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Tag: game development

Pizza Club Games is shutting down, and development on DOOMTRAIN has officially come to an end.

Posted on March 12, 2026May 2, 2026 By Ronny Fiksdahl
Pizza Club Games is shutting down, and development on DOOMTRAIN has officially come to an end.

Pizza Club Games has announced that it is shutting down, bringing development on DOOMTRAIN to an end after the game had recently started building momentum on Steam.

Gaming News, Indie, Industry News

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026May 2, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Gaming News, Indie, Interviews

Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Posted on February 28, 2026May 2, 2026 By Aidan Minter
Steam Next Fest Can Help, but Only if the Groundwork Is Already in Place

Steam Next Fest can be a strong visibility boost for indie developers, but it is not a shortcut. Here is why timing, demo quality, messaging, and pre-launch planning matter more than ever.

Gaming News, Indie Dev Guides, Industry News

Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

Posted on February 20, 2026May 2, 2026 By Ronny Fiksdahl
Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam…

Read More “Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab” »

Fix Stories, Gaming News, Indie

The Practical Formula Behind the Success of My Dream Setup

Posted on February 13, 2026May 2, 2026 By Aidan Minter
The Practical Formula Behind the Success of My Dream Setup

A simple room-builder, scaled by short-form reach and steady updates My Dream Setup is a simulation game about building the room you’ve always dreamed of. The game includes a huge selection of furniture, computers and their accessories, posters, pictures, plants, and other interior details to experiment with. Created in just 4 months by a team…

Read More “The Practical Formula Behind the Success of My Dream Setup” »

Gaming News, Indie, Industry News

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026August 26, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist design, and creator-friendly exports.

Developers, Gaming News, Indie, Interviews

Marvin on the spark behind Vital Shell

Posted on February 10, 2026May 2, 2026 By Ronny Fiksdahl
Marvin on the spark behind Vital Shell

Vital Shell’s spark, balance, and the next step forward We caught up with Marvin, the developer behind Vital Shell, to talk about the original spark that shaped the game’s vibe, the messy iteration process behind its systems, how he approached balance, and what’s coming next. If you missed our earlier coverage, you can read it…

Read More “Marvin on the spark behind Vital Shell” »

Developers, Gaming News, Indie, Interviews

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Posted on February 4, 2026May 2, 2026 By Ronny Fiksdahl
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by…

Read More “Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years” »

Fix Stories, Gaming News, Indie

Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

Posted on January 27, 2026August 2, 2026 By Ronny Fiksdahl
Tips for Outreach (Part 2): Stop Making People Guess What Build You’re Offering

One simple outreach fix: name the access model (demo, trial, beta, playtest, Early Access) and add cost, time limit, and scope. Less confusion, more replies.

Gaming News, Indie Dev Guides

Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

Posted on January 25, 2026May 2, 2026 By Ronny Fiksdahl
Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

A tough comment that sparked the “Oil revolution” and pushed Umbral Moon forward This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Just a few weeks ago, I was the proud owner of an adorable mess. My game – Killing Momentum: Umbral Moon – was a mismatch of impasto oil…

Read More “Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything” »

Fix Stories, Gaming News, Indie

Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

Posted on January 19, 2026May 2, 2026 By Ronny Fiksdahl
Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

A solo developer’s long road to a game that finally has a real shot This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. How it started I am Ofer, the developer of Golel. Golel is a tick/turn-based, first-person RPG. It allows you to use the environment and mobility-focused talents to…

Read More “Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons” »

Fix Stories, Gaming News, Indie

Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories)

Posted on January 14, 2026May 2, 2026 By Ronny Fiksdahl
Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories)

A Unity puzzle concept from a decade ago comes back stronger: Cubuleto’s rebuilt PC version adds a full in-game level editor, community sharing, and 250 handcrafted levels — straight from the developer in Fix Stories.

Fix Stories, Gaming News, Indie

Indie Means Independent: My Long Road Back to Music

Posted on January 11, 2026May 2, 2026 By Ronny Fiksdahl
Indie Means Independent: My Long Road Back to Music

Fix Gaming Channel didn’t start with a plan — it’s been under construction ever since When I started Fix Gaming Channel, I literally started from scratch. No blueprint. No safety net. Just years of life experience and an attitude that told me: if I want something real, I have to build it myself. Indie music…

Read More “Indie Means Independent: My Long Road Back to Music” »

Editorials, Gaming News, Inside Fix Gaming

2025 in Review: Layoffs, Awards, AI Debates — and Signs of a Turnaround

Posted on January 9, 2026May 2, 2026 By Ronny Fiksdahl
2025 in Review: Layoffs, Awards, AI Debates — and Signs of a Turnaround

A reset year for the industry — and better signs ahead 2025 felt like the industry’s reality check. After the surge years, a lot of publishers tightened scope, cancelled riskier bets, and reorganized teams. It wasn’t painless—many studios shrank—but it also forced clearer priorities and a sharper focus on projects that can actually ship and…

Read More “2025 in Review: Layoffs, Awards, AI Debates — and Signs of a Turnaround” »

Gaming News, Industry News

Polyaris playtest is live: a post-nuclear survival trek on the Norway–Russia border

Posted on December 24, 2025January 23, 2026 By Ronny Fiksdahl
Polyaris playtest is live: a post-nuclear survival trek on the Norway–Russia border

A post-nuclear survival trek on the Norway–Russia border is opening up playtest access Polyaris, a first-person single-player survival game set in the far north, has opened up closed beta playtest access via Steam. The premise puts you in the boots of an engineer and polar explorer who survives the immediate impact of a nuclear explosion…

Read More “Polyaris playtest is live: a post-nuclear survival trek on the Norway–Russia border” »

Gaming News, Indie

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