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  • Pixel Arcadia logo for the new retro gaming showcase launching in August 2026.
    Terranigma Returns as Pixel Arcadia Debuts With 50+ Retro Games Gaming News
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    Samsung DeX Gaming on a 49-Inch 32:9 Monitor: Playable, Not Ultrawide Editorials
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Tag: game development

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025May 4, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Today we’re taking a closer look at Ranger Commando — a game that brings back the gritty, over-the-top energy of classic ’80s action heroes. We had the chance to sit down with its solo developer, who brings experience from major titles like Killzone to this personal, adrenaline-fueled project. From nostalgic inspirations to the challenges of…

Read More “Behind the Scenes: The Making of Ranger Commando” »

Developers, Gaming News, Indie, Interviews

Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends

Posted on April 20, 2025May 4, 2026 By Ronny Fiksdahl
Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends

In the fast-paced world of video games, keeping up with the latest trends isn’t just part of the job—it’s what keeps the thrill alive. Today, we’re sitting down with Ben Granados of PUBLSH, a veteran whose love for gaming is matched only by his expertise in the field. Ben has seen the industry’s many transformations…

Read More “Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends” »

Gaming News, Industry Insiders, Industry News, Interviews

$1 Billion on the Horizon: Is Star Citizen the Most Expensive Alpha Ever Made?

Posted on April 11, 2025May 2, 2026 By Ronny Fiksdahl
$1 Billion on the Horizon: Is Star Citizen the Most Expensive Alpha Ever Made?

Twelve years in alpha and over $800M raised—Star Citizen’s funding saga pushes forward with no full game in sight. Twelve years after its launch, Star Citizen remains in a state of playable alpha — and yet, it’s on track to become the first video game in history to cross $1 billion in funding. As of…

Read More “$1 Billion on the Horizon: Is Star Citizen the Most Expensive Alpha Ever Made?” »

Gaming News, Industry News

Crystal Dynamics Lays Off 17 Team Members Studio Behind Tomb Raider Faces Restructuring

Posted on March 27, 2025May 2, 2026 By Ronny Fiksdahl
Crystal Dynamics Lays Off 17 Team Members Studio Behind Tomb Raider Faces Restructuring

Earlier today, Crystal Dynamics announced that 17 members of their team were laid off in what they described as a necessary but difficult decision. According to the official statement, the move was made to better align with the studio’s business needs and future goals. They were clear in emphasizing that the layoffs were not a…

Read More “Crystal Dynamics Lays Off 17 Team Members Studio Behind Tomb Raider Faces Restructuring” »

Gaming News, Industry News

Behind the Scenes the Making of Vampires Bloodlord Rising

Posted on March 23, 2025May 26, 2026 By Ronny Fiksdahl
Behind the Scenes the Making of Vampires Bloodlord Rising

Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.

Developers, Gaming News, Indie, Interviews

We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Posted on March 10, 2025May 2, 2026 By Ronny Fiksdahl
We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Arnie Jorgensen’s career has shaped some of gaming’s most memorable worlds, from his early work as Senior Concept Artist on Star Wars Galaxies and Lead Concept Artist for The Old Republic to co-founding Stoic Studio and creating the acclaimed Banner Saga series. In this exclusive interview, Jorgensen reflects on his inspirations, his thoughts on the…

Read More “We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity” »

Art in Games, Gaming News, Interviews

Fix Gaming Channels Guide to Indie Game Success With Contributions From Aidan Minter

Posted on March 5, 2025August 2, 2026 By Ronny Fiksdahl
Fix Gaming Channels Guide to Indie Game Success With Contributions From Aidan Minter

Industry expert Aidan Minter shares must-know indie game marketing tips.

Gaming News, Indie, Indie Dev Guides, Industry Insiders

Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Posted on February 26, 2025May 8, 2026 By Ronny Fiksdahl
Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.

Art in Games, Gaming News, Interviews

Join the Playtest Help Shape the Future of Pompeii

Posted on February 12, 2025May 2, 2026 By Ronny Fiksdahl
Join the Playtest Help Shape the Future of Pompeii

Pompeii: The Legacy enters Early Access on September 23 — demo live now Set two decades after the eruption of Vesuvius, Pompeii: The Legacy puts you in charge of rebuilding a city and a lineage. You’ll balance housing, trade, research, law, and politics while steering a Roman family across generations. A public demo is available…

Read More “Join the Playtest Help Shape the Future of Pompeii” »

Gaming News, Indie

Will Battlefield Labs Fix Battlefield? EA’s New Studio Model Explained

Posted on February 10, 2025May 2, 2026 By Ronny Fiksdahl
Will Battlefield Labs Fix Battlefield? EA’s New Studio Model Explained

Can EA revive Battlefield? Community collaboration might be the turning point I’ve played Battlefield since 1942 and felt the sting when 2042 missed the mark. If EA is serious about bringing the series back to its core, understanding what went wrong—and how they’re changing course—matters. Westie’s analysis (February 17, 2022) A useful primer on EA’s…

Read More “Will Battlefield Labs Fix Battlefield? EA’s New Studio Model Explained” »

Gaming News, Industry News

Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

Posted on January 7, 2025May 2, 2026 By Ronny Fiksdahl
Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

Welcome to a closer look at the frozen world of Permafrost. Just another survival game? Let’s find out. Permafrost drops us into a frozen world where the rules of survival have been rewritten. Set in the ruins of 2035, this new survival game from Space Rocket Games, with publishing support from Toplitz Productions, isn’t just…

Read More “Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games” »

Developers, Gaming News, Interviews

Welcome to the World of Infiniwar With Game Developer Joe Theis

Posted on December 27, 2024May 2, 2026 By Ronny Fiksdahl
Welcome to the World of Infiniwar With Game Developer Joe Theis

Inside the mind of Joe Theis: blending tactics, roguelike replayability, and creative passion in Infiniwar Infiniwar pairs real-time tactics with a true roguelike loop—procedural battlefields, airdropped reinforcements, and off-map support that favors quick thinking over base-building grind. Every run plays differently, forcing smart choices and unpredictable outcomes. In this Q&A, solo developer Joe Theis takes…

Read More “Welcome to the World of Infiniwar With Game Developer Joe Theis” »

Developers, Gaming News, Indie, Interviews

No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

Posted on December 21, 2024May 2, 2026 By Ronny Fiksdahl
No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

No Alibi interview Alex Moore — co-op heists, stealth, and the “Heat” of a clean getaway No Alibi is an online co-op, top-down heist shooter that blends stealth, tactical roles, and high-risk choices. In this No Alibi interview, Alex Moore, we speak with its creator about inspirations, multiplayer design, and what’s next for NECMAS Studios….

Read More “No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter” »

Developers, Gaming News, Indie, Interviews

The Real Cost of Leaks in the Gaming Industry More Than Just Spoilers

Posted on November 11, 2024June 25, 2026 By Ronny Fiksdahl
The Real Cost of Leaks in the Gaming Industry More Than Just Spoilers

Game leaks can create excitement online, but they can also disrupt launch plans, damage first impressions, and affect indie developers who rely on careful timing.

Gaming News, Indie, Industry News

The Making of Operator8 and the Vision of Aligned Games

Posted on October 26, 2024May 2, 2026 By Ronny Fiksdahl
The Making of Operator8 and the Vision of Aligned Games

Inside the Mind of an Indie Dev: Johannes from Aligned Games Talks Operator8, Asset Creation, and What’s Next Full Interview with Johannes – Aligned Games From gritty shooters to game-ready assets, few indie developers juggle as much as Johannes. As the founder of Aligned Games, he’s not only prepping the launch of Operator8 this November—he’s…

Read More “The Making of Operator8 and the Vision of Aligned Games” »

Developers, Gaming News, Indie, Interviews

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  • Pixel Arcadia logo for the new retro gaming showcase launching in August 2026.
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