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  • Thief character concept art from Oops! You’re the Hero!
    Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One Fix Stories
  • Neon Protocol logo above a neon-lit roadside diner with police cars at night
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Tag: game development

From Controversy to Comeback? Battlefield 6 Aims to Rebuild Player Trust

Posted on August 8, 2025May 2, 2026 By Aidan Minter
From Controversy to Comeback? Battlefield 6 Aims to Rebuild Player Trust

EA’s Biggest Battlefield Yet Battlefield 6 will be EA’s most ambitious entry in the Battlefield franchise to date, developed by Battlefield Studios – which includes the talents of DICE,Criterion, Motive and Ripple Effect, it’s safe to say that EA has a lot riding on this one as big budget games go. For more context on…

Read More “From Controversy to Comeback? Battlefield 6 Aims to Rebuild Player Trust” »

Gaming News, Industry News

Real Advice for Real Indie Devs – This Book Could Change Your Launch

Posted on August 6, 2025August 2, 2026 By Ronny Fiksdahl
Real Advice for Real Indie Devs – This Book Could Change Your Launch

Conquer Your Niche is your real-world indie game marketing guide. Learn how to grow wishlists, pitch to press, and launch with confidence.

Gaming News, Indie Dev Guides, Inside Fix Gaming, Reviews

Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Posted on August 5, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Fortified Space Takes Off with a Playable Demo When one indie developer couldn’t find the sci-fi game of his dreams, he built it himself. Fortified Space is a deeply personal project from Brendan and Nightsail Game Studios, combining tactical ship combat, on-foot exploration, and sandbox base building aboard a fully explorable starship. After a year…

Read More “Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real” »

Developers, Game of the Week, Gaming News, Indie, Interviews

Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Posted on August 1, 2025May 2, 2026 By Ronny Fiksdahl
Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

A candid conversation with the co-creator of Counter-Strike about building an empire, and starting over. Minh “Gooseman” Le’s name is etched into gaming history. As the co-creator of Counter-Strike, he helped shape not just the tactical FPS genre—but online multiplayer culture itself. Now, decades later, Minh is back in the indie trenches with a new…

Read More “Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response” »

Developers, E-Sports, Gaming News, Indie, Industry News, Interviews

How Long Is Too Long? Rethinking Early Access in 2025

Posted on July 21, 2025May 2, 2026 By Ronny Fiksdahl
How Long Is Too Long? Rethinking Early Access in 2025

Early Access was meant to help games grow. But if your game’s been “early” longer than a Marvel movie phase… maybe it’s just your final form. Early Access was once a noble idea. A handshake between devs and players. “Here’s the game, it’s not done, but we’re building it together.” And for a while, it…

Read More “How Long Is Too Long? Rethinking Early Access in 2025” »

Gaming News, Indie, Industry News, Inside Fix Gaming

WeTransfer’s New Terms Let Them Use Your Game Assets — Even Under NDA

Posted on July 15, 2025May 2, 2026 By Ronny Fiksdahl
WeTransfer’s New Terms Let Them Use Your Game Assets — Even Under NDA

What game devs, publishers, PR teams, and creatives need to know before August 8 WeTransfer is making a significant change to its Terms of Service that may impact how safe it is to share your work — especially if you’re handling pre-release game builds, press kits, or confidential materials. These new terms go into effect…

Read More “WeTransfer’s New Terms Let Them Use Your Game Assets — Even Under NDA” »

Gaming News, Industry News, Security

Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Posted on June 28, 2025May 2, 2026 By Ronny Fiksdahl
Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…

Read More “Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure” »

Art in Games, Gaming News, Interviews

Can Minecraft Handle 100,000 Players? MetaGravity Says Yes

Posted on June 17, 2025May 2, 2026 By Ronny Fiksdahl
Can Minecraft Handle 100,000 Players? MetaGravity Says Yes

A Real-World Stress Test Signals a Seismic Shift in Online Game Architecture A New Benchmark for Online Game Scalability London-based deep tech company MetaGravity has just demonstrated what could become a new gold standard for real-time multiplayer infrastructure. In a controlled test, they achieved a working Minecraft server with 5,000 concurrent players—not spread across shards,…

Read More “Can Minecraft Handle 100,000 Players? MetaGravity Says Yes” »

Gaming News, Industry News

CD Projekt Red Confirms Cyberpunk 2077 Sequel

Posted on May 29, 2025May 2, 2026 By Ronny Fiksdahl
CD Projekt Red Confirms Cyberpunk 2077 Sequel

Project Orion enters real pre-production as CDPR and Mike Pondsmith set the record straight—here’s what’s actually confirmed Forget the speculation—CD Projekt Red has officially confirmed that a sequel to Cyberpunk 2077 is in the works, and this time, we’ve got solid facts. No leaks. No rumors. Just the real deal, straight from the studio and…

Read More “CD Projekt Red Confirms Cyberpunk 2077 Sequel” »

Gaming News, Industry News

Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

Posted on May 26, 2025May 2, 2026 By Ronny Fiksdahl
Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo developer Jack Garvin, Cryptigma isn’t just a puzzle game – it’s an extraordinary journey into innovation and challenge that redefines the genre. From its mind-bending respawn mechanics to over 120 meticulously crafted levels, Cryptigma stands…

Read More “Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!” »

Developers, Game of the Week, Gaming News, Indie, Interviews

The Case for GTA VI’s Alleged $2B Budget: Development, Scope, and Tech

Posted on May 14, 2025May 2, 2026 By Fix Gaming Team
The Case for GTA VI’s Alleged $2B Budget: Development, Scope, and Tech

Breaking Down GTA VI’s $2B Budget: What’s Behind the Price Tag Disclaimer: The article is based on leaks, speculations, and information provided by the GTA VI community and gaming analysts. Please take figures with a grain of salt. How it all began On September 18, 2022, a user on GTAForums.com known as “teapotuberhacker” aka Arion…

Read More “The Case for GTA VI’s Alleged $2B Budget: Development, Scope, and Tech” »

Gaming News, Industry News

Battlefield’s Final Stand?

Posted on May 12, 2025May 2, 2026 By Ronny Fiksdahl
Battlefield’s Final Stand?

After years of missteps, DICE and EA are rebuilding Battlefield from the ground up. But is it too late to reclaim the throne? There was a time when Battlefield set the standard for large-scale warfare in first-person shooters. Battlefield 3 and Battlefield 4 delivered unforgettable moments, tight squad gameplay, and detailed destruction systems. But over…

Read More “Battlefield’s Final Stand?” »

Gaming News, Industry News

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025May 4, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Today we’re taking a closer look at Ranger Commando — a game that brings back the gritty, over-the-top energy of classic ’80s action heroes. We had the chance to sit down with its solo developer, who brings experience from major titles like Killzone to this personal, adrenaline-fueled project. From nostalgic inspirations to the challenges of…

Read More “Behind the Scenes: The Making of Ranger Commando” »

Developers, Gaming News, Indie, Interviews

Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends

Posted on April 20, 2025May 4, 2026 By Ronny Fiksdahl
Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends

In the fast-paced world of video games, keeping up with the latest trends isn’t just part of the job—it’s what keeps the thrill alive. Today, we’re sitting down with Ben Granados of PUBLSH, a veteran whose love for gaming is matched only by his expertise in the field. Ben has seen the industry’s many transformations…

Read More “Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends” »

Gaming News, Industry Insiders, Industry News, Interviews

$1 Billion on the Horizon: Is Star Citizen the Most Expensive Alpha Ever Made?

Posted on April 11, 2025May 2, 2026 By Ronny Fiksdahl
$1 Billion on the Horizon: Is Star Citizen the Most Expensive Alpha Ever Made?

Twelve years in alpha and over $800M raised—Star Citizen’s funding saga pushes forward with no full game in sight. Twelve years after its launch, Star Citizen remains in a state of playable alpha — and yet, it’s on track to become the first video game in history to cross $1 billion in funding. As of…

Read More “$1 Billion on the Horizon: Is Star Citizen the Most Expensive Alpha Ever Made?” »

Gaming News, Industry News

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