then Released It

Posted on October 24, 2026 By Ronny Fiksdahl
Fix Stories: I Put My First Game Away for Months — Then Released It

Tony of LNDRS Studio shares the story of making Don’t Tap Red alone, from Android testing trouble and months away to releasing his first game on iPhone and Android.

Fix Stories, Gaming News, Indie

Crazy Pilots: From Setbacks to 24 Million Roblox Visits

Posted on October 23, 2026October 22, 2026 By Ronny Fiksdahl
Crazy Pilots: From Setbacks to 24 Million Roblox Visits

After repeated setbacks on Roblox, Crazy Pilots creator Bohdan Verteletskyi shares how changing his approach led to a viral breakthrough.

Fix Stories, Gaming News, Indie

Fix Stories: Four Years Making a Combat-Free Metroidvania

Posted on October 18, 2026 By Ronny Fiksdahl
Fix Stories: Four Years Making a Combat-Free Metroidvania

Gustavo Galembeck of Flat Voxel explains why he spent years building A Simple Expurriment as a combat-free metroidvania, and what the journey taught him about playtesting, music, and his next projects.

Fix Stories, Gaming News, Indie

Fix Stories: From AI Research to a Game Built on Weekends

Posted on October 16, 2026 By Ronny Fiksdahl
Fix Stories: From AI Research to a Game Built on Weekends

PhD candidate Matteo Angeloni shares how an experiment with generative AI became NO AI ACT, an independent browser game about investigating the consequences of AI decisions.

Fix Stories, Gaming News, Indie

Fix Stories: Two Weeks in Cambridge Stayed With Me for 20 Years

Posted on October 14, 2026 By Ronny Fiksdahl
Fix Stories: Two Weeks in Cambridge Stayed With Me for 20 Years

Twenty years after his summer school experience in Cambridge, Konstantin Kosolapov explains how it inspired It Was That Summer, a visual novel about identity, memory, and young love.

Fix Stories, Gaming News, Indie

Fix Stories: Games Don’t Always Need to Ask More From Us

Posted on October 5, 2026 By Ronny Fiksdahl
Fix Stories: Games Don’t Always Need to Ask More From Us

Nicholas Jacob shares why he began building Luminids as a calm colony game where players can create a home, step inside it, and simply spend time somewhere kind.

Fix Stories, Gaming News, Indie

Fix Stories: Building Software From a 2006 Pathfinder

Posted on September 27, 2026 By Ronny Fiksdahl
Fix Stories: Building Software From a 2006 Pathfinder

Travis shares what it means to build software, game-development tools, and AI-assisted projects while living and working from a 2006 Nissan Pathfinder.

Fix Stories, Gaming News, Indie

Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

Posted on September 23, 2026 By Ronny Fiksdahl
Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

Solo developer Mert Eker shares what AI-assisted coding genuinely enabled while building Futbolle, and how the same workflow introduced failures that looked finished but were wrong.

Fix Stories, Gaming News, Indie

Fix Stories: What Should Happen After You Defeat a Boss?

Posted on September 21, 2026October 4, 2026 By Ronny Fiksdahl
Fix Stories: What Should Happen After You Defeat a Boss?

Seonyeop Jang of Mongma Studio shares how player feedback reshaped boss rewards, progression, readability, and build choices in Revenant Survivors.

Fix Stories, Gaming News, Indie

Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.”

Posted on September 10, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.”

Aevryn Studios developer Ricardo Tavares Santos shares how removing ads from Aevryn Candy became more than a business decision and began shaping the game’s pacing, difficulty, scope, and identity.

Fix Stories, Gaming News, Indie, Mobile

Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish

Posted on September 9, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish

Solo developer Colin Teberg shares why he built Iron Dice around shorter campaigns, readable systems, meaningful provinces, and the goal of letting grand strategy players reach the end.

Fix Stories, Gaming News, Indie

Posts pagination

1 2 3 Next
Free Newsletter

Stay Close to Indie Gaming

Get indie news, interviews, reviews, previews, recommendations, and giveaways from Fix Gaming Channel.

Featured Guides

Games Worth Your Time

Hand-picked games, recommendations, and regularly updated lists.

Best Mobile Games of 2026 Viking Games to Watch in 2026 Pirate Games to Play in 2026
Browse Gaming Lists
For Developers

Fix Access PR & Marketing

Playtesting, mock reviews, Steam page feedback, press kits, PR planning, outreach, and launch support.

Explore Fix Access
Gameplay & Trailers

Watch Our Gaming Videos

Gameplay, indie discoveries, trailers, first impressions, and 32:9 super ultrawide gaming coverage.

Open the Videos Page

Newsletter · Work With Us · Fix Access · Contact
© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms

Your cookie choices

We use essential cookies to keep this website working. With your permission, Google Analytics helps us understand visits, and embedded media may use third-party cookies. You can accept, reject optional cookies, or choose your preferences. Change your choice anytime using Cookie settings.

Functional Always active
Essential storage keeps the website working and remembers your cookie choices. It is always enabled.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Analytics
Allows Google Analytics cookies so we can understand visits and improve the website. Optional. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Embedded media
Allows embedded videos, social posts, sharing tools and Steam widgets. Providers may use cookies to track activity or personalize advertising on their services. Optional.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
Preferences
  • {title}
  • {title}
  • {title}