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Blight: Survival logo with blood-streaked “X” over a blurred infected attacker in a medieval village scene

BLIGHT: Survival – New Devlog Reveals How Co-op Medieval Horror Game is Shaping Up

Posted on September 20, 2025May 2, 2026 By Aidan Minter

New Steam devlog focuses on core loop, infection spread, dungeons, and breakable gear

Blight: Survival, the medieval-set PvE survival game developed by Haenir Studio and published by Behaviour Interactive, recently revealed the latest insights into development with its newest devlog on Steam.

Since its dramatic and much-talked-about debut back in November 2022, Blight: Survival made a huge impact with gamers and announced an incredible 650,000 wishlists in March 2023. However, this momentum began to decrease when Haenir went quiet on roadmap details and launch timing, which caused many to lose confidence in the game and raise concerns about Discord activity. In its latest devlog on Steam, the team says it has been hard at work on the core gameplay loop before it embarks on deeper mechanics such as progression, and it has also revealed new art and visual concepts it’s working on.

Official source: Read the September 2025 Steam devlog.

Earlier coverage: Join the Blight: Survival playtest.

Official Devlog Video

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Blight: Survival

Release: TBA

Genre: Co-op PvE survival, Medieval horror

Developer/Publisher: Haenir Studio / Behaviour Interactive

Platforms: PC (Steam)

What the devlog shows

By the looks of it, Haenir is still experimenting with how the infection—on which Blight: Survival is set—affects the environment, creeping and consuming all it touches. While its debut gameplay footage showed a medieval knight exploring and encountering various infected foes in the open world, the developer has revealed that dungeon exploration will be possible as well, creating a claustrophobic environment that will surely cause players to adjust their combat strategy. Breakable objects and degradable weapons also add to the medieval setting, adding a layer of authenticity to the game.

Editorial take

I was really impressed with Blight: Survival’s gameplay reveal trailer—visually it’s incredible—but with so much hype and expectation now demanded of it, the game really has to deliver. This November will mark three years since its debut gameplay, and it’s unusual that only now the core gameplay loop is being ironed out. I can appreciate cautious pacing given the current climate in games; dedicating the right kind of resources to essential mechanics—getting the look and feel right—is essential for success. But I’m also wondering if Blight: Survival was a little too hasty with its gameplay reveal when it didn’t really have a content plan before it found publisher support.

Sunlight through ruined stone arches onto a shallow flooded courtyard with debris — Blight: Survival.
Environment art showcasing ruined arches and standing water. In development — content subject to change. Image: Haenir Studio / Behaviour Interactive.
Hooded figure in a stone tunnel facing a barred gate with bright light spilling in — Blight: Survival.
Claustrophobic dungeon space with heavy gate and dust-lit shaft. In development — content subject to change. Image: Haenir Studio / Behaviour Interactive.

Blight: Survival has a huge amount of potential—on one hand, it’s bringing a wonderfully detailed and macabre medieval setting, one we’ve not seen so beautifully rendered since Assassin’s Creed. On the other hand, it appears to still be figuring out that it needs substance—that it needs the content and structure to really offer up a compelling game with progressive mechanics and plenty to explore and engage with.

Blight: Survival cannot afford to fall on its own sword. After all, it looks amazing in what it’s revealed so far, and it needs to hold course—but I have high hopes that if it increases the level of engagement with its audience to rebuild confidence, it will get the success it deserves.


Written by Aidan Minter, Contributing Writer — Fix Gaming Channel.

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Indie, News Tags:Behaviour Interactive, Blight: Survival, breakable weapons, co-op, devlog, dungeon exploration, game development, Haenir Studio, Indie, infection system, medieval horror, PC Gaming, progression systems, PvE, Steam

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