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Tag: game development

From The Rogue Prince of Persia to MyDear.exe: Falling Leaves Studio Goes Small

Posted on October 7, 2026October 7, 2026 By Ronny Fiksdahl
From The Rogue Prince of Persia to MyDear.exe: Falling Leaves Studio Goes Small

Lucie Dewagnier and Jolan Reynaud discuss leaving larger productions, forming Falling Leaves Studio, early playtesting, and the personal story behind MyDear.exe.

Developers, Gaming News, Indie, Interviews

Fix Stories: One Swift Engine, Two Phones — How Stelline Came to Android

Posted on October 7, 2026 By Ronny Fiksdahl
Fix Stories: One Swift Engine, Two Phones — How Stelline Came to Android

Andelis Studio explains why Stelline’s Android version runs the same Swift puzzle engine as the iPhone release, and what it took to make that work.

Fix Stories, Gaming News, Indie, Mobile

Nerial Ends Game Development After 13 Years

Posted on October 3, 2026October 3, 2026 By Ronny Fiksdahl
Nerial Ends Game Development After 13 Years

Nerial, the studio behind Reigns, Card Shark and The Crush House, is ending development after 13 years. The decision was made with Devolver Digital, and the team will seek new opportunities.

Gaming News, Indie, Industry News

We Traced Tunnelborn Back to Flarebound. Then the Build Files Raised New AI Questions

Posted on October 1, 2026 By Ronny Fiksdahl
We Traced Tunnelborn Back to Flarebound. Then the Build Files Raised New AI Questions

Fix Gaming Channel compared the installed Tunnelborn and Flarebound demos and found strong technical project continuity, raising new questions about their AI disclosure history.

Editorials, Gaming News, Indie, Industry News

Fix Stories: Building Software From a 2006 Pathfinder

Posted on September 27, 2026 By Ronny Fiksdahl
Fix Stories: Building Software From a 2006 Pathfinder

Travis shares what it means to build software, game-development tools, and AI-assisted projects while living and working from a 2006 Nissan Pathfinder.

Fix Stories, Gaming News, Indie

From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo

Posted on September 26, 2026 By Ronny Fiksdahl
From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo

From Quake and Half-Life mapping to Guerrilla, GRIP and Speed Freeks, Simen “Nemi” Stroek talks about building Pulse Drive largely by himself, the cost of solo development, optimization, and finally making a game that is truly his own.

Developers, Featured, Gaming News, Indie, Interviews

Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

Posted on September 23, 2026 By Ronny Fiksdahl
Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

Solo developer Mert Eker shares what AI-assisted coding genuinely enabled while building Futbolle, and how the same workflow introduced failures that looked finished but were wrong.

Fix Stories, Gaming News, Indie

This Unicorn Portal Puzzler Fits 19 Levels Into a 12.5 KB ZIP

Posted on September 23, 2026 By Ronny Fiksdahl
This Unicorn Portal Puzzler Fits 19 Levels Into a 12.5 KB ZIP

Rainwormhole packs 19 portal-puzzle rooms, code-drawn art and synthesized audio into a current 12,804-byte browser-game archive.

Gaming Culture, Gaming News, Indie

A Printer Problem Is Why This New GBA e-Reader Game Is Being Built for PC Too

Posted on September 22, 2026 By Ronny Fiksdahl
A Printer Problem Is Why This New GBA e-Reader Game Is Being Built for PC Too

A Nintendo e-Reader printing problem helped shape Eridin, a fantasy strategy game Matt Greer is building for GBA/e-Reader hardware and PC from a shared codebase.

Gaming Culture, Gaming News, Indie

Fix Stories: What Should Happen After You Defeat a Boss?

Posted on September 21, 2026October 4, 2026 By Ronny Fiksdahl
Fix Stories: What Should Happen After You Defeat a Boss?

Seonyeop Jang of Mongma Studio shares how player feedback reshaped boss rewards, progression, readability, and build choices in Revenant Survivors.

Fix Stories, Gaming News, Indie

Together After Dark Gets Its Final Update — Why the Co-Op Horror Was So Hard to Figure Out

Posted on August 21, 2026September 22, 2026 By Robelle Veligano
Together After Dark Gets Its Final Update — Why the Co-Op Horror Was So Hard to Figure Out

Together After Dark development has ended. We look at RedForge’s candid final update, the game’s long history of difficulty changes, and why its challenge was not always about the monsters.

Gaming News, Indie

Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Posted on August 2, 2026September 19, 2026 By Ronny Fiksdahl
Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Different playtesters uncover different problems. This practical guide explains when to use cold testers, genre fans, newcomers, input specialists, experienced reviewers, or a larger testing group.

Gaming News, Indie Dev Guides

Everyone Uses AI Now. So What Are We Really Disclosing?

Posted on July 11, 2026September 20, 2026 By Ronny Fiksdahl No Comments on Everyone Uses AI Now. So What Are We Really Disclosing?
Everyone Uses AI Now. So What Are We Really Disclosing?

AI is already in phones, cameras, writing tools, design apps, music software, game engines, store pages, and probably half the tools people use without even thinking about it. So maybe the real question is not whether AI touched the work, but whether the final work is honest.

Editorials, Gaming News, Industry News

Enginefall Delayed to 2027 as Red Rover Interactive Confirms 22 Layoffs

Posted on July 9, 2026September 19, 2026 By Ronny Fiksdahl
Enginefall Delayed to 2027 as Red Rover Interactive Confirms 22 Layoffs

Red Rover Interactive has confirmed that Enginefall is moving to 2027, with 22 people affected by layoffs as the studio continues development after Steam Next Fest feedback.

Gaming News, Industry News

Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Posted on May 28, 2026September 19, 2026 By Ronny Fiksdahl
Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Global Game Jam has announced GGJ Micro-Missions, a new pilot program backed by the Endless Foundation that will support indie studios and emerging game talent through paid short-form projects in art, audio, and QA.

Gaming News, Industry News

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