Skip to content
  • press@fixgamingchannel.com
  • X
  • LinkedIn
  • YouTube

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

Fix Gaming Channel banner with the site logo and the text Gaming News and Reviews, Independent Coverage, Honest Opinions.
  • News
    • Industry News
    • Gaming Lists
    • Security & Scam Alerts
    • E-Sports
  • Platforms
    • Mobile
    • PlayStation Games
    • Xbox Games
    • Nintendo Games
    • VR Games
    • Gaming Hardware
  • Indie Games
    • Game of the Week
    • Indie Game Showcase
  • Interviews
    • Game Developers
    • Art in Games
    • Industry Insiders
    • Fix Stories
      • Submit to Fix Stories
  • Videos
  • Reviews
    • First Impressions
    • PC Reviews
  • PR & Marketing
    • Fix Access Services
    • Client Testimonials
    • Developer Guides
  • About
    • Support Us
    • Inside Fix Gaming
    • Work With Us
    • Contact
  • Toggle search form
  • 15 games that started on mobile before coming to PC and consoles
    15 Games That Started on Mobile Before Coming to PC and Consoles Gaming Lists
  • Bottled by Bears title art with a bear eating honey beside a tree
    Bears, Bees, and Honey: Bottled by Bears Is Today’s Indie Gem Indie
  • TennoCon 2026 Warframe and Soulframe teaser art
    TennoCon 2026 Saturday Schedule Sets Up TennoLive and Soulframe Devstream Industry News
  • Laptop, phone, and tablet with an AI symbol, representing AI tools across modern devices and workflows.
    Everyone Uses AI Now. So What Are We Really Disclosing? Editorials
  • Ubisoft Philippines team behind Assassin’s Creed Black Flag Resynced
    The Filipino Developers Behind Assassin’s Creed Black Flag Resynced Industry News
  • Enginefall artwork showing the game logo, a masked character, and a post-apocalyptic train battle scene.
    Enginefall Delayed to 2027 as Red Rover Interactive Confirms 22 Layoffs Industry News
  • Tears of Metal Launches in Early Access on July 22 Indie
  • The Alters game logo in bold pink over a dark sci-fi background
    The Alters Ultrawide Question: Is Proper Support Coming? Editorials

Tag: game development

Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Posted on March 26, 2026May 14, 2026 By Ronny Fiksdahl
Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Exkee discusses Rescue Ops: Wildfire, firefighter collaboration, public playtest feedback, solo and co-op balancing, and the challenge of simulating large-scale wildfire response.

Developers, Indie, Interviews, News

Epic Games Lays Off Over 1,000 Employees After Fortnite Slowdown

Posted on March 24, 2026May 2, 2026 By Ronny Fiksdahl
Epic Games Lays Off Over 1,000 Employees After Fortnite Slowdown

Epic says a Fortnite slowdown forced another major round of cuts Epic Games has announced layoffs affecting more than 1,000 employees, with CEO Tim Sweeney saying the company has been spending more than it is making after a downturn in Fortnite engagement that began in 2025. In Epic’s official statement, Sweeney said the cuts, together…

Read More “Epic Games Lays Off Over 1,000 Employees After Fortnite Slowdown” »

Industry News, News

Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Posted on March 23, 2026May 2, 2026 By Ronny Fiksdahl
Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.

Art in Games, Indie, Interviews, News

How Verice Bay Came to Life in Whirlight – No Time To Trip

Posted on March 12, 2026May 2, 2026 By Ronny Fiksdahl
How Verice Bay Came to Life in Whirlight – No Time To Trip

Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.

Fix Stories, Indie, Interviews, News

SULFUR has now sold 300,000 copies on Steam during Early Access

Posted on March 12, 2026May 2, 2026 By Ronny Fiksdahl
SULFUR has now sold 300,000 copies on Steam during Early Access

SULFUR has now sold 300,000 copies on Steam during Early Access, with the team thanking players, streamers, partners, and friends for the support.

Indie, Industry News, News

Pizza Club Games is shutting down, and development on DOOMTRAIN has officially come to an end.

Posted on March 12, 2026May 2, 2026 By Ronny Fiksdahl
Pizza Club Games is shutting down, and development on DOOMTRAIN has officially come to an end.

Pizza Club Games has announced that it is shutting down, bringing development on DOOMTRAIN to an end after the game had recently started building momentum on Steam.

Indie, Industry News, News

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026May 2, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Indie, Interviews, News

Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Posted on February 28, 2026May 2, 2026 By Aidan Minter
Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Steam Next Fest can be a strong visibility boost for indie developers, but it is not a shortcut. Here is why timing, demo quality, messaging, and pre-launch planning matter more than ever.

Indie Dev Guides, Industry News, News

Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

Posted on February 20, 2026May 2, 2026 By Ronny Fiksdahl
Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam…

Read More “Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab” »

Fix Stories, Indie, News

The Practical Formula Behind the Success of My Dream Setup

Posted on February 13, 2026May 2, 2026 By Aidan Minter
The Practical Formula Behind the Success of My Dream Setup

A simple room-builder, scaled by short-form reach and steady updates My Dream Setup is a simulation game about building the room you’ve always dreamed of. The game includes a huge selection of furniture, computers and their accessories, posters, pictures, plants, and other interior details to experiment with. Created in just 4 months by a team…

Read More “The Practical Formula Behind the Success of My Dream Setup” »

Indie, Industry News, News

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026May 2, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

ShipShaper feels like a “flow-state” tool — and it’s 100% my kind of creative game I first interviewed Tomas Sala back in 2025 (Bulwark and his design philosophy) — and if you missed that one, it’s right here: Innovation and Expansion: Tomas Sala on Bulwark’s Edge of the World update and game design philosophy. So…

Read More “ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports” »

Developers, Indie, Interviews, News

Marvin on the spark behind Vital Shell

Posted on February 10, 2026May 2, 2026 By Ronny Fiksdahl
Marvin on the spark behind Vital Shell

Vital Shell’s spark, balance, and the next step forward We caught up with Marvin, the developer behind Vital Shell, to talk about the original spark that shaped the game’s vibe, the messy iteration process behind its systems, how he approached balance, and what’s coming next. If you missed our earlier coverage, you can read it…

Read More “Marvin on the spark behind Vital Shell” »

Developers, Indie, Interviews, News

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Posted on February 4, 2026May 2, 2026 By Ronny Fiksdahl
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by…

Read More “Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years” »

Fix Stories, Indie, News

Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

Posted on January 27, 2026May 2, 2026 By Ronny Fiksdahl
Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

Name the build clearly — or people will just move on If your email says “demo” but what you’re actually sending is a Steam Playtest invite, an Early Access key, a closed beta build, or a time-limited trial, you’re making the receiver do detective work. Press and creators won’t. They’ll just skip — because confusion…

Read More “Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering” »

Indie Dev Guides, News

Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

Posted on January 25, 2026May 2, 2026 By Ronny Fiksdahl
Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

A tough comment that sparked the “Oil revolution” and pushed Umbral Moon forward This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Just a few weeks ago, I was the proud owner of an adorable mess. My game – Killing Momentum: Umbral Moon – was a mismatch of impasto oil…

Read More “Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything” »

Fix Stories, Indie, News

Posts pagination

Previous 1 2 3 … 7 Next
Free Newsletter

Join Fix Gaming Channel

Get indie news, interviews, reviews, previews, and giveaways directly from Fix Gaming Channel.

No spam. Just gaming coverage, updates, and occasional giveaways.

Fix Access PR & Marketing

Playtesting, mock reviews, Steam page feedback, PR planning, and developer support.

Visit Fix Access

Popular Guides

Hand-picked lists and gaming recommendations.

Top Mobile Games Viking Games to Watch in 2026 Pirate Games to Play in 2026 More Mobile Guides

Watch Our Videos

Gameplay, trailers, indie coverage, and 32:9 super ultrawide videos.

Open Videos Page
  • 15 games that started on mobile before coming to PC and consoles
    15 Games That Started on Mobile Before Coming to PC and Consoles Gaming Lists
  • Bottled by Bears title art with a bear eating honey beside a tree
    Bears, Bees, and Honey: Bottled by Bears Is Today’s Indie Gem Indie
  • TennoCon 2026 Warframe and Soulframe teaser art
    TennoCon 2026 Saturday Schedule Sets Up TennoLive and Soulframe Devstream Industry News
  • Laptop, phone, and tablet with an AI symbol, representing AI tools across modern devices and workflows.
    Everyone Uses AI Now. So What Are We Really Disclosing? Editorials
  • Ubisoft Philippines team behind Assassin’s Creed Black Flag Resynced
    The Filipino Developers Behind Assassin’s Creed Black Flag Resynced Industry News
  • Enginefall artwork showing the game logo, a masked character, and a post-apocalyptic train battle scene.
    Enginefall Delayed to 2027 as Red Rover Interactive Confirms 22 Layoffs Industry News
  • Tears of Metal Launches in Early Access on July 22 Indie
  • The Alters game logo in bold pink over a dark sci-fi background
    The Alters Ultrawide Question: Is Proper Support Coming? Editorials

Newsletter · Work With Us · Fix Access · Contact
© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms