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Tag: game development

$1 Billion on the Horizon: Is Star Citizen the Most Expensive Alpha Ever Made?

Posted on April 11, 2025September 25, 2026 By Ronny Fiksdahl
$1 Billion on the Horizon: Is Star Citizen the Most Expensive Alpha Ever Made?

This article examines Star Citizen’s funding trajectory, its long-running playable alpha, development scope, and the questions raised by more than $800 million in backing without a full 1.0 release.

Gaming News, Industry News

NEOWIZ Launches Global Indie Game Contest With $115K Prize Pool

Posted on April 3, 2025September 23, 2026 By Ronny Fiksdahl
NEOWIZ Launches Global Indie Game Contest With $115K Prize Pool

NEOWIZ launched a global indie game contest with more than $115,000 in prizes, focused on supporting narrative-driven game development.

Gaming News, Indie, Industry News

Crystal Dynamics Lays Off 17 Team Members Studio Behind Tomb Raider Faces Restructuring

Posted on March 27, 2025September 25, 2026 By Ronny Fiksdahl
Crystal Dynamics Lays Off 17 Team Members Studio Behind Tomb Raider Faces Restructuring

Crystal Dynamics announced layoffs affecting 17 employees in March 2025 as the Tomb Raider studio restructured around its business needs and future projects.

Gaming News, Industry News

Behind the Scenes the Making of Vampires Bloodlord Rising

Posted on March 23, 2025September 22, 2026 By Ronny Fiksdahl
Behind the Scenes the Making of Vampires Bloodlord Rising

Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.

Developers, Gaming News, Indie, Interviews

We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Posted on March 10, 2025September 23, 2026 By Ronny Fiksdahl
We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Arnie Jorgensen discusses AI’s growing role in game development, what it could mean for human-made games, and why hands-on creativity still matters to him.

Art in Games, Gaming News, Interviews

Fix Gaming Channels Guide to Indie Game Success With Contributions From Aidan Minter

Posted on March 5, 2025September 25, 2026 By Ronny Fiksdahl
Fix Gaming Channels Guide to Indie Game Success With Contributions From Aidan Minter

A practical indie game marketing guide covering early community building, social media, press kits, outreach, and advice from games PR veteran Aidan Minter.

Gaming News, Indie, Indie Dev Guides

Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Posted on February 26, 2025May 8, 2026 By Ronny Fiksdahl
Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.

Art in Games, Gaming News, Interviews

Pompeii: The Legacy Early Access Begins September 23

Posted on February 12, 2025September 19, 2026 By Ronny Fiksdahl
Pompeii: The Legacy Early Access Begins September 23

Pompeii: The Legacy entered Early Access on September 23 with city building, family legacy systems, trade, research, law, and politics in ancient Rome.

Gaming News, Indie

Will Battlefield Labs Fix Battlefield? EA’s New Studio Model Explained

Posted on February 10, 2025September 19, 2026 By Ronny Fiksdahl
Will Battlefield Labs Fix Battlefield? EA’s New Studio Model Explained

Battlefield Labs marked EA’s attempt to rebuild Battlefield around earlier player testing, community feedback, and a multi-studio development model.

Gaming News, Industry News

Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

Posted on January 7, 2025September 26, 2026 By Ronny Fiksdahl
Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

Permafrost builds survival around permanent winter, scarce resources and cooperation. Space Rocket Games’ Paweł Brągoszewski explains the frozen world’s design, the role of its dog companion, and how demo feedback shaped the team’s development priorities.

Developers, Gaming News, Interviews

Welcome to the World of Infiniwar With Game Developer Joe Theis

Posted on December 27, 2024September 19, 2026 By Ronny Fiksdahl
Welcome to the World of Infiniwar With Game Developer Joe Theis

Infiniwar developer Joe Theis discusses the game’s real-time tactics, roguelike structure, procedural battlefields, support abilities, and the ideas driving the project.

Developers, Gaming News, Indie, Interviews

No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

Posted on December 21, 2024September 27, 2026 By Ronny Fiksdahl
No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

No Alibi combines top-down co-op heists with stealth, coordinated loadouts and the risk of a job going loud. Creator Alex Moore explains its Hotline Miami and Payday influences, the Heat system, and the challenge of keeping an online crew in sync.

Developers, Gaming News, Indie, Interviews

The Real Cost of Leaks in the Gaming Industry More Than Just Spoilers

Posted on November 11, 2024September 25, 2026 By Ronny Fiksdahl
The Real Cost of Leaks in the Gaming Industry More Than Just Spoilers

Game leaks can create excitement online, but they can also disrupt launch plans, damage first impressions, and affect indie developers who rely on careful timing.

Editorials, Gaming News, Indie, Industry News

The Making of Operator8 and the Vision of Aligned Games

Posted on October 26, 2024September 16, 2026 By Ronny Fiksdahl
The Making of Operator8 and the Vision of Aligned Games

Operator8 developer Johannes balances game creation with Aligned Games’ Unity asset business. He explains why scope, funding, community feedback and maintaining tools shape his work—and how his brother contributes to the audio.

Developers, Gaming News, Indie, Interviews

Game Builder Tycoon Puts You in Charge of a Game Studio

Posted on October 1, 2024September 23, 2026 By Ronny Fiksdahl
Game Builder Tycoon Puts You in Charge of a Game Studio

Game Builder Tycoon lets players build and manage a game studio, grow a team, design releases, and compete in a simulation-management loop.

Gaming News, Indie

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