NEOWIZ Interview: Justin Carnahan on Global Publishing and Originality
NEOWIZ Brand Director Justin Carnahan discusses global publishing, originality, partnerships, and what comes next for the Korean developer-publisher.
Indie Game News, Reviews and Developer Interviews
NEOWIZ Brand Director Justin Carnahan discusses global publishing, originality, partnerships, and what comes next for the Korean developer-publisher.
Battlefield 6 entered its pre-launch cycle carrying years of player skepticism, but stronger community response and renewed creator interest suggested momentum was beginning to shift.
Conquer Your Niche is your real-world indie game marketing guide. Learn how to grow wishlists, pitch to press, and launch with confidence.
Fortified Space, a solo-dev tactical sci-fi sandbox from Nightsail Game Studios, is Game of the Week #15 with ship combat, exploration, and base building.
Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of building the indie FPS Alpha Response.
Early Access can help games grow, but years of unfinished development can also wear players down. This editorial asks when Early Access starts lasting too long.
This fact check examines the available reporting around Virtuos layoffs, separating confirmed information from claims that were still unclear at publication.
Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…
MetaGravity’s Quark engine powered a Minecraft stress test with 5,000 players in one persistent world, demonstrating distributed simulation tech aimed at eventually supporting massively larger online populations.
Project Orion enters real pre-production as CDPR and Mike Pondsmith set the record straight—here’s what’s actually confirmed Related coverage: Industry News. Related: Industry News. Forget the speculation—CD Projekt Red has officially confirmed that a sequel to Cyberpunk 2077 is in the works, and this time, we’ve got solid facts. No leaks. No rumors. Just the…
This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo developer Jack Garvin, Cryptigma isn’t just a puzzle game – it’s an extraordinary journey into innovation and challenge that redefines the genre. From its mind-bending respawn mechanics to over 120 meticulously crafted levels, Cryptigma stands…
Read More “Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!” »
This analysis examines the unverified $2 billion GTA VI budget claim, looking at leaks, development length, technology, staffing, scope, and why the figure remains speculation rather than confirmed fact.
This Battlefield editorial looks at the series’ declining reputation, community demands, Battlefield Labs, class-based teamplay, destruction, performance, and what the next game needs to restore trust.
Ranger Commando channels ’80s action films into short, explosive missions. Its solo developer explains the influence of Airborne Ranger and Cannon Fodder, the challenge of randomized objectives, and lessons carried over from working on Killzone.
PUBLSH veteran Ben Granados discusses what he’s playing, changing gaming audiences, global market shifts, publishing relationships, indie strategy, and where he sees the industry heading.
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