The Right Way to Playtest: Safe Access, Useful Feedback
Why playtests matter, how to join safely, and the exact feedback devs need
Indie Game News, Reviews and Developer Interviews
We chose Last Outpost as our Game of the Week #19 Minimalist on the surface, tactical at its core, Last Outpost nails that mid-week itch: build smart by day, hold the line by night, and make every decision count when the waves hit. It’s readable, fast, and surprisingly deep when you start pushing greedier daytime…
Read More “Game of the Week #19— a clean, confident RTS that shines under pressure” »
Inside NEOWIZ: 28 years of publishing, partnerships, and what’s next Founded in 1997 in South Korea, NEOWIZ is a developer–publisher known for series like DJMax and the award-winning Lies of P, with a portfolio spanning PC, console, and mobile. Recently, we conducted a NEOWIZ interview to gain insights into their creative process. With a home…
Read More “NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan” »
EA’s Biggest Battlefield Yet Battlefield 6 will be EA’s most ambitious entry in the Battlefield franchise to date, developed by Battlefield Studios – which includes the talents of DICE,Criterion, Motive and Ripple Effect, it’s safe to say that EA has a lot riding on this one as big budget games go. For more context on…
Read More “From Controversy to Comeback? Battlefield 6 Aims to Rebuild Player Trust” »
Conquer Your Niche is your real-world indie game marketing guide. Learn how to grow wishlists, pitch to press, and launch with confidence.
Fortified Space Takes Off with a Playable Demo When one indie developer couldn’t find the sci-fi game of his dreams, he built it himself. Fortified Space is a deeply personal project from Brendan and Nightsail Game Studios, combining tactical ship combat, on-foot exploration, and sandbox base building aboard a fully explorable starship. After a year…
Read More “Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real” »
A candid conversation with the co-creator of Counter-Strike about building an empire, and starting over. Minh “Gooseman” Le’s name is etched into gaming history. As the co-creator of Counter-Strike, he helped shape not just the tactical FPS genre—but online multiplayer culture itself. Now, decades later, Minh is back in the indie trenches with a new…
Read More “Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response” »
Early Access was meant to help games grow. But if your game’s been “early” longer than a Marvel movie phase… maybe it’s just your final form. Early Access was once a noble idea. A handshake between devs and players. “Here’s the game, it’s not done, but we’re building it together.” And for a while, it…
Read More “How Long Is Too Long? Rethinking Early Access in 2025” »
What game devs, publishers, PR teams, and creatives need to know before August 8 WeTransfer is making a significant change to its Terms of Service that may impact how safe it is to share your work — especially if you’re handling pre-release game builds, press kits, or confidential materials. These new terms go into effect…
Read More “WeTransfer’s New Terms Let Them Use Your Game Assets — Even Under NDA” »
Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…
A Real-World Stress Test Signals a Seismic Shift in Online Game Architecture A New Benchmark for Online Game Scalability London-based deep tech company MetaGravity has just demonstrated what could become a new gold standard for real-time multiplayer infrastructure. In a controlled test, they achieved a working Minecraft server with 5,000 concurrent players—not spread across shards,…
Read More “Can Minecraft Handle 100,000 Players? MetaGravity Says Yes” »
Project Orion enters real pre-production as CDPR and Mike Pondsmith set the record straight—here’s what’s actually confirmed Forget the speculation—CD Projekt Red has officially confirmed that a sequel to Cyberpunk 2077 is in the works, and this time, we’ve got solid facts. No leaks. No rumors. Just the real deal, straight from the studio and…
This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo developer Jack Garvin, Cryptigma isn’t just a puzzle game – it’s an extraordinary journey into innovation and challenge that redefines the genre. From its mind-bending respawn mechanics to over 120 meticulously crafted levels, Cryptigma stands…
Read More “Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!” »
Breaking Down GTA VI’s $2B Budget: What’s Behind the Price Tag Disclaimer: The article is based on leaks, speculations, and information provided by the GTA VI community and gaming analysts. Please take figures with a grain of salt. How it all began On September 18, 2022, a user on GTAForums.com known as “teapotuberhacker” aka Arion…
Read More “The Case for GTA VI’s Alleged $2B Budget: Development, Scope, and Tech” »
After years of missteps, DICE and EA are rebuilding Battlefield from the ground up. But is it too late to reclaim the throne? There was a time when Battlefield set the standard for large-scale warfare in first-person shooters. Battlefield 3 and Battlefield 4 delivered unforgettable moments, tight squad gameplay, and detailed destruction systems. But over…