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Tag: indie game development

Fix Stories: Games Don’t Always Need to Ask More From Us

Posted on October 5, 2026 By Ronny Fiksdahl
Fix Stories: Games Don’t Always Need to Ask More From Us

Nicholas Jacob shares why he began building Luminids as a calm colony game where players can create a home, step inside it, and simply spend time somewhere kind.

Fix Stories, Gaming News, Indie

Fix Stories: A Coma Sent Me to Another World. I Brought It Back With Me.

Posted on September 18, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: A Coma Sent Me to Another World. I Brought It Back With Me.

After a motocross accident left him in a two-week coma, one of The Orange Giant’s founders began sketching the world he remembered. Those sketches eventually became ZHAI.

Fix Stories, Gaming News, Indie

Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish

Posted on September 9, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish

Solo developer Colin Teberg shares why he built Iron Dice around shorter campaigns, readable systems, meaningful provinces, and the goal of letting grand strategy players reach the end.

Fix Stories, Gaming News, Indie

Fix Access Explains: Before You Delete Your Game Trailer, Remember Who Already Embedded It

Posted on September 3, 2026September 20, 2026 By Ronny Fiksdahl
Fix Access Explains: Before You Delete Your Game Trailer, Remember Who Already Embedded It

A newer game trailer does not make the old URL worthless. Fix Access explains why deleting or privatizing an older trailer can break articles, creator posts, newsletters, and embeds that may still be introducing players to your game.

Gaming News, Indie, Indie Dev Guides

Fix Stories: Hound Riders and the Fight to Stay Original

Posted on August 26, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: Hound Riders and the Fight to Stay Original

Morgan of Morganic Games shares the story behind Hound Riders, from a rapid Godot prototype and guerrilla demos on a Steam Deck to GameBCN, Gamescom, and the challenge of keeping its mechanics distinctive.

Fix Stories, Gaming News, Indie

Burned Out From Game Development, I Made Tiny Tape Store

Posted on August 24, 2026September 20, 2026 By Ronny Fiksdahl
Burned Out From Game Development, I Made Tiny Tape Store

Morras of Slakkedis Studio shares how burnout and childhood memories of VHS rental stores led him to create Tiny Tape Store, a cozy desktop companion built to quietly live alongside your work.

Fix Stories, Gaming News, Indie

Fix Access Explains: Do Video Games Really Need One-Word Titles? We Checked the Data

Posted on August 18, 2026September 20, 2026 By Ronny Fiksdahl
Fix Access Explains: Do Video Games Really Need One-Word Titles? We Checked the Data

Are one-word game titles really better for Steam visibility, SEO, sales, and players? Fix Access checks large Steam datasets, Valve guidance, Google Search advice, and some extremely long successful game names.

Editorials, Gaming News, Indie, Indie Dev Guides

Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Posted on August 16, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Solo developer Giulio began building Hoop Dynasty: Rise of a Legend in 2014. In this Fix Stories feature, he explains how years of simulation work came before the interface, and how AI-assisted workflows now help accelerate UX, selected visuals and QA without replacing creative ownership.

Fix Stories, Gaming News, Indie

Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Posted on August 15, 2026September 25, 2026 By Ronny Fiksdahl
Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Kit of Artificium Games explains how his own relationship with responsibility shaped the Thief in Oops! You’re the Hero! and one of the game’s hardest design decisions.

Fix Stories, Gaming News, Indie

This May Be Anti-Inspirational. It Worked Anyway.

Posted on August 9, 2026September 20, 2026 By Ronny Fiksdahl
This May Be Anti-Inspirational. It Worked Anyway.

After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.

Fix Stories, Gaming News, Indie

Fix Stories: Where Spears & Spirits Came From

Posted on July 26, 2026September 25, 2026 By Ronny Fiksdahl
Fix Stories: Where Spears & Spirits Came From

Go North Studio explains how a shamanic legend, seventeenth-century Siberia, and a tactical combat system built around Health and Spirit became the foundation of Spears & Spirits.

Fix Stories, Gaming News, Indie

Fix Stories: I Always Wanted to Run a Band, So I Built One

Posted on July 23, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: I Always Wanted to Run a Band, So I Built One

Solo developer Michal Kralovic shares how he spent a year of weekends building Road to Headliner, a completely free browser MMO about managing a band, and explains where AI helped and where the human work remained essential.

Fix Stories, Gaming News, Indie

Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Posted on May 6, 2026September 18, 2026 By Ronny Fiksdahl
Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.

Fix Stories, Gaming News, Indie, Mobile

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Posted on February 4, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. For another long-form creator journey, read This May Be Anti-Inspirational. It Worked Anyway. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I…

Read More “Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years” »

Fix Stories, Gaming News, Indie

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025September 23, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Ranger Commando channels ’80s action films into short, explosive missions. Its solo developer explains the influence of Airborne Ranger and Cannon Fodder, the challenge of randomized objectives, and lessons carried over from working on Killzone.

Developers, Gaming News, Indie, Interviews

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