BODYCAM Voice Actor Brian Watts on Realistic Screams, Ready or Not and AI
Voice actor Brian Watts talks BODYCAM, Ready or Not, The Mortuary Assistant, realistic injury reactions, horror performance, indie developers and AI-generated voices.
Indie Game News, Reviews and Developer Interviews
Voice actor Brian Watts talks BODYCAM, Ready or Not, The Mortuary Assistant, realistic injury reactions, horror performance, indie developers and AI-generated voices.
David Priestman reflects on seven years at Future Publishing, the creative freedom behind SPIDER, life in Thailand, film scoring, AI music, Route 666, and why he wants to compose for video games.
Karl “Rockfist” Rosqvist speaks with Fix Gaming Channel about Alruna: End of History, chiptune, raw human energy, Burning Planet, and the value of human-made music in games.
Richard Dansky joins Fix Gaming Channel for a deep interview on game writing, player agency, World of Darkness, Ghost Recon Wildlands, Hunt: Showdown, and the stories players create through play.
Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.
Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in the games industry.
Jakub Szamalek discusses Inner Space, The Witcher 3, Cyberpunk 2077, Rebel Wolves, and The Blood of Dawnwalker in this updated Fix Gaming Channel interview.
Fred Gambino talks sci-fi, from Asimov to game worlds, and the future of creative art. I had the pleasure of speaking with Fred Gambino, veteran concept artist, illustrator, and author of Dark Shepherd — a sci-fi novel and visual universe decades in the making. From iconic book covers for Isaac Asimov and Arthur C. Clarke…
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Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…
Arnie Jorgensen’s career has shaped some of gaming’s most memorable worlds, from his early work as Senior Concept Artist on Star Wars Galaxies and Lead Concept Artist for The Old Republic to co-founding Stoic Studio and creating the acclaimed Banner Saga series. In this exclusive interview, Jorgensen reflects on his inspirations, his thoughts on the…
Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.
Timore and Dye The Bunny 2 reflect Vidas Salavejus’s personal approach to horror, where music and unsettling ideas shape the experience. He shares how sound design, collaboration and player feedback influence his games, and what creative success means to him.
Derek McEwan brings distinctive voices to Bendy and the Dark Revival, Timore Redo and other games. From horror performances and Scottish accents to warm-ups and AI voices, he explains the preparation and small details that make a character feel alive.