Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia
A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling.
What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with Andrey Grechko, Project Manager in the Marketing Department at JollyCo LLC, about the bold visual direction of the game and how its art connects to its deeper themes.
Official Trailer
Watch the official trailer for Anima Flux:
Visual Style
If you had to sum up the visual style of Anima Flux in three words, what would they be?
Bold. Retro-futuristic. Hand-crafted.

What’s the boldest artistic risk the team took with Anima Flux, and how did it pay off?
Choosing a fully hand-drawn art style was both a creative ambition and a significant production challenge. Every asset, cutscene, and environment required immense attention to detail and time from our artists. It was a risk that paid off – players have praised the visual identity of the game, and we were honored with a NYX Game Award for Art Direction. It’s been an incredibly rewarding recognition for the team.
With so many visually stunning games out there, what makes Anima Flux stand out artistically?
The hand-drawn animation gives Anima Flux a distinct signature, but what truly sets it apart is the fusion of this traditional technique with retro sci-fi aesthetics. We drew inspiration from classic space operas and cyberpunk dystopias, delivering a gritty, yet expressive visual tone that feels both nostalgic and fresh.

Can you walk us through the evolution of the game’s visuals—from early concept art to the final product?
We began with story-driven concept art, designing each character with their narrative arcs in mind. These early sketches laid the foundation for the cutscenes and in-game animations. As the story and mechanics developed, the visuals evolved, but only through refinements – our core vision remained consistent. Every step in the art process was aligned with the world-building, ensuring visual and narrative cohesion.
Are there any hidden visual details or Easter eggs that players might miss on a casual playthrough?
Absolutely. The world of Anima Flux is layered with subtle narrative hints – environmental storytelling, character designs, and dialogue cues that reveal more about the story on a second or even third playthrough. Secondary characters aren’t just background; they each have depth and visual clues to their backstories embedded in the environments.
How does the art style reflect the core themes or emotions you wanted players to feel while playing?
Each location’s color palette and design language reflects the mood and tension of that part of the space arc. Combined with an evocative soundtrack, the visuals immerse players in a world filled with existential dread, urgency, and moral ambiguity. The stark contrast between the vibrant action and the decaying world helps reinforce the game’s themes of survival and sacrifice.

Was there a moment when you had to completely rethink an artistic decision?
The foundation of the visual style was solid early on. However, as the narrative deepened, some characters and locations required visual adjustments to better align with story developments. These were refinements rather than overhauls, as our visual storytelling evolved alongside the plot.
When can players expect to experience Anima Flux on all major platforms, including PlayStation and Nintendo Switch?
Anima Flux is already available on Xbox and PC. The next step on our roadmap is a PlayStation 5 release, followed by a Nintendo Switch launch. While we haven’t announced the exact dates, we’ll be sharing all updates through our official channels very soon.
Can you introduce us to the key designers and artists behind Anima Flux? Who led the visual direction and character design, and how did their creative vision bring the game’s unique aesthetic to life?
Visual direction and character design were a team effort, with a strong collaboration between the narrative designer and illustrators. Their combined efforts ensured that every line and color choice carried narrative weight and thematic resonance.
In what ways do you foresee AI potentially assisting or altering the workflows of game artists and designers in the coming years?
While we didn’t use AI in producing the art style of Anima Flux, we recognize its growing role as a tool in the creative process. It can speed up iterations, aid in brainstorming, and help with repetitive tasks. However, we firmly believe that AI can’t replace the emotional depth and originality that human artists bring to the table – it should enhance creativity, not substitute it.
Anima Flux
Release Date: Available Now (PC, Xbox)
Genre: 2D sci-fi action, co-op platformer, hand-drawn
Developer/Publisher: JollyCo LLC
Platforms: Steam, Xbox, PlayStation (coming soon), Nintendo Switch (coming soon)
Click any image below to view the full-size version in the gallery.
Gallery
Final Thoughts
Anima Flux stands out with its bold hand-drawn style and retro sci-fi energy. Every frame supports the game’s themes of survival, decay, and sacrifice — a true visual experience worth watching.
Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel
