How Verice Bay Came to Life in Whirlight – No Time To Trip
Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.
Indie Game News, Reviews and Developer Interviews
Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.
Fix Stories follows Archor Games’ milestone of 100 Steam releases, covering the solo developer’s meme-game reputation, kitbashing approach, long-running ARG clues, collaborations, and soundtrack work.
Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. For another long-form creator journey, read This May Be Anti-Inspirational. It Worked Anyway. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I…
Fix Stories follows how blunt feedback pushed Killing Momentum: Umbral Moon through an ‘Oil revolution,’ replacing mismatched visuals with a more cohesive art direction while preserving its tactical core.
Fix Stories follows solo developer Ofer Rubinstein’s long path to Golel, a tick-based first-person RPG shaped by years of failed projects, hard lessons, persistence, and a stronger understanding of game design.
A Unity puzzle concept from a decade ago comes back stronger: Cubuleto’s rebuilt PC version adds a full in-game level editor, community sharing, and 250 handcrafted levels — straight from the developer in Fix Stories.
Fix Gaming Channel didn’t start with a plan — it’s been under construction ever since When I started Fix Gaming Channel, I literally started from scratch. No blueprint. No safety net. Just years of life experience and an attitude that told me: if I want something real, I have to build it myself. Indie music…
Read More “Indie Means Independent: My Long Road Back to Music” »
This developer story looks at the compromises behind making logistics systems more accessible without stripping away the depth that makes management games satisfying.
Fix Stories is where developers share the real stories behind their games in their own words, including lessons, setbacks, creative decisions, and the moments that rarely appear in press releases.