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  • Pixel Arcadia logo for the new retro gaming showcase launching in August 2026.
    Terranigma Returns as Pixel Arcadia Debuts With 50+ Retro Games Gaming News
  • Aloy from Horizon Zero Dawn with text reading 10 PC Games You Can Play Without a Graphics Card in 2026
    10 PC Games You Can Play Without a Dedicated Graphics Card in 2026 Gaming Lists
  • Incident Archives – Flight 882 milestone graphic showing an aircraft in heavy rain with “10,000 Players!” text
    Incident Archives – Flight 882 Crosses 10,000 Players Gaming News
  • Samsung DeX gaming on a 32:9 monitor was playable in my test, but the games did not provide proper ultrawide support.
    Samsung DeX Gaming on a 49-Inch 32:9 Monitor: Playable, Not Ultrawide Editorials
  • Fatal Fury The Ultimate History Collector’s Edition book from Bitmap Books
    Fatal Fury: The Ultimate History Opens SNK’s Fighting Archives First Impressions
  • Modern Warfare 4 Beta menu showing Multiplayer locked with an Attestation Requirement Not Met warning while Campaign remains available
    Call of Duty: Modern Warfare 4 Blocks Online Play Without Secure Boot Gaming News
  • Together After Dark key art showing the game logo beside a bloodied character covering their face
    Together After Dark Gets Its Final Update — Why the Co-Op Horror Was So Hard to Figure Out Gaming News
  • Call of Duty NEXT Live Now graphic over a black and gold world map
    Call of Duty: NEXT Is Live as Modern Warfare 4 Beta Begins Today Gaming News

Tag: game development

The Right Way to Playtest: Safe Access, Useful Feedback

Posted on September 8, 2025August 2, 2026 By Ronny Fiksdahl
The Right Way to Playtest: Safe Access, Useful Feedback

Why playtests matter, how to join safely, and the exact feedback devs need

Gaming News, Indie Dev Guides

Game of the Week #19— a clean, confident RTS that shines under pressure

Posted on September 4, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #19— a clean, confident RTS that shines under pressure

We chose Last Outpost as our Game of the Week #19 Minimalist on the surface, tactical at its core, Last Outpost nails that mid-week itch: build smart by day, hold the line by night, and make every decision count when the waves hit. It’s readable, fast, and surprisingly deep when you start pushing greedier daytime…

Read More “Game of the Week #19— a clean, confident RTS that shines under pressure” »

Developers, Game of the Week, Gaming News, Indie, Interviews

NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan

Posted on September 3, 2025May 2, 2026 By Ronny Fiksdahl
NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan

Inside NEOWIZ: 28 years of publishing, partnerships, and what’s next Founded in 1997 in South Korea, NEOWIZ is a developer–publisher known for series like DJMax and the award-winning Lies of P, with a portfolio spanning PC, console, and mobile. Recently, we conducted a NEOWIZ interview to gain insights into their creative process. With a home…

Read More “NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan” »

Gaming News, Industry Insiders, Interviews

From Controversy to Comeback? Battlefield 6 Aims to Rebuild Player Trust

Posted on August 8, 2025May 2, 2026 By Aidan Minter
From Controversy to Comeback? Battlefield 6 Aims to Rebuild Player Trust

EA’s Biggest Battlefield Yet Battlefield 6 will be EA’s most ambitious entry in the Battlefield franchise to date, developed by Battlefield Studios – which includes the talents of DICE,Criterion, Motive and Ripple Effect, it’s safe to say that EA has a lot riding on this one as big budget games go. For more context on…

Read More “From Controversy to Comeback? Battlefield 6 Aims to Rebuild Player Trust” »

Gaming News, Industry News

Real Advice for Real Indie Devs – This Book Could Change Your Launch

Posted on August 6, 2025August 2, 2026 By Ronny Fiksdahl
Real Advice for Real Indie Devs – This Book Could Change Your Launch

Conquer Your Niche is your real-world indie game marketing guide. Learn how to grow wishlists, pitch to press, and launch with confidence.

Gaming News, Indie Dev Guides, Inside Fix Gaming, Reviews

Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Posted on August 5, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Fortified Space Takes Off with a Playable Demo When one indie developer couldn’t find the sci-fi game of his dreams, he built it himself. Fortified Space is a deeply personal project from Brendan and Nightsail Game Studios, combining tactical ship combat, on-foot exploration, and sandbox base building aboard a fully explorable starship. After a year…

Read More “Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real” »

Developers, Game of the Week, Gaming News, Indie, Interviews

Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Posted on August 1, 2025May 2, 2026 By Ronny Fiksdahl
Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

A candid conversation with the co-creator of Counter-Strike about building an empire, and starting over. Minh “Gooseman” Le’s name is etched into gaming history. As the co-creator of Counter-Strike, he helped shape not just the tactical FPS genre—but online multiplayer culture itself. Now, decades later, Minh is back in the indie trenches with a new…

Read More “Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response” »

Developers, E-Sports, Gaming News, Indie, Industry News, Interviews

How Long Is Too Long? Rethinking Early Access in 2025

Posted on July 21, 2025May 2, 2026 By Ronny Fiksdahl
How Long Is Too Long? Rethinking Early Access in 2025

Early Access was meant to help games grow. But if your game’s been “early” longer than a Marvel movie phase… maybe it’s just your final form. Early Access was once a noble idea. A handshake between devs and players. “Here’s the game, it’s not done, but we’re building it together.” And for a while, it…

Read More “How Long Is Too Long? Rethinking Early Access in 2025” »

Gaming News, Indie, Industry News, Inside Fix Gaming

WeTransfer’s New Terms Let Them Use Your Game Assets — Even Under NDA

Posted on July 15, 2025May 2, 2026 By Ronny Fiksdahl
WeTransfer’s New Terms Let Them Use Your Game Assets — Even Under NDA

What game devs, publishers, PR teams, and creatives need to know before August 8 WeTransfer is making a significant change to its Terms of Service that may impact how safe it is to share your work — especially if you’re handling pre-release game builds, press kits, or confidential materials. These new terms go into effect…

Read More “WeTransfer’s New Terms Let Them Use Your Game Assets — Even Under NDA” »

Gaming News, Industry News, Security

Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Posted on June 28, 2025May 2, 2026 By Ronny Fiksdahl
Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…

Read More “Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure” »

Art in Games, Gaming News, Interviews

Can Minecraft Handle 100,000 Players? MetaGravity Says Yes

Posted on June 17, 2025May 2, 2026 By Ronny Fiksdahl
Can Minecraft Handle 100,000 Players? MetaGravity Says Yes

A Real-World Stress Test Signals a Seismic Shift in Online Game Architecture A New Benchmark for Online Game Scalability London-based deep tech company MetaGravity has just demonstrated what could become a new gold standard for real-time multiplayer infrastructure. In a controlled test, they achieved a working Minecraft server with 5,000 concurrent players—not spread across shards,…

Read More “Can Minecraft Handle 100,000 Players? MetaGravity Says Yes” »

Gaming News, Industry News

CD Projekt Red Confirms Cyberpunk 2077 Sequel

Posted on May 29, 2025May 2, 2026 By Ronny Fiksdahl
CD Projekt Red Confirms Cyberpunk 2077 Sequel

Project Orion enters real pre-production as CDPR and Mike Pondsmith set the record straight—here’s what’s actually confirmed Forget the speculation—CD Projekt Red has officially confirmed that a sequel to Cyberpunk 2077 is in the works, and this time, we’ve got solid facts. No leaks. No rumors. Just the real deal, straight from the studio and…

Read More “CD Projekt Red Confirms Cyberpunk 2077 Sequel” »

Gaming News, Industry News

Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

Posted on May 26, 2025May 2, 2026 By Ronny Fiksdahl
Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo developer Jack Garvin, Cryptigma isn’t just a puzzle game – it’s an extraordinary journey into innovation and challenge that redefines the genre. From its mind-bending respawn mechanics to over 120 meticulously crafted levels, Cryptigma stands…

Read More “Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!” »

Developers, Game of the Week, Gaming News, Indie, Interviews

The Case for GTA VI’s Alleged $2B Budget: Development, Scope, and Tech

Posted on May 14, 2025May 2, 2026 By Fix Gaming Team
The Case for GTA VI’s Alleged $2B Budget: Development, Scope, and Tech

Breaking Down GTA VI’s $2B Budget: What’s Behind the Price Tag Disclaimer: The article is based on leaks, speculations, and information provided by the GTA VI community and gaming analysts. Please take figures with a grain of salt. How it all began On September 18, 2022, a user on GTAForums.com known as “teapotuberhacker” aka Arion…

Read More “The Case for GTA VI’s Alleged $2B Budget: Development, Scope, and Tech” »

Gaming News, Industry News

Battlefield’s Final Stand?

Posted on May 12, 2025May 2, 2026 By Ronny Fiksdahl
Battlefield’s Final Stand?

After years of missteps, DICE and EA are rebuilding Battlefield from the ground up. But is it too late to reclaim the throne? There was a time when Battlefield set the standard for large-scale warfare in first-person shooters. Battlefield 3 and Battlefield 4 delivered unforgettable moments, tight squad gameplay, and detailed destruction systems. But over…

Read More “Battlefield’s Final Stand?” »

Gaming News, Industry News

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  • Pixel Arcadia logo for the new retro gaming showcase launching in August 2026.
    Terranigma Returns as Pixel Arcadia Debuts With 50+ Retro Games Gaming News
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  • Incident Archives – Flight 882 milestone graphic showing an aircraft in heavy rain with “10,000 Players!” text
    Incident Archives – Flight 882 Crosses 10,000 Players Gaming News
  • Samsung DeX gaming on a 32:9 monitor was playable in my test, but the games did not provide proper ultrawide support.
    Samsung DeX Gaming on a 49-Inch 32:9 Monitor: Playable, Not Ultrawide Editorials
  • Fatal Fury The Ultimate History Collector’s Edition book from Bitmap Books
    Fatal Fury: The Ultimate History Opens SNK’s Fighting Archives First Impressions
  • Modern Warfare 4 Beta menu showing Multiplayer locked with an Attestation Requirement Not Met warning while Campaign remains available
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  • Together After Dark key art showing the game logo beside a bloodied character covering their face
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  • Call of Duty NEXT Live Now graphic over a black and gold world map
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