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Category: Art in Games

BODYCAM Voice Actor Brian Watts on Realistic Screams, Ready or Not and AI

Posted on August 30, 2026September 10, 2026 By Ronny Fiksdahl
BODYCAM Voice Actor Brian Watts on Realistic Screams, Ready or Not and AI

Voice actor Brian Watts talks BODYCAM, Ready or Not, The Mortuary Assistant, realistic injury reactions, horror performance, indie developers and AI-generated voices.

Art in Games, Gaming News, Indie, Interviews

David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll

Posted on July 16, 2026August 2, 2026 By Ronny Fiksdahl
David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll

David Priestman reflects on seven years at Future Publishing, the creative freedom behind SPIDER, life in Thailand, film scoring, AI music, Route 666, and why he wants to compose for video games.

Art in Games, Gaming News, Indie, Industry Insiders, Interviews

Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

Posted on June 19, 2026July 3, 2026 By Ronny Fiksdahl
Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

Karl “Rockfist” Rosqvist speaks with Fix Gaming Channel about Alruna: End of History, chiptune, raw human energy, Burning Planet, and the value of human-made music in games.

Art in Games, Gaming News, Indie, Interviews

Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

Posted on May 19, 2026June 15, 2026 By Aidan Minter
Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

Richard Dansky joins Fix Gaming Channel for a deep interview on game writing, player agency, World of Darkness, Ghost Recon Wildlands, Hunt: Showdown, and the stories players create through play.

Art in Games, Gaming News, Industry News, Interviews

Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Posted on March 23, 2026September 17, 2026 By Ronny Fiksdahl
Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.

Art in Games, Gaming News, Indie, Interviews

Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

Posted on December 16, 2025May 26, 2026 By Ronny Fiksdahl
Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in the games industry.

Art in Games, Gaming News, Industry News, Interviews

Jakub Szamałek Talks Inner Space, Rebel Wolves, and Life After The Witcher 3

Posted on August 8, 2025May 8, 2026 By Ronny Fiksdahl
Jakub Szamałek Talks Inner Space, Rebel Wolves, and Life After The Witcher 3

Jakub Szamalek discusses Inner Space, The Witcher 3, Cyberpunk 2077, Rebel Wolves, and The Blood of Dawnwalker in this updated Fix Gaming Channel interview.

Art in Games, Gaming News, Industry News, Interviews

Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art

Posted on July 9, 2025May 2, 2026 By Ronny Fiksdahl
Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art

Fred Gambino talks sci-fi, from Asimov to game worlds, and the future of creative art. I had the pleasure of speaking with Fred Gambino, veteran concept artist, illustrator, and author of Dark Shepherd — a sci-fi novel and visual universe decades in the making. From iconic book covers for Isaac Asimov and Arthur C. Clarke…

Read More “Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art” »

Art in Games, Gaming News, Interviews

Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Posted on June 28, 2025May 2, 2026 By Ronny Fiksdahl
Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…

Read More “Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure” »

Art in Games, Gaming News, Interviews

We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Posted on March 10, 2025May 2, 2026 By Ronny Fiksdahl
We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Arnie Jorgensen’s career has shaped some of gaming’s most memorable worlds, from his early work as Senior Concept Artist on Star Wars Galaxies and Lead Concept Artist for The Old Republic to co-founding Stoic Studio and creating the acclaimed Banner Saga series. In this exclusive interview, Jorgensen reflects on his inspirations, his thoughts on the…

Read More “We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity” »

Art in Games, Gaming News, Interviews

Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Posted on February 26, 2025May 8, 2026 By Ronny Fiksdahl
Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.

Art in Games, Gaming News, Interviews

From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Posted on March 29, 2024September 12, 2026 By Ronny Fiksdahl
From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Timore and Dye The Bunny 2 reflect Vidas Salavejus’s personal approach to horror, where music and unsettling ideas shape the experience. He shares how sound design, collaboration and player feedback influence his games, and what creative success means to him.

Art in Games, Developers, Gaming News, Indie, Interviews

Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Posted on March 13, 2024September 12, 2026 By Ronny Fiksdahl
Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Derek McEwan brings distinctive voices to Bendy and the Dark Revival, Timore Redo and other games. From horror performances and Scottish accents to warm-ups and AI voices, he explains the preparation and small details that make a character feel alive.

Art in Games, Gaming News, Indie, Interviews
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