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Tag: game development

Your Monitor Isn’t the Problem: Why New PC Games Still Fail Ultrawide Players

Posted on May 22, 2026May 23, 2026 By Ronny Fiksdahl
Your Monitor Isn’t the Problem: Why New PC Games Still Fail Ultrawide Players

You bought the monitor, the hardware, and the full-price PC game. Then the game gives you black bars. Modern AA and AAA releases still need to do better for ultrawide and super ultrawide players.

Editorials, Gaming News, Hardware, Industry News

Fix Access Explained: PR And Press Outreach

Posted on May 13, 2026May 18, 2026 By Aidan Minter
Fix Access Explained: PR And Press Outreach

Fix Access explains why PR and press outreach still matter for game developers and publishers, covering creator targeting, Steam visibility, launch timing, wishlists, and why communication needs to start before release.

Gaming News, Indie, Indie Dev Guides

From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Posted on May 13, 2026August 24, 2026 By Ronny Fiksdahl
From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.

Fix Stories, Gaming News, Indie, Mobile

Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Posted on May 12, 2026May 24, 2026 By Ronny Fiksdahl
Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental health, solo development, and the real dog Eira behind the game’s quiet comfort.

Developers, Gaming News, Indie, Interviews

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

Posted on April 25, 2026August 24, 2026 By Ronny Fiksdahl
Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

Looking back at Gamescom Asia x Thailand Game Show 2025, Island of Hearts stood out for its mix of live-action FMV romance, creator-led casting and player choice. We met the team on the show floor and took a closer look at how the project connects creator culture with interactive storytelling.

Gaming News, Indie, Industry Insiders, Industry News, Interviews

Fix Access Explained: Playtesting and Deeper Analysis

Posted on April 22, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Playtesting and Deeper Analysis

Fix Access breaks down the difference between playtesting and deeper analysis, explaining why careful, hands-on feedback can often reveal more than volume alone.

Editorials, Gaming News, Indie Dev Guides

Why indie developers keep seeing the term API everywhere.

Posted on April 4, 2026May 2, 2026 By Ronny Fiksdahl
Why indie developers keep seeing the term API everywhere.

API is one of those terms indie developers keep seeing in tools, dashboards, plugins, and documentation. Here is a plain-English look at what it actually means and why it matters.

Gaming News, Indie Dev Guides

What Is s&box? Facepunch’s Long-Running Project Is Much Clearer in 2026

Posted on April 1, 2026May 2, 2026 By Ronny Fiksdahl
What Is s&box? Facepunch’s Long-Running Project Is Much Clearer in 2026

s&box once felt hard to pin down when Facepunch spoke with Fix Gaming Channel at Gamescom. In 2026, the project is much easier to explain as a Source 2-powered platform built around creating, sharing, and playing community-made games.

Gaming News, Industry News

Building HueFold in Kyiv: Finding Calm Through Color and Chaos

Posted on March 31, 2026May 14, 2026 By Ronny Fiksdahl
Building HueFold in Kyiv: Finding Calm Through Color and Chaos

HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.

Fix Stories, Gaming News, Indie

Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Posted on March 26, 2026May 14, 2026 By Ronny Fiksdahl
Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Exkee discusses Rescue Ops: Wildfire, firefighter collaboration, public playtest feedback, solo and co-op balancing, and the challenge of simulating large-scale wildfire response.

Developers, Gaming News, Indie, Interviews

Epic Games Lays Off Over 1,000 Employees After Fortnite Slowdown

Posted on March 24, 2026May 2, 2026 By Ronny Fiksdahl
Epic Games Lays Off Over 1,000 Employees After Fortnite Slowdown

Epic says a Fortnite slowdown forced another major round of cuts Epic Games has announced layoffs affecting more than 1,000 employees, with CEO Tim Sweeney saying the company has been spending more than it is making after a downturn in Fortnite engagement that began in 2025. In Epic’s official statement, Sweeney said the cuts, together…

Read More “Epic Games Lays Off Over 1,000 Employees After Fortnite Slowdown” »

Gaming News, Industry News

Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Posted on March 23, 2026May 2, 2026 By Ronny Fiksdahl
Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.

Art in Games, Gaming News, Indie, Interviews

How Verice Bay Came to Life in Whirlight – No Time To Trip

Posted on March 12, 2026May 2, 2026 By Ronny Fiksdahl
How Verice Bay Came to Life in Whirlight – No Time To Trip

Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.

Fix Stories, Gaming News, Indie, Interviews

SULFUR has now sold 300,000 copies on Steam during Early Access

Posted on March 12, 2026May 2, 2026 By Ronny Fiksdahl
SULFUR has now sold 300,000 copies on Steam during Early Access

SULFUR has now sold 300,000 copies on Steam during Early Access, with the team thanking players, streamers, partners, and friends for the support.

Gaming News, Indie, Industry News

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