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Fix Gaming Channel logo over a dark gradient with “gamescom asia” text

Indie Isn’t a Label. It’s Daily Work—Inside Fix Gaming Channel

Posted on September 20, 2025May 2, 2026 By Ronny Fiksdahl

Some days this feels like 10 years. Other days, 10 days. Here’s the truth.

When I started Fix Gaming Channel, I told myself I’d post honest updates about what it really takes to run an indie outlet. I’ve kept that up—inside FGC circles and out in public. Still, most of the work sits underwater: writing, editing, thumbnails, scheduling, outreaches, interviews, keys, embargoes, Discord, emails, proofing, fixing the tiny things no one sees. Then doing it again tomorrow.

People ask—out loud or between the lines—“Is it worth it?” If you measure by shortcuts, no. If you measure by impact—yes. When a small team reaches real players because we put a spotlight on their game, that’s worth it. When a dev shares a link and it actually ranks, that’s worth it. That’s the fuel.


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How I work (so there’s no confusion)

I’m fair, I’m honest, I’m straight. Bring a real brief if you want numbers. I don’t waste time on “what-if” pricing or fishing expeditions—I know fishing too well. If I send a number, it’s because we can move. If we move, great. If not, we don’t keep talking. Simple, respectful, adult.

Five steps forward (and the thumbs that sometimes stumble)

I’ve given 150% trust before commitment more times than I want to admit. It never worked then, it doesn’t now. Still, we move. The other day, I ran a task my way—on a platform I didn’t spell out. Communication could’ve been tighter. The result? We landed the outcome that mattered, and the developer was happy. Things can look wrong on the way and still end up exactly right. I’m okay with that at the end of the day.

Community Manager (volunteer, ~10 min/day)

Hundreds applied. I had to stop reading because time is a real thing. The need hasn’t changed. The job is rhythm, not grind: one daily conversation starter in Discord, a few replies, share the new post, light mod follow-ups, and one small growth action. Consistency beats noise. Perks follow—credit, early keys when available, behind-the-scenes, references, room to grow. Subject: CM — 10min/day → press@fixgamingchannel.com.

Next month: gamescom Asia (Thailand)

I’m going to support indies—developers, projects, the whole community. Interviews. Hands-on. Post-show features. I’ve done this most of my life without support. Help makes the work actually land. And yes—hostels can be roulette. I lived in Thailand for a decade; it’s a different deal than Europe. If you want to back independent coverage, even a dollar helps: Buy Me a Coffee.

gamescom asia and Thailand Game Show banner with dates 16–19 October 2025 in Bangkok, Thailand
Official event artwork for gamescom asia × Thailand Game Show 2025 — business area 16–17 Oct, entertainment area 17–19 Oct.

Real support is worth more than money. Thank you, Aidan. Thank you, Robelle. Welcome officially to Zack Greif on the editorial team. Daniel—enjoy the life milestone; I’ve got faith you’ll be back with a bang. We welcome collaborators, not tourists. If you’ve got a real story to tell and need a platform, you’ve got one.

How we keep stories findable (the quiet plumbing)

  • Search Console checks: coverage, index status, enhancements. Sitemaps stay current. Time-sensitive posts get request indexing.
  • Clean Open Graph and Twitter Cards so your shares render properly.
  • Structured data where it fits (Article, VideoObject).
  • Pages that behave—Core Web Vitals and layout sanity.
  • Descriptive image alt/title, verified dev/publisher/store links.
  • Internal links to our interviews, reviews, spotlights—so discovery keeps moving.
  • No keyword stuffing. Clear writing wins.

If we cover your game—help us help you

  • Share the link from your official accounts and Discord (don’t screenshot the article).
  • Pin it for 48–72 hours; ask your team to repost.
  • Add it to Steam News/your press page with a link.
  • Write like a human—use your game’s key phrases naturally.

Did I forget?

This isn’t just a handle on social. It’s a real outlet with a home base and multiple channels:

  • Website: fixgamingchannel.com
  • YouTube — Main: @fixgamingchannel /also @fixmusicchannel
  • YouTube — Indie: @fixgamingchannelindie
  • Rumble: rumble.com/user/fixgamingchannel
  • X (Twitter): @fixGameing
  • Facebook: Fix Gaming Channel
  • Instagram: @fixgamingchannel
  • Pinterest: pinterest.com/fixgamingchannel
  • Discord: Join our community

If you’re at the show, say hi. If not, have a great event. Stay indiependent. — Ronny Fiksdahl, Founder & Editor-in-Chief, Fix Gaming Channel press@fixgamingchannel.com | fixgamingchannel.com


Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

Enjoy our content? Support Fix Gaming Channel with a donation via Buy Me a Coffee to help keep independent game journalism alive.

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Indie, Industry News, Inside Fix Gaming, News Tags:community manager, Discord community, Fix Gaming Channel, game development, gamescom asia, Indie, indie game coverage, Indie Games, indie gaming outlet, Industry News, inside fix gaming channel, Search Console, structured data

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