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  • KEEPYBOO key art showing five colorful ghosts beside a board of numbered puzzle clues beneath the game's logo.
    Fix Stories: Why I Threw Away Every Board That Needed a Guess Fix Stories
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    The Caribou Trail PS5 Review: A Moving WWI Story With Uneven Gameplay Gaming News
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    Tokyo Stories Interview: Yuki Ikeda on What Lies Beyond the Demos Developers
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    Satellite Odyssey: Jupiter Is Game of the Week #77: Noir, Robots, and a Station Full of Secrets Game of the Week
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Tag: game development

Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Posted on August 2, 2026September 19, 2026 By Ronny Fiksdahl
Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Different playtesters uncover different problems. This practical guide explains when to use cold testers, genre fans, newcomers, input specialists, experienced reviewers, or a larger testing group.

Gaming News, Indie Dev Guides

Everyone Uses AI Now. So What Are We Really Disclosing?

Posted on July 11, 2026September 20, 2026 By Ronny Fiksdahl No Comments on Everyone Uses AI Now. So What Are We Really Disclosing?
Everyone Uses AI Now. So What Are We Really Disclosing?

AI is already in phones, cameras, writing tools, design apps, music software, game engines, store pages, and probably half the tools people use without even thinking about it. So maybe the real question is not whether AI touched the work, but whether the final work is honest.

Editorials, Gaming News, Industry News

Enginefall Delayed to 2027 as Red Rover Interactive Confirms 22 Layoffs

Posted on July 9, 2026September 19, 2026 By Ronny Fiksdahl
Enginefall Delayed to 2027 as Red Rover Interactive Confirms 22 Layoffs

Red Rover Interactive has confirmed that Enginefall is moving to 2027, with 22 people affected by layoffs as the studio continues development after Steam Next Fest feedback.

Gaming News, Industry News

Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Posted on May 28, 2026September 19, 2026 By Ronny Fiksdahl
Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Global Game Jam has announced GGJ Micro-Missions, a new pilot program backed by the Endless Foundation that will support indie studios and emerging game talent through paid short-form projects in art, audio, and QA.

Gaming News, Industry News

Fix Access Explained: PR And Press Outreach

Posted on May 13, 2026September 22, 2026 By Aidan Minter
Fix Access Explained: PR And Press Outreach

Fix Access explains why PR and press outreach still matter for game developers and publishers, covering creator targeting, Steam visibility, launch timing, wishlists, and why communication needs to start before release.

Gaming News, Indie, Indie Dev Guides

From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Posted on May 13, 2026August 24, 2026 By Ronny Fiksdahl
From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.

Fix Stories, Gaming News, Indie, Mobile

Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Posted on May 12, 2026May 24, 2026 By Ronny Fiksdahl
Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental health, solo development, and the real dog Eira behind the game’s quiet comfort.

Developers, Gaming News, Indie, Interviews

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026September 22, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Lawn Mowing Simulator 2 Funding Now at Risk After Suspicious Pledge Falls Away

Posted on April 22, 2026September 22, 2026 By Ronny Fiksdahl
Lawn Mowing Simulator 2 Funding Now at Risk After Suspicious Pledge Falls Away

Lawn Mowing Simulator 2 funding is under pressure after a suspicious pledge disappeared, leaving the campaign closer to its true support level.

Gaming News, Industry News

Fix Access Explained: Playtesting and Deeper Analysis

Posted on April 22, 2026September 22, 2026 By Ronny Fiksdahl
Fix Access Explained: Playtesting and Deeper Analysis

Fix Access breaks down the difference between playtesting and deeper analysis, explaining why careful, hands-on feedback can often reveal more than volume alone.

Editorials, Gaming News, Indie Dev Guides

Why indie developers keep seeing the term API everywhere.

Posted on April 4, 2026September 26, 2026 By Ronny Fiksdahl
Why indie developers keep seeing the term API everywhere.

API appears constantly in tools, dashboards, plugins, and docs. This plain-English guide explains what an API is and why indie developers keep running into the term.

Gaming News, Indie Dev Guides

What Is s&box? Facepunch’s Long-Running Project Is Much Clearer in 2026

Posted on April 1, 2026September 22, 2026 By Ronny Fiksdahl
What Is s&box? Facepunch’s Long-Running Project Is Much Clearer in 2026

s&box once felt hard to pin down when Facepunch spoke with Fix Gaming Channel at Gamescom. In 2026, the project is much easier to explain as a Source 2-powered platform built around creating, sharing, and playing community-made games.

Gaming News, Industry News

Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Posted on March 26, 2026May 14, 2026 By Ronny Fiksdahl
Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Exkee discusses Rescue Ops: Wildfire, firefighter collaboration, public playtest feedback, solo and co-op balancing, and the challenge of simulating large-scale wildfire response.

Developers, Gaming News, Indie, Interviews

Epic Games Lays Off Over 1,000 Employees After Fortnite Slowdown

Posted on March 24, 2026September 22, 2026 By Ronny Fiksdahl
Epic Games Lays Off Over 1,000 Employees After Fortnite Slowdown

Epic Games announced layoffs affecting more than 1,000 employees, with CEO Tim Sweeney citing slower Fortnite engagement, wider industry pressure, and a need to reduce spending rather than AI-driven restructuring.

Gaming News, Industry News

Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Posted on March 23, 2026September 17, 2026 By Ronny Fiksdahl
Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.

Art in Games, Gaming News, Indie, Interviews

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