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  • A glowing blue puzzle box held toward two grotesque enemies in Clive Barker's Hellraiser: Revival.
    Clive Barker’s Hellraiser: Revival Demo Review – 100/100, and It Scared the Hell Out of Me Gaming News
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Tag: game development

In Depth Interview With Željko Kos Exploring Pompeii the Legacy Set to Revolutionize Historical City Building Games in 2025

Posted on September 2, 2024May 2, 2026 By Ronny Fiksdahl
In Depth Interview With Željko Kos Exploring Pompeii the Legacy Set to Revolutionize Historical City Building Games in 2025

Inside Pompeii: The Legacy with Željko Kos of Siscia Games, covering Roman history, the WhaleX engine, solo development, family succession, city-building systems, and the long road from Commodore 64 tinkering to rebuilding Pompeii.

Developers, Gaming News, Indie, Interviews

Exclusive Interview: Ismail Kemal Ciftcioglu Unveils Unawake’s Dark Fantasy World on Fix Gaming Channel

Posted on August 21, 2024May 2, 2026 By Ronny Fiksdahl
Exclusive Interview: Ismail Kemal Ciftcioglu Unveils Unawake’s Dark Fantasy World on Fix Gaming Channel

A deep interview with Ismail Kemal Ciftcioglu from RealityArts Studio on UNAWAKE’s dark fantasy world, first-person melee combat, Unreal Engine 5 systems, AI behavior, music, player feedback, and long-term vision.

Developers, Gaming News, Indie, Interviews

Interview Alone in the Dark Walter Woods on Bringing Dark and Deep to Life

Posted on August 7, 2024September 19, 2026 By Ronny Fiksdahl
Interview Alone in the Dark Walter Woods on Bringing Dark and Deep to Life

Fix Gaming Channel speaks with Walter Woods about Dark and Deep, Gustave Doré, solo development, sound design, invisible enemies, cosmic horror, player feedback, and building fear through art and atmosphere.

Developers, Gaming News, Indie, Interviews

The Lifecycle of Game Development From Alpha to Release and Beyond

Posted on August 1, 2024September 18, 2026 By Ronny Fiksdahl
The Lifecycle of Game Development From Alpha to Release and Beyond

A practical look at alpha, beta, playtests, demos, Early Access, launch, and how community feedback and media shape game development.

Editorials, Gaming News, Indie Dev Guides

2024 Chinajoy Game Connection Indie Game Exhibition Concludes With Record Participation

Posted on July 30, 2024September 23, 2026 By Ronny Fiksdahl
2024 Chinajoy Game Connection Indie Game Exhibition Concludes With Record Participation

ChinaJoy–Game Connection brought more than 100 indie games to Shanghai, with Sunset Hills and The Bustling World among the event’s award winners.

Gaming News, Indie, Industry News

Ultimate Hunting Interview: Rafał Jelonek on Realism, Ethics and Hunting Simulation

Posted on June 29, 2024September 20, 2026 By Ronny Fiksdahl
Ultimate Hunting Interview: Rafał Jelonek on Realism, Ethics and Hunting Simulation

Fix Gaming Channel speaks with Rafał Jelonek about Ultimate Hunting, realism, hunting ethics, animal behavior, conservation, Unreal Engine 5, player feedback, and the challenges of building a modern hunting simulator.

Developers, Gaming News, Indie, Interviews

ZeNN Interview: Game Development Through South Africa’s Load Shedding

Posted on June 17, 2024September 20, 2026 By Ronny Fiksdahl
ZeNN Interview: Game Development Through South Africa’s Load Shedding

Fix Gaming Channel speaks with ZeNN about developing games and streaming through South Africa’s load shedding, backup planning, power outages, creative resilience, and EPIC ZOMBIES.

Developers, Gaming News, Indie, Interviews

Midsummer Studios Founded by XCOM and Sims Veterans to Revolutionize Life Sim Genre

Posted on May 14, 2024September 25, 2026 By Ronny Fiksdahl
Midsummer Studios Founded by XCOM and Sims Veterans to Revolutionize Life Sim Genre

Midsummer Studios, founded by veterans of XCOM, Civilization, and The Sims, launched with $6 million in funding and plans for a new life sim centered on modern drama and player-created stories.

Gaming News, Industry News

Neptunia Game Maker R:Evolution Brings Game Dev Adventure to Consoles

Posted on May 11, 2024September 23, 2026 By Ronny Fiksdahl
Neptunia Game Maker R:Evolution Brings Game Dev Adventure to Consoles

Neptunia Game Maker R:Evolution combines game-studio management, JRPG combat, dungeon exploration, and character progression on PlayStation and Nintendo Switch.

Gaming News, Nintendo Switch, PlayStation

Steam vs Epic Games Store the Best Platform for Indie Games?

Posted on April 22, 2024September 26, 2026 By Ronny Fiksdahl
Steam vs Epic Games Store the Best Platform for Indie Games?

This archive comparison examines Steam and the Epic Games Store from an indie gaming perspective, covering game selection, community tools, developer terms, and approaches to visibility.

Gaming News, Indie, Indie Dev Guides

From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Posted on March 29, 2024September 12, 2026 By Ronny Fiksdahl
From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Timore and Dye The Bunny 2 reflect Vidas Salavejus’s personal approach to horror, where music and unsettling ideas shape the experience. He shares how sound design, collaboration and player feedback influence his games, and what creative success means to him.

Art in Games, Developers, Gaming News, Indie, Interviews

Vidas Salavejus and Dye The Bunny 2: Surreal Art, Music and Horror

Posted on March 24, 2024September 20, 2026 By Ronny Fiksdahl
Vidas Salavejus and Dye The Bunny 2: Surreal Art, Music and Horror

A look at Vidas Salavejus and Dye The Bunny 2, connecting his surreal art, music, and indie-horror work ahead of an exclusive interview.

Gaming News, Indie

Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

Posted on March 19, 2024September 12, 2026 By Ronny Fiksdahl
Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

SERUM makes every expedition a race against the next dose. Game Island explains how brewing, time pressure and player feedback shaped its survival design, and how Unreal Engine 5 helped bring the hostile world of the Blight to life.

Developers, Gaming News, Indie, Interviews

Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Posted on March 13, 2024September 12, 2026 By Ronny Fiksdahl
Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Derek McEwan brings distinctive voices to Bendy and the Dark Revival, Timore Redo and other games. From horror performances and Scottish accents to warm-ups and AI voices, he explains the preparation and small details that make a character feel alive.

Art in Games, Gaming News, Indie, Interviews

Vampire Hunters: Gamecraft Studios on Weapon Stacking, Community Feedback and Heavy Metal

Posted on March 8, 2024September 18, 2026 By Ronny Fiksdahl
Vampire Hunters: Gamecraft Studios on Weapon Stacking, Community Feedback and Heavy Metal

Vampire Hunters stacks up to 14 weapons in a roguelite FPS built around experimentation. Gamecraft Studios producer Tiago Zaidan traces its game-jam origins, the player feedback that reshaped its arenas, and the rock and metal soundtrack driving its steampunk monster battles.

Developers, Gaming News, Indie, Interviews

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