This May Be Anti-Inspirational. It Worked Anyway.
After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.
Indie Game News, Reviews and Developer Interviews
After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.
Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.
Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by…
How Space Drilling Station’s logistics system evolved with players in mind Moving resources in a management game is very important. Depending on the target and the desired experience, several possibilities arise. At the beginning of the design process, the game was very small. We had to manage about twenty employees and moved resources by ordering…
Read More “Logistics in an accessible management game: a story of compromise.” »
Today we’re taking a closer look at Ranger Commando — a game that brings back the gritty, over-the-top energy of classic ’80s action heroes. We had the chance to sit down with its solo developer, who brings experience from major titles like Killzone to this personal, adrenaline-fueled project. From nostalgic inspirations to the challenges of…
Read More “Behind the Scenes: The Making of Ranger Commando” »
Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.
Developer Vidas Salavejus discusses the psychological horror gameTimore Narhelma, its eerie design, and the existential themes behind the experience. A Game That Explores the Mind “Timore Narhelma” is a psychological horror game that blends surreal visuals, haunting audio, and philosophical depth. Developed and published by Vidas Salavejus, it pushes the boundaries of the genre with…