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Tag: game development

Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive

Posted on December 23, 2025September 16, 2026 By Ronny Fiksdahl
Tips for Outreach – Part 1 Make Sure Your Emails Actually Arrive

Indie game outreach starts with deliverability. Set up a credible domain, email authentication, a basic website, and verifiable links before pitching press or creators.

Gaming News, Indie Dev Guides

Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

Posted on December 16, 2025September 22, 2026 By Ronny Fiksdahl
Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in the games industry.

Art in Games, Gaming News, Industry News, Interviews

Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Posted on December 10, 2025September 22, 2026 By Ronny Fiksdahl
Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Parable Studios founder Ambrose Robinson discusses Millennium Whisper’s actor-led approach to local AI, including contracts, royalties, creative ethics, hardware demands, and relationship-driven gameplay.

Developers, Gaming News, Indie, Interviews

Logistics in an accessible management game: a story of compromise.

Posted on December 3, 2025September 23, 2026 By Ronny Fiksdahl
Logistics in an accessible management game: a story of compromise.

This developer story looks at the compromises behind making logistics systems more accessible without stripping away the depth that makes management games satisfying.

Fix Stories, Gaming News, Indie

Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback

Posted on November 16, 2025September 22, 2026 By Ronny Fiksdahl
Indie Dev Playtest Guide (Part 2): From First Keys to Useful Feedback

Part 2 of our playtest series is for developers: define clear goals, choose the right slice of the game, and collect feedback you can actually use.

Gaming News, Indie Dev Guides

Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Posted on November 1, 2025September 20, 2026 By Ronny Fiksdahl
Space Revolver Interview — Rotating-Map Sokoban from MKstudio

MKstudio’s Shin Min-gi discusses Space Revolver, a Sokoban-inspired puzzle game built around rotating maps, gravity changes, and environmental logic.

Developers, Gaming News, Indie, Interviews

Ship Stronger: How a Mock Review Catches Problems Before Players Do

Posted on October 31, 2025September 22, 2026 By Ronny Fiksdahl
Ship Stronger: How a Mock Review Catches Problems Before Players Do

A mock review gives developers a pre-launch editorial-style assessment that can expose weak spots before real players and press encounter them.

Gaming News, Indie Dev Guides

Mist Survival: Early Access Status, How Long It’s Been and What We Know About 1.0

Posted on October 3, 2025September 20, 2026 By Ronny Fiksdahl
Mist Survival: Early Access Status, How Long It’s Been and What We Know About 1.0

Mist Survival had spent more than seven years in Steam Early Access by October 2, 2025. Development was continuing, but version 1.0 still had no confirmed release date.

Gaming News, Indie

Streamers and Press — Combining Strategy

Posted on September 27, 2025September 26, 2026 By Aidan Minter
Streamers and Press — Combining Strategy

Indie PR that works: combine streamers and press. Timing, targeting, press kits, and outreach so your game isn’t drowned out by today’s release volume.

Gaming News, Indie Dev Guides

BLIGHT: Survival Devlog Details Core Loop, Infection and Dungeons

Posted on September 20, 2025September 25, 2026 By Aidan Minter
BLIGHT: Survival Devlog Details Core Loop, Infection and Dungeons

A new BLIGHT: Survival devlog outlines the co-op medieval horror game’s core loop, infection spread, dungeon structure, breakable gear, and ongoing development.

Gaming News, Indie

Inside Fix Gaming Channel: Indie Is Daily Work

Posted on September 20, 2025September 22, 2026 By Ronny Fiksdahl
Inside Fix Gaming Channel: Indie Is Daily Work

An inside look at the daily work behind Fix Gaming Channel, from writing and SEO to distribution, community management, and preparing for industry events.

Gaming News, Indie, Industry News, Inside Fix Gaming

Den of Wolves — The Co-op Sci-Fi Heist FPS With Brains and Brawn

Posted on September 15, 2025September 22, 2026 By Aidan Minter
Den of Wolves — The Co-op Sci-Fi Heist FPS With Brains and Brawn

Den of Wolves blends four-player co-op heists with cyberpunk corporate warfare, brain-hacking missions, and brutal gunplay from 10 Chambers.

Gaming News, Indie, Industry News

Tetrarchy Studios Opens Mandated Fate Playtest

Posted on September 8, 2025September 22, 2026 By Ronny Fiksdahl
Tetrarchy Studios Opens Mandated Fate Playtest

Mandated Fate opened a playtest for its retro-futuristic noir adventure, inviting players to help shape branching narrative systems before release.

Gaming News, Indie

The Right Way to Playtest: Safe Access, Useful Feedback

Posted on September 8, 2025September 16, 2026 By Ronny Fiksdahl
The Right Way to Playtest: Safe Access, Useful Feedback

A practical guide to joining game playtests safely, spotting fake invites, testing useful areas, and writing feedback developers can act on.

Gaming News, Indie Dev Guides

Game of the Week #19: Last Outpost Shines Under Pressure

Posted on September 4, 2025September 20, 2026 By Ronny Fiksdahl
Game of the Week #19: Last Outpost Shines Under Pressure

Last Outpost is Game of the Week #19, a clean RTS built around daytime expansion, nighttime defense, unit-tower synergy, and increasingly tense enemy waves.

Developers, Game of the Week, Gaming News, Indie, Interviews

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