Skip to content
  • Discord
  • X
  • Fix Gaming Channel INDIE
  • YouTube Prime
  • Facebook
  • TikTok
  • press@fixgamingchannel.com

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

  • Home
  • News
    • Industry News
    • Videos
    • Security & Scam Alerts
  • Indie Spotlight
    • Game of the week
  • Reviews
    • PC
    • PlayStation
    • Xbox
  • Interviews
    • Developers
    • Industry insiders
    • Art in Games
    • Fix Stories
      • Submit to Fix Stories
  • About Us
    • Support
    • Inside Fix Gaming
    • Contact
  • Fix Access
  • Indie Dev Guides
  • Toggle search form
Indie Game Showcase 2025 banner for Cairn, showing a climber facing a towering mountain with the text “CAIRN”.

Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

Posted on December 28, 2025December 30, 2025 By Ronny Fiksdahl

A survival climb that treats every handhold like a real decision

As part of our Indie Game Showcase 2025 hub, we’re taking a closer look at Cairn — a survival-climber from The Game Bakers (Furi, Haven), built around route choice, stamina management, and that constant “do I commit to this hold?” tension. Here’s why this game might just be your next obsession.

If you missed our earlier coverage of the demo and the game’s delay, you can read more here: GOTW #23: Cairn demo + full game delayed to 2026.

Cairn — Gameplay Video

Video credit: Fix Gaming Channel


Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news from Fix Gaming Channel.


Developer Q&A — Cairn, the climb, and what the demo should leave you feeling

Answers provided by Emeric (via Lauranne).

What was the starting point for Cairn – the emotion of climbing, the realism of the movement, or something else entirely?

Cairn is the last entry in what we call our freedom trilogy, it follows in the tracks of our past games, Furi and Haven. In Furi you fight to “live free”, in Haven you fight to be “free to love who you want”.

This last entry finishes the thematic trilogy with a strong theme: overcoming your limits and achieving total freedom. That’s what alpinism is in real life too. Why do people climb mountains? What makes them feel the need to risk their lives to reach a summit? It’s always been exciting and fascinating to me, and it makes a great video game pitch in my opinion. It’s simple, but extremely concrete. You’re at the bottom, and you see the goal. It’s gotten the team excited as well, and it’s fueled us for the last four years.

Cairn tries to capture the stress and focus of real climbing without being purely punishing. How did you balance accessibility with that “every move matters” feeling?

It was not an easy task and it took us 5 years of iterating on prototype and balancing. But real climbing was helpful. In real life you have a rope and pitons. They act like checkpoints that players can choose to use when they feel appropriate, and it’s double fun as they are limited in supply. We also try to have different levels of failure. It’s not all binary. While climbing, you can climb peacefully or exhaust yourself, you can slip but not fall, you can fall but not too far from last piton, you can take a huge whipper and hurt yourself but not pass out, you can crash yourself on the ground and pass out but not die… All these stages of failure that are not a complete game over are interesting because they pave the way for a very satisfying come back. Additionally, we have lots of accessibility options (including a “rewind time after fall” option!).

When players finish the demo, what do you hope sticks with them the most about Aava and Mount Kami?

Well the demo is really just a tiny appetizer of what the main game is! I hope they are satisfied of climbing Tenzen and excited about giving the real deal, Mount Kami, a try! I hope the demo gives a little taste of the feeling of freedom in approach for climbing that the main game really improves on. The main game is also a bit more demanding on survival and offers a lot more on Aava’s story of course. I hope people realize it’s not a game just for people who love climbing, but also a real adventure game that goes beyond just climbing.

Cairn

Release: Q1 2026 (Demo available now)

Genre: Survival-Climber, Simulation

Developer / Publisher: The Game Bakers / The Game Bakers

Platforms: PC — Steam (wishlist), PS5 — PlayStation Store

Related Reading

More Showcase coverage and updates: Indie Game Showcase 2025 hub.


Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

Enjoy our content? Support Fix Gaming Channel with a donation via
Buy Me a Coffee to help keep independent game journalism alive.

Support Us
Developers, Indie, Indie Game Showcase, Interviews Tags:adventure games, Cairn, Climbing Simulation, Developer Interview, Indie, indie game, Indie Game Showcase 2025, Indie Games, Survival Climber, The Game Bakers

Post navigation

Previous Post: Cyber Rats — Indie Game Showcase 2025 | Fix Gaming Channel
Next Post: The Liminal Dimension — First Impressions: Airem’s looping hallway nightmare hits hard early

Related Posts

  • Kingdom Loop key art with logo and medieval battlefield
    The Kingdom Loop demo is live on Steam Indie
  • Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons Fix Stories
  • The 9th Charnel Demo nails dread fast — stealth, puzzles, and no comfort (GOTW #37) Featured
  • Cubuleto developer story thumbnail showing a blue and black design with Fix Gaming Channel branding.
    Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories) Fix Stories
  • Red Bow Strange Dream — Key Art
    Red Bow: Strange Dream Review — Strange and Sweet Featured
  • Two thieves preparing for a heist beside the Crime Simulator logo, official GOTW #36 image for Fix Gaming Channel.
    Crime Simulator is GOTW #36 on Fix Gaming Channel Featured
  • Kingdom Loop key art with logo and medieval battlefield
    The Kingdom Loop demo is live on Steam Indie
  • Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons Fix Stories
  • Characters from the game Last Drop standing in front of a gritty 1990s Finnish backdrop
    Last Drop’s Demo Has Become a 22×25 km 1994 Finland Open World (Steam Early Access Next) New Games
  • Jagex RS25 image showing a group of RuneScape team members in front of the RS25 anniversary branding
    Jagex launches RS25 for RuneScape’s 25th anniversary — big 2026 roadmap Industry News
  • Reality Rift (Dark Shepherd #2) Out Now — Deluxe Prize Draw News
  • Meta logo with logos of Sanzaru Games, Armature Studio, and Twisted Pixel, representing studio closures under Reality Labs
    Oculus Studios takes a hit as Reality Labs shifts investment away from the metaverse Industry News

© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms · Discord · Contact