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  • Medieval noble beside the Feudal Baron: King’s Land logo
    Feudal Baron: King’s Land Brings Medieval City Building to PS5 on August 6 Gaming News
  • WordPress logo with red Security Alert text for the WordPress 7.0.2 emergency update
    WordPress 7.0.2 Emergency Update Fixes Critical wp2shell Vulnerability Gaming News
  • Work Rush Item Shop showing recovery tools, coin purchases, and the Unlimited Shift Pass.
    Fix Stories: The Day I Stopped Calling Work Rush Finished Fix Stories
  • Reverse: 1999 x Atomic Heart collaboration key art featuring characters at Facility 3826
    Reverse: 1999 x Atomic Heart Crossover Is Live With The Twins and Free Nora Gaming News
  • Ultrawide gaming monitor on a desk showing a racing game on a wide screen.
    What GPU Do You Need for Ultrawide Gaming? 21:9 and 32:9 Explained Gaming News
  • AMD Radeon graphics cards shown on a dark background for FSR 4.1 and Radeon RX 7000 support news
    GPU Warranties Explained: What to Check Before Buying a Graphics Card Gaming News
  • Spears & Spirits key art showing Erumi confronting a giant spirit creature
    Fix Stories: Where Spears & Spirits Came From Fix Stories
  • Cartoon penguin fishing from a wooden dock beside the A Game About Penguins title
    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Gaming News

Tag: game development

Everyone Uses AI Now. So What Are We Really Disclosing?

Posted on July 11, 2026July 24, 2026 By Ronny Fiksdahl No Comments on Everyone Uses AI Now. So What Are We Really Disclosing?
Everyone Uses AI Now. So What Are We Really Disclosing?

AI is already in phones, cameras, writing tools, design apps, music software, game engines, store pages, and probably half the tools people use without even thinking about it. So maybe the real question is not whether AI touched the work, but whether the final work is honest.

Editorials, Gaming News, Industry News

The Filipino Developers Behind Assassin’s Creed Black Flag Resynced

Posted on July 11, 2026July 11, 2026 By Franz Christian Irorita
The Filipino Developers Behind Assassin’s Creed Black Flag Resynced

Ubisoft Philippines has shared a behind-the-scenes look at its work on Assassin’s Creed Black Flag Resynced, marking the studio’s biggest contribution yet and its 13th AAA title developed within Ubisoft’s global network.

Gaming News, Industry News, PlayStation, Xbox

From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Posted on June 17, 2026 By Ronny Fiksdahl
From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Former professional tennis player and college All-American Iain Atkinson talks about building Tennis Tycoon, a premium mobile tennis management sim focused on the sport behind the match.

Developers, Gaming News, Indie, Interviews, Mobile

Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Posted on May 28, 2026May 28, 2026 By Ronny Fiksdahl
Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Global Game Jam has announced GGJ Micro-Missions, a new pilot program backed by the Endless Foundation that will support indie studios and emerging game talent through paid short-form projects in art, audio, and QA.

Gaming News, Industry News

Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

Posted on May 24, 2026June 4, 2026 By Ronny Fiksdahl
Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

In this Fix Stories feature, Michael “MI Pixel” Armstrong-Ingram shares how health setbacks, missed marketing lessons, NHS work, and a free webcomic helped shape Little Devil into more than a single indie game.

Fix Stories, Gaming News, Indie

Your Monitor Isn’t the Problem: Why New PC Games Still Fail Ultrawide Players

Posted on May 22, 2026May 23, 2026 By Ronny Fiksdahl
Your Monitor Isn’t the Problem: Why New PC Games Still Fail Ultrawide Players

You bought the monitor, the hardware, and the full-price PC game. Then the game gives you black bars. Modern AA and AAA releases still need to do better for ultrawide and super ultrawide players.

Editorials, Gaming News, Hardware, Industry News

Fix Access Explained: PR And Press Outreach

Posted on May 13, 2026May 18, 2026 By Aidan Minter
Fix Access Explained: PR And Press Outreach

Fix Access explains why PR and press outreach still matter for game developers and publishers, covering creator targeting, Steam visibility, launch timing, wishlists, and why communication needs to start before release.

Gaming News, Indie, Indie Dev Guides

From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Posted on May 13, 2026July 26, 2026 By Ronny Fiksdahl
From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.

Fix Stories, Gaming News, Indie, Mobile

Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Posted on May 12, 2026May 24, 2026 By Ronny Fiksdahl
Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental health, solo development, and the real dog Eira behind the game’s quiet comfort.

Developers, Gaming News, Indie, Interviews

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

Posted on April 25, 2026May 2, 2026 By Ronny Fiksdahl
Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

Looking back at Island of Hearts from Gamescom Asia x Thailand Game Show 2025, where FMV romance, creator culture, live-action storytelling, and a free Steam demo came together.

Gaming News, Indie, Industry Insiders, Industry News, Interviews

Fix Access Explained: Playtesting and Deeper Analysis

Posted on April 22, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Playtesting and Deeper Analysis

Fix Access breaks down the difference between playtesting and deeper analysis, explaining why careful, hands-on feedback can often reveal more than volume alone.

Editorials, Gaming News, Indie Dev Guides

Why indie developers keep seeing the term API everywhere.

Posted on April 4, 2026May 2, 2026 By Ronny Fiksdahl
Why indie developers keep seeing the term API everywhere.

API is one of those terms indie developers keep seeing in tools, dashboards, plugins, and documentation. Here is a plain-English look at what it actually means and why it matters.

Gaming News, Indie Dev Guides

What Is s&box? Facepunch’s Long-Running Project Is Much Clearer in 2026

Posted on April 1, 2026May 2, 2026 By Ronny Fiksdahl
What Is s&box? Facepunch’s Long-Running Project Is Much Clearer in 2026

s&box once felt hard to pin down when Facepunch spoke with Fix Gaming Channel at Gamescom. In 2026, the project is much easier to explain as a Source 2-powered platform built around creating, sharing, and playing community-made games.

Gaming News, Industry News

Building HueFold in Kyiv: Finding Calm Through Color and Chaos

Posted on March 31, 2026May 14, 2026 By Ronny Fiksdahl
Building HueFold in Kyiv: Finding Calm Through Color and Chaos

HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.

Fix Stories, Gaming News, Indie

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  • Medieval noble beside the Feudal Baron: King’s Land logo
    Feudal Baron: King’s Land Brings Medieval City Building to PS5 on August 6 Gaming News
  • WordPress logo with red Security Alert text for the WordPress 7.0.2 emergency update
    WordPress 7.0.2 Emergency Update Fixes Critical wp2shell Vulnerability Gaming News
  • Work Rush Item Shop showing recovery tools, coin purchases, and the Unlimited Shift Pass.
    Fix Stories: The Day I Stopped Calling Work Rush Finished Fix Stories
  • Reverse: 1999 x Atomic Heart collaboration key art featuring characters at Facility 3826
    Reverse: 1999 x Atomic Heart Crossover Is Live With The Twins and Free Nora Gaming News
  • Ultrawide gaming monitor on a desk showing a racing game on a wide screen.
    What GPU Do You Need for Ultrawide Gaming? 21:9 and 32:9 Explained Gaming News
  • AMD Radeon graphics cards shown on a dark background for FSR 4.1 and Radeon RX 7000 support news
    GPU Warranties Explained: What to Check Before Buying a Graphics Card Gaming News
  • Spears & Spirits key art showing Erumi confronting a giant spirit creature
    Fix Stories: Where Spears & Spirits Came From Fix Stories
  • Cartoon penguin fishing from a wooden dock beside the A Game About Penguins title
    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Gaming News

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