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Tag: Fix Stories

Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.”

Posted on September 10, 2026 By Ronny Fiksdahl
Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.”

Aevryn Studios developer Ricardo Tavares Santos shares how removing ads from Aevryn Candy became more than a business decision and began shaping the game’s pacing, difficulty, scope, and identity.

Fix Stories, Gaming News, Indie, Mobile

Fix Stories: Hound Riders and the Fight to Stay Original

Posted on August 26, 2026September 10, 2026 By Ronny Fiksdahl
Fix Stories: Hound Riders and the Fight to Stay Original

Morgan of Morganic Games shares the story behind Hound Riders, from a rapid Godot prototype and guerrilla demos on a Steam Deck to GameBCN, Gamescom, and the challenge of keeping its mechanics distinctive.

Fix Stories, Gaming News, Indie

Burned Out From Game Development, I Made Tiny Tape Store

Posted on August 24, 2026September 10, 2026 By Ronny Fiksdahl
Burned Out From Game Development, I Made Tiny Tape Store

Morras of Slakkedis Studio shares how burnout and childhood memories of VHS rental stores led him to create Tiny Tape Store, a cozy desktop companion built to quietly live alongside your work.

Fix Stories, Gaming News, Indie

Fix Stories: How I Turned Mobile Gaming Into a Growing Creator Career

Posted on August 23, 2026September 10, 2026 By Ronny Fiksdahl
Fix Stories: How I Turned Mobile Gaming Into a Growing Creator Career

Blood Strike creator MOVVS33 shares how experimenting with mobile gaming content, viral videos and community building helped turn a hobby into a growing creator career.

Fix Stories, Gaming News, Mobile

Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Posted on August 16, 2026August 16, 2026 By Ronny Fiksdahl
Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Solo developer Giulio began building Hoop Dynasty: Rise of a Legend in 2014. In this Fix Stories feature, he explains how years of simulation work came before the interface, and how AI-assisted workflows now help accelerate UX, selected visuals and QA without replacing creative ownership.

Fix Stories, Gaming News, Indie

Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Posted on August 15, 2026 By Ronny Fiksdahl
Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Kit of Artificium Games explains how his own relationship with responsibility shaped the Thief in Oops! You’re the Hero! and one of the game’s hardest design decisions.

Fix Stories, Gaming News, Indie

This May Be Anti-Inspirational. It Worked Anyway.

Posted on August 9, 2026 By Ronny Fiksdahl
This May Be Anti-Inspirational. It Worked Anyway.

After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.

Fix Stories, Gaming News, Indie

Fix Stories: Where Spears & Spirits Came From

Posted on July 26, 2026 By Ronny Fiksdahl
Fix Stories: Where Spears & Spirits Came From

Go North Studio explains how a shamanic legend, seventeenth-century Siberia, and a tactical combat system built around Health and Spirit became the foundation of Spears & Spirits.

Fix Stories, Gaming News, Indie

Fix Stories: I Always Wanted to Run a Band, So I Built One

Posted on July 23, 2026 By Ronny Fiksdahl
Fix Stories: I Always Wanted to Run a Band, So I Built One

Solo developer Michal Kralovic shares how he spent a year of weekends building Road to Headliner, a completely free browser MMO about managing a band, and explains where AI helped and where the human work remained essential.

Fix Stories, Gaming News, Indie

Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

Posted on July 6, 2026 By Ronny Fiksdahl
Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

For Fix Stories, Fern Nigro shares the personal story behind Bring Me Hope, a solo adventure RPG that grew alongside the person making it.

Fix Stories, Gaming News, Indie

Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

Posted on May 24, 2026June 4, 2026 By Ronny Fiksdahl
Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

In this Fix Stories feature, Michael “MI Pixel” Armstrong-Ingram shares how health setbacks, missed marketing lessons, NHS work, and a free webcomic helped shape Little Devil into more than a single indie game.

Fix Stories, Gaming News, Indie

From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Posted on May 13, 2026August 24, 2026 By Ronny Fiksdahl
From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.

Fix Stories, Gaming News, Indie, Mobile

Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Posted on May 6, 2026May 6, 2026 By Ronny Fiksdahl
Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.

Fix Stories, Gaming News, Indie, Mobile

Building HueFold in Kyiv: Finding Calm Through Color and Chaos

Posted on March 31, 2026May 14, 2026 By Ronny Fiksdahl
Building HueFold in Kyiv: Finding Calm Through Color and Chaos

HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.

Fix Stories, Gaming News, Indie

How Verice Bay Came to Life in Whirlight – No Time To Trip

Posted on March 12, 2026May 2, 2026 By Ronny Fiksdahl
How Verice Bay Came to Life in Whirlight – No Time To Trip

Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.

Fix Stories, Gaming News, Indie, Interviews

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