Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive
Indie game outreach starts with deliverability. Set up a credible domain, email authentication, a basic website, and verifiable links before pitching press or creators.
Indie Game News, Reviews and Developer Interviews
Indie game outreach starts with deliverability. Set up a credible domain, email authentication, a basic website, and verifiable links before pitching press or creators.
Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in the games industry.
Parable Studios founder Ambrose Robinson discusses Millennium Whisper’s actor-led approach to local AI, including contracts, royalties, creative ethics, hardware demands, and relationship-driven gameplay.
This developer story looks at the compromises behind making logistics systems more accessible without stripping away the depth that makes management games satisfying.
Part 2 of our playtest series is for developers: define clear goals, choose the right slice of the game, and collect feedback you can actually use.
MKstudio’s Shin Min-gi discusses Space Revolver, a Sokoban-inspired puzzle game built around rotating maps, gravity changes, and environmental logic.
A mock review gives developers a pre-launch editorial-style assessment that can expose weak spots before real players and press encounter them.
Mist Survival had spent more than seven years in Steam Early Access by October 2, 2025. Development was continuing, but version 1.0 still had no confirmed release date.
Indie PR that works: combine streamers and press. Timing, targeting, press kits, and outreach so your game isn’t drowned out by today’s release volume.
A new BLIGHT: Survival devlog outlines the co-op medieval horror game’s core loop, infection spread, dungeon structure, breakable gear, and ongoing development.
An inside look at the daily work behind Fix Gaming Channel, from writing and SEO to distribution, community management, and preparing for industry events.
Den of Wolves blends four-player co-op heists with cyberpunk corporate warfare, brain-hacking missions, and brutal gunplay from 10 Chambers.
Mandated Fate opened a playtest for its retro-futuristic noir adventure, inviting players to help shape branching narrative systems before release.
A practical guide to joining game playtests safely, spotting fake invites, testing useful areas, and writing feedback developers can act on.
Last Outpost is Game of the Week #19, a clean RTS built around daytime expansion, nighttime defense, unit-tower synergy, and increasingly tense enemy waves.
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