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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
  • Reona Minazuki firing at a humanoid Anomaly inside a train carriage in ANOMALITH.
    ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival Developers
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    Hungry Horrors Hits 1.0 Today — Feed the Monsters or Become Dinner Gaming News
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Tag: Developer Interview

“You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer

Posted on August 26, 2026September 20, 2026 By Ronny Fiksdahl
“You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer

Joeveno talks with Fix Gaming Channel about Brazilian Drug Dealer 3, physical game ownership, preservation, working with NoQuarter, 60,000 wishlists for Brazilian Drug Dealer Before 4, and his plans to turn the series into a wider universe.

Developers, Gaming News, Indie, Interviews

STARCULT Interview: How Emotion Shapes Murder, Romance, and Choice

Posted on August 5, 2026September 19, 2026 By Ronny Fiksdahl
STARCULT Interview: How Emotion Shapes Murder, Romance, and Choice

Fix Gaming Channel speaks with Dmytro Ivanov and Liliia Sitailo about STARCULT’s Emotion Palette, murder mystery, romance, horror, and branching choices.

Developers, Gaming News, Indie, Interviews

Borderlands Creator Matthew Armstrong on Cancelled AAA Games, Half-Life: Decay, and Dung Ho!

Posted on August 2, 2026September 19, 2026 By Ronny Fiksdahl
Borderlands Creator Matthew Armstrong on Cancelled AAA Games, Half-Life: Decay, and Dung Ho!

Matthew Armstrong and the Lesser Weevil team discuss the creation of Borderlands, cancelled AAA projects, independent development, co-op design, and the chaotic origins of Dung Ho!

Developers, Gaming News, Indie, Industry Insiders, Interviews

Tears of Adria Interview: Ark Island Studio on Player Feedback

Posted on July 11, 2026September 19, 2026 By Aidan Minter
Tears of Adria Interview: Ark Island Studio on Player Feedback

Ark Island Studio co-founder Jakob Köster explains why Tears of Adria received a major overhaul, what player behaviour revealed about its opening, and how a Shaman skill can lead to recruitable dinosaurs.

Developers, Gaming News, Indie, Interviews

Cubic Spree Interview – Fast Cube Combat Built for Friends

Posted on June 24, 2026September 20, 2026 By Aidan Minter
Cubic Spree Interview – Fast Cube Combat Built for Friends

Cubic Spree launches on 25 June 2026. This interview with Martin Lovén covers cube combat, couch chaos, online multiplayer, custom maps, and player expression.

Developers, Gaming News, Indie, Interviews

From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Posted on June 17, 2026September 23, 2026 By Ronny Fiksdahl
From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Former professional tennis player and college All-American Iain Atkinson talks about building Tennis Tycoon, a premium mobile tennis management sim focused on the sport behind the match.

Developers, Gaming News, Indie, Interviews, Mobile

The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak

Posted on June 9, 2026September 19, 2026 By Aidan Minter
The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak

Sparrowland discusses The Tragedy at Deer Creek, a cinematic point-and-click adventure about photography, mystery, family, sacrifice, and quiet heartbreak.

Developers, Gaming News, Indie, Interviews

Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

Posted on April 17, 2026September 19, 2026 By Ronny Fiksdahl
Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

UNGALAND! blends colorful prehistoric charm with action-platforming challenge, Primal Seeds, oversized weapons, and a playful soulslike edge ahead of launch.

Developers, Gaming News, Indie, Interviews

HaZ Dulull Explains How Astro Burn Became a Cute-em-up

Posted on April 13, 2026September 19, 2026 By Ronny Fiksdahl
HaZ Dulull Explains How Astro Burn Became a Cute-em-up

HaZ Dulull discusses how Astro Burn evolved into a cute-em-up, why player feedback changed the game, and what the team wants to bring back from the physical era.

Developers, Gaming News, Indie, Interviews

Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

Posted on April 9, 2026September 19, 2026 By Aidan Minter
Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

Morgan Ketelaar Jaress and Anna Mihhailovskaja discuss The Perilous North, Arctic survival, Lovecraftian mystery, crew management, visual design, and the challenge of building a debut strategy RPG.

Developers, Gaming News, Indie, Interviews

Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

Posted on December 28, 2025September 25, 2026 By Ronny Fiksdahl
Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

Cairn’s demo combines route choice, stamina, pitons, limited resources, and deliberate movement, while The Game Bakers explain how the team balanced realism, risk, accessibility, and rewind systems.

Developers, Gaming News, Indie, Indie Game Showcase, Interviews

Outside the Blocks: Interview with Solo Dev Michał Kubas

Posted on November 26, 2025September 20, 2026 By Fix Gaming Team
Outside the Blocks: Interview with Solo Dev Michał Kubas

Solo developer Michał Kubas discusses Outside the Blocks, its diorama building systems, creative freedom, and the challenges of developing the project alone.

Developers, Gaming News, Indie, Indie Game Showcase, Interviews

Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Posted on August 1, 2025September 25, 2026 By Ronny Fiksdahl
Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of building the indie FPS Alpha Response.

Developers, E-Sports, Gaming News, Indie, Industry News, Interviews

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025September 23, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Ranger Commando channels ’80s action films into short, explosive missions. Its solo developer explains the influence of Airborne Ranger and Cannon Fodder, the challenge of randomized objectives, and lessons carried over from working on Killzone.

Developers, Gaming News, Indie, Interviews

Behind the Scenes the Making of Vampires Bloodlord Rising

Posted on March 23, 2025September 22, 2026 By Ronny Fiksdahl
Behind the Scenes the Making of Vampires Bloodlord Rising

Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.

Developers, Gaming News, Indie, Interviews

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