I’m Used to Jumpscares. This Was Real Fear.
Ninety minutes on a 32:9 monitor, and a horror experience that brought back the fear I felt watching the original films.
Reviewed on: PC via Steam
Display: 32:9 super ultrawide
Playtime: Approximately 90 minutes — demo
What in hell’s name did I just play? After about an hour and a half with the Clive Barker's Hellraiser: Revival demo, I sat there completely blown away. I have played more demos than I can count. This is the best I have ever played.
I do not scare easily. Sure, a jumpscare can make me flinch, but that is a reflex. This was different. This demo genuinely scared the hell out of me.
Watch the Official Gameplay Trailer
Watch the Clive Barker's Hellraiser: Revival gameplay reveal trailer
A Horror Game That Stays With You
Get our latest reviews, horror-game discoveries, gameplay coverage, and interviews from Fix Gaming Channel.
Join Our Newsletter
Stay updated with the latest interviews, previews, and indie gaming news.
That Feeling That Something Could Happen at Any Moment
Anyone can throw a loud noise or a sudden scare at the player. What got to me here was the constant dread. Even when nothing was happening, it felt as though something could happen. All the time.
I found myself hesitating before moving forward because I did not want to know what might be around the next corner. That is a very different feeling from simply being startled. The game got under my skin.
Even the quieter rooms left me wondering what horror might happen next.
Earlier this year, I gave Incident Archives – Flight 882 a 10/10 for the tension it managed to build in a very short experience. This is a completely different kind of horror, but that feeling of waiting for something terrible is just as powerful.
The Gore Belongs Here
There is brutal action, gore, sexual content, and horror that is clearly intended for adults. If you know the original films, none of that will come as a surprise.
But here is the important part: the gore makes sense. It did not feel like blood and brutality thrown in simply to shock the player. It belonged in the world, in the atmosphere, and in the experience the game was trying to create.
The body horror is extreme, but it never felt out of place in the world of Hellraiser.
That made it more disturbing, not less. There is a difference between showing something horrible and making it feel like a natural part of the nightmare you are trapped in.
Hellraiser: Revival does not hold back on close-quarters brutality.
Back to the Original Hellraiser Films
I remember watching the old Hellraiser films. They blew me away, and they scared me shitless. It is a feeling that has stayed with me for decades.
Playing this demo brought it back. Not just the memories of those films, but that same uncomfortable fear. I was sitting at my PC, knowing it was a game, and still not wanting to find out what was coming next.
That is much more than nostalgia.
Action, Puzzles and a Story Still Unfolding
My roughly 90 minutes included brutal action, puzzles, and pieces of the story delivered through notes and recorded tapes. There is a story here, but I am not going to pretend I understand all of it from a demo.
The demo introduces the larger situation without explaining everything. According to its Steam description, it covers the prologue and a portion of Episode 1. I expect the full game to give that story more room, and I am looking forward to seeing where it goes.
What impressed me was the combination. It was not only atmosphere, not only gore, and not only action. All those elements helped make those 90 minutes unforgettable.
Gunfire and grotesque enemies fill a neon-lit nightclub.
And in 32:9? Man, It Is Insane
I played it in 32:9 super ultrawide. Man, what an experience.
I recently gave ACE COMBAT 8: WINGS OF THEVE a 9.5/10, and its 32:9 presentation was a huge reason why. That was all speed, spectacle, and excitement. Hellraiser: Revival gave me something completely different: dread.
They are two very different reasons to love a wide screen. I have written about experiences like these in our Ultrawide Greats coverage, but this one stands out because of how strongly it affected me. I am describing my own experience here, not promising identical results on every setup.
One Body in a Wall. Maybe.
Did I find anything to complain about? Almost nothing.
At one point, I noticed a body that seemed to be halfway inside a wall. Was that a clipping issue? Was it meant to look that way? In a Hellraiser game, I am honestly not sure.
That is the only thing I can even point to. It did not spoil the experience, and I am not going to invent a list of negatives to make the score look more balanced.
2026 Has Set One Hell of a Standard
Incident Archives – Flight 882 was a 10/10 for me. ACE COMBAT 8 was a 9.5/10. And now this demo gets 100/100. They are wildly different experiences, but they have given me some of my best gaming moments this year.
I really hope this is the kind of standard we can keep looking forward to, through the rest of 2026 and into 2027.
The Verdict: 100/100 for the Demo
This is the best demo I have ever played. I was not merely startled by a few jumpscares. I was frightened, completely absorbed, and blown away by the experience. The gore belonged, the story gave me enough to want more, and 32:9 made it one hell of a ride.
My score is 100/100 for the approximately 90 minutes I played. It is not a score for the full release, which I have not played yet. That will need its own judgment.
For this demo, I cannot find a real reason to deduct a point. Now I need to play the full game.
Clive Barker's Hellraiser: Revival
Release: Demo: September 17, 2026; full game: October 8, 2026
Genre: Action / Survival Horror / Adventure
Developer / Publisher: Saber Interactive / Saber Interactive
Platforms: PC via Steam (free demo); full game on Steam, PlayStation 5, Xbox Series X|S
Related Reading
Incident Archives – Flight 882 Review: Free 10/10 Horror
ACE COMBAT 8: WINGS OF THEVE Review – 32:9 Made Me a Believer
Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.
Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.
Support independent games coverage on Ko-fi.
