Fix Stories: Where Spears & Spirits Came From
Go North Studio explains how a shamanic legend, seventeenth-century Siberia, and a tactical combat system built around Health and Spirit became the foundation of Spears & Spirits.
Indie Game News, Reviews and Developer Interviews
Go North Studio explains how a shamanic legend, seventeenth-century Siberia, and a tactical combat system built around Health and Spirit became the foundation of Spears & Spirits.
Solo developer Michal Kralovic shares how he spent a year of weekends building Road to Headliner, a completely free browser MMO about managing a band, and explains where AI helped and where the human work remained essential.
For Fix Stories, Fern Nigro shares the personal story behind Bring Me Hope, a solo adventure RPG that grew alongside the person making it.
In this Fix Stories feature, Michael “MI Pixel” Armstrong-Ingram shares how health setbacks, missed marketing lessons, NHS work, and a free webcomic helped shape Little Devil into more than a single indie game.
Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.
Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.
HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.
Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.
A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam…
Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by…
A tough comment that sparked the “Oil revolution” and pushed Umbral Moon forward This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Just a few weeks ago, I was the proud owner of an adorable mess. My game – Killing Momentum: Umbral Moon – was a mismatch of impasto oil…
Read More “Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything” »
A solo developer’s long road to a game that finally has a real shot This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. How it started I am Ofer, the developer of Golel. Golel is a tick/turn-based, first-person RPG. It allows you to use the environment and mobility-focused talents to…
Read More “Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons” »
A Unity puzzle concept from a decade ago comes back stronger: Cubuleto’s rebuilt PC version adds a full in-game level editor, community sharing, and 250 handcrafted levels — straight from the developer in Fix Stories.
Fix Gaming Channel didn’t start with a plan — it’s been under construction ever since When I started Fix Gaming Channel, I literally started from scratch. No blueprint. No safety net. Just years of life experience and an attitude that told me: if I want something real, I have to build it myself. Indie music…
Read More “Indie Means Independent: My Long Road Back to Music” »
No Players Online returns to Steam after disputed DMCA takedown Belgian indie studio Beeswax Games has confirmed that No Players Online, the expanded commercial version of their 2019 cult horror-FPS, is officially back on Steam. The full release went live on November 6, 2025, but was pulled from sale less than a week later following…
Read More “No Players Online Is Back on Steam After DMCA Takedown” »