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Multiplayer Medieval title over castle silhouettes against a pink and yellow sky, with the Fix Gaming Channel logo.

Multiplayer Medieval Exclusive Review Developer Interview Game 23 in Todays Showcase

Posted on September 20, 2024September 23, 2026 By Ronny Fiksdahl

A Developer Conversation on Multiplayer Medieval and the Ideas Behind Game 23

Multiplayer Medieval pairs hack-and-slash combat with solo and multiplayer play. Below are our brief combat impressions, gameplay footage, and a conversation with creator Archor Wright about development setbacks, his rapid game-making ambitions, and a dream project called Granny Theft Auto.

Game Overview:

Related coverage: Interviews.

Related: Interviews.

Multiplayer Medieval centers on medieval combat, with solo and multiplayer options. Our impressions below focus on combat responsiveness and where the AI could use more variety.

Gameplay Mechanics:

Personal Review: The combat felt responsive, and the multiplayer was the stronger part of my time with Multiplayer Medieval. The single-player campaign was enjoyable, but the AI could use more variety. Overall, the combat kept me engaged and interested in seeing how the game develops.

We also asked Archor Wright about restarting projects, the pace at which he wants to make games, and the ideas he would pursue with unlimited time and resources.

Q: If you could have one superpower to help you in game development, what would it be and why?
A: “Super Speed. I see myself as a ‘Content Creator,’ and if it were up to me, I’d churn out a new game every week, kind of like making interactive YouTube videos.”

Q: How much does your coffee consumption increase when you’re deep into developing a game?
A: “LOL, I don’t drink coffee anymore, just water these days.”

Q: Can you share a hilariously epic fail you’ve experienced during game development?
A: “Too many to count, but it’s a common game dev experience to go far into a project before realizing you’re on the wrong path and then having to start all over again—several times.”

Q: If you had unlimited resources and time, what’s the most outlandish game you would love to create?
“A family-friendly version of GTA called ‘Granny Theft Auto.’ It’d be like ‘The Sims’ meets GTA.”

Q: If your game development process was a movie, what genre would it be and who would play you?
A: “Comedy, definitely. And who better to play me than Kevin Smith?”

Q: If you could choose any band or artist to compose the soundtrack of your life, who would it be and why?
A: “Other than you? Bon Jovi, because he’s Bon Jovi—the G.O.A.T.” (I’ll take that as what it is, compliments are always welcome (Fix))

Q: You’re stuck on a desert island with only one of your games to play. Which one do you hope it is and why?
A: “Ima Survivor, then I would build a raft.”

Q: Do you have any unusual or quirky traditions you follow when releasing a new game?
A: “‘Quirky’ is kind of my middle name, but honestly, I just hope it goes OK and that some people like the game and respond to it.”

Q: If you could live in the world of one of your games for a day, which would it be and what would you do?
A: “Maybe a kitbash of all my games, and then I’d take a vacation.”

Q: In an alternate universe where you weren’t a game developer, what bizarre job could you see yourself doing?
A: “Something innovation-related. In my current ‘day job,’ I try to be as forward-thinking as possible.”

Q: As of January 1, 2025, how many games does your Steam catalog boast, and which of them would you say is a must-play for any new fans of your work?
A: “(As of now, Sept 24) I have 70 games on Steam, or as I like to say, ‘More than 69 games,’ that was kind of my target for 2024. So, who knows what 2025 will bring. Must-play? The entire bundle, of course. ;)”

Gameplay Video:

Our gameplay video below shows the combat discussed in this piece.

Conclusion:

Our impressions favor the responsive combat and multiplayer, while noting that the AI could use more variety. The accompanying gameplay footage gives readers a look at the action alongside that assessment.

Archor’s answers add the development perspective: projects that needed restarting, his ambition to make games at a rapid pace, and the idea of a family-friendly Granny Theft Auto. Thanks to Archor for sharing his experiences and game ideas.


Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

Developers, Gaming News, Indie, Interviews, Reviews Tags:Archor Wright, Developer Interview, hack and slash, Indie, Multiplayer Medieval

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