Same Room, Same Day – A Journey Into Emotional Horror
Same Room, Same Day developer Eduard discusses emotional horror, trauma, healing, gameplay design, and the personal ideas behind the psychological FPS.
Indie Game News, Reviews and Developer Interviews
Same Room, Same Day developer Eduard discusses emotional horror, trauma, healing, gameplay design, and the personal ideas behind the psychological FPS.
Permafrost builds survival around permanent winter, scarce resources and cooperation. Space Rocket Games’ Paweł Brągoszewski explains the frozen world’s design, the role of its dog companion, and how demo feedback shaped the team’s development priorities.
Multiplayer Medieval brings hack-and-slash combat to solo and multiplayer battles. Creator Archor Wright talks development setbacks, his rapid game-making ambitions and an offbeat dream project called Granny Theft Auto, alongside our impressions of the combat.