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Tag: game development

Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.”

Posted on September 10, 2026 By Ronny Fiksdahl
Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.”

Aevryn Studios developer Ricardo Tavares Santos shares how removing ads from Aevryn Candy became more than a business decision and began shaping the game’s pacing, difficulty, scope, and identity.

Fix Stories, Gaming News, Indie, Mobile

Steam’s AI Gaming Festival Is Live, and Its Lineup Is All Over the Place

Posted on September 9, 2026September 10, 2026 By Ronny Fiksdahl
Steam’s AI Gaming Festival Is Live, and Its Lineup Is All Over the Place

The third-party Steam AI Gaming Festival aims to explain how developers use AI, but its 12 categories blur very different tools, games, and software. Bad Rats appearing in every section raises questions about how the lineup was checked.

Editorials, Gaming News, Industry News

Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish

Posted on September 9, 2026September 10, 2026 By Ronny Fiksdahl
Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish

Solo developer Colin Teberg shares why he built Iron Dice around shorter campaigns, readable systems, meaningful provinces, and the goal of letting grand strategy players reach the end.

Fix Stories, Gaming News, Indie

Fix Stories: Hound Riders and the Fight to Stay Original

Posted on August 26, 2026September 10, 2026 By Ronny Fiksdahl
Fix Stories: Hound Riders and the Fight to Stay Original

Morgan of Morganic Games shares the story behind Hound Riders, from a rapid Godot prototype and guerrilla demos on a Steam Deck to GameBCN, Gamescom, and the challenge of keeping its mechanics distinctive.

Fix Stories, Gaming News, Indie

Burned Out From Game Development, I Made Tiny Tape Store

Posted on August 24, 2026September 10, 2026 By Ronny Fiksdahl
Burned Out From Game Development, I Made Tiny Tape Store

Morras of Slakkedis Studio shares how burnout and childhood memories of VHS rental stores led him to create Tiny Tape Store, a cozy desktop companion built to quietly live alongside your work.

Fix Stories, Gaming News, Indie

Fix Access Explains: Do Video Games Really Need One-Word Titles? We Checked the Data

Posted on August 18, 2026 By Ronny Fiksdahl
Fix Access Explains: Do Video Games Really Need One-Word Titles? We Checked the Data

Are one-word game titles really better for Steam visibility, SEO, sales, and players? Fix Access checks large Steam datasets, Valve guidance, Google Search advice, and some extremely long successful game names.

Editorials, Gaming News, Indie, Indie Dev Guides

Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Posted on August 16, 2026August 16, 2026 By Ronny Fiksdahl
Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Solo developer Giulio began building Hoop Dynasty: Rise of a Legend in 2014. In this Fix Stories feature, he explains how years of simulation work came before the interface, and how AI-assisted workflows now help accelerate UX, selected visuals and QA without replacing creative ownership.

Fix Stories, Gaming News, Indie

Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Posted on August 15, 2026 By Ronny Fiksdahl
Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Kit of Artificium Games explains how his own relationship with responsibility shaped the Thief in Oops! You’re the Hero! and one of the game’s hardest design decisions.

Fix Stories, Gaming News, Indie

Saber CEO Says Former Rideshare Stimulator Writer Was Replaced by ‘Someone More Talented’

Posted on August 13, 2026 By Ronny Fiksdahl
Saber CEO Says Former Rideshare Stimulator Writer Was Replaced by ‘Someone More Talented’

Saber Interactive has denied claims that a Rideshare Stimulator writer was replaced by ChatGPT, while CEO Matthew Karch has escalated the dispute with former lead writer Stella Sacco.

Gaming News, Industry News

Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Posted on August 2, 2026 By Ronny Fiksdahl
Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Different playtesters uncover different problems. This practical guide explains when to use cold testers, genre fans, newcomers, input specialists, experienced reviewers, or a larger testing group

Gaming News, Indie Dev Guides

Everyone Uses AI Now. So What Are We Really Disclosing?

Posted on July 11, 2026July 24, 2026 By Ronny Fiksdahl No Comments on Everyone Uses AI Now. So What Are We Really Disclosing?
Everyone Uses AI Now. So What Are We Really Disclosing?

AI is already in phones, cameras, writing tools, design apps, music software, game engines, store pages, and probably half the tools people use without even thinking about it. So maybe the real question is not whether AI touched the work, but whether the final work is honest.

Editorials, Gaming News, Industry News

The Filipino Developers Behind Assassin’s Creed Black Flag Resynced

Posted on July 11, 2026July 11, 2026 By Franz Christian Irorita
The Filipino Developers Behind Assassin’s Creed Black Flag Resynced

Ubisoft Philippines has shared a behind-the-scenes look at its work on Assassin’s Creed Black Flag Resynced, marking the studio’s biggest contribution yet and its 13th AAA title developed within Ubisoft’s global network.

Gaming News, Industry News, PlayStation, Xbox

From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Posted on June 17, 2026 By Ronny Fiksdahl
From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Former professional tennis player and college All-American Iain Atkinson talks about building Tennis Tycoon, a premium mobile tennis management sim focused on the sport behind the match.

Developers, Gaming News, Indie, Interviews, Mobile

Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Posted on May 28, 2026May 28, 2026 By Ronny Fiksdahl
Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Global Game Jam has announced GGJ Micro-Missions, a new pilot program backed by the Endless Foundation that will support indie studios and emerging game talent through paid short-form projects in art, audio, and QA.

Gaming News, Industry News

Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

Posted on May 24, 2026June 4, 2026 By Ronny Fiksdahl
Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

In this Fix Stories feature, Michael “MI Pixel” Armstrong-Ingram shares how health setbacks, missed marketing lessons, NHS work, and a free webcomic helped shape Little Devil into more than a single indie game.

Fix Stories, Gaming News, Indie

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