Skip to content
  • press@fixgamingchannel.com
  • LinkedIn
  • YouTube
  • Fix Gaming Channel Indie
  • Fix Gaming Channel Trailers

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

Fix Gaming Channel banner with the site logo and the text Gaming News and Reviews, Independent Coverage, Honest Opinions.
  • News
    • Industry News
    • Security & Scam Alerts
    • Gaming Events
    • Giveaways
    • E-Sports
  • Culture
    • Fix Stories
      • Submit to Fix Stories
    • Videos
    • Gaming Lists
    • Editorials
  • Platforms
    • Mobile
    • PlayStation Games
    • Xbox Games
    • Nintendo Games
    • Ultrawide
    • VR Games
    • Gaming Hardware
  • Indie
    • Game of the Week
    • Indie Game Showcase
  • Interviews
    • Game Developers
    • Art in Games
    • Industry Insiders
  • Reviews
    • First Impressions
    • PC Reviews
  • Fix Access
    • Fix Access Services
    • Client Testimonials
    • Developer Guides
  • About
    • Support Us
    • Work With Us
    • Contact
    • Inside Fix Gaming
  • Toggle search form
  • Official gamescom asia and Thailand Game Show logos on a black background.
    Gamescom Asia 2026 Day 3: Recharging and Catching Up Gaming News
  • Sandcastle Siege key art with pastel toy tanks, planes, a flag-topped sandcastle, and the game logo over a beach.
    Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game Fix Stories
  • An ornate horned vessel carrying buildings floats through blue clouds in Final Fantasy XIV: Evercold.
    Final Fantasy XIV Evercold Moves to February 23, Reveals Zephyr Gaming News
  • Attendees talking between game booths, including Bonds of Allegiance and Celene, at gamescom asia x Thailand Game Show 2026.
    Gamescom Asia 2026 Day 1: A Missed Romero Talk and New Connections Gaming News
  • KEEPYBOO key art showing five colorful ghosts beside a board of numbered puzzle clues beneath the game's logo.
    Fix Stories: Why I Threw Away Every Board That Needed a Guess Fix Stories
  • The Caribou Trail key art featuring First World War soldiers against a red and yellow backdrop with the game's title.
    The Caribou Trail PS5 Review: A Moving WWI Story With Uneven Gameplay Gaming News
  • Red Camp Blood update artwork for No More Room in Hell 2, with a decaying face and silhouetted survivors.
    No More Room in Hell 2’s Camp Blood Update Adds a Slasher-Inspired Survival Map Gaming News
  • Suzu stands beside bicycles in a graffiti-covered tunnel in Tokyo Stories.
    Tokyo Stories Interview: Yuki Ikeda on What Lies Beyond the Demos Developers

Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

Posted on January 19, 2026September 23, 2026 By Ronny Fiksdahl

A Solo Developer’s Long Road to Building Golel

For more developer journeys built around persistence, read our Fix Stories pieces on Ominomicon and Droplet: States of Matter.

A solo developer’s long road to a game that finally has a real shot

This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel.

How it started

I am Ofer, the developer of Golel.

Golel is a tick/turn-based, first-person RPG.

It allows you to use the environment and mobility-focused talents to combat enemies, all in tickbased/grid-based fashion.

It is inspired by games like classic Rogue likes, Eye of the Beholder or Lands of Lore.

Tick-based means, every action you take, the enemies take an action at the same time. Similar to how original rogue was like, but without the proc gen.

I am 40+ years old from Israel.

The first time I learned to code was about 15 years old, when I went to a C course during summer, before I went to a new school where you study computers.

After finishing the course, I wanted to practice what I learned, and I thought the best way to do that is write a computer game.

I always loved computer and console games(SEGA, not Nintendo).

One of the very first games I played was Karateka on Apple II.

Since 16 years old, I have tried to make games and also sell them online. I might have quite a few games. All of them were failures financially.

One of the big issues is that I always liked doing things on my own, as a solo dev. In addition, I didn’t learn properly how to design good games, and how to bring them into production value that people like.

I have participated in HTMAG courses and Discord, and that is what allowed me to learn how to make more marketable games, and also allowed me to see how a game needs to be designed to look professional and not just someone’s first game.

After joining HTMAG, I did two games that were also financial failures. And only the current game, Golel, shows a chance for success.

Golel — Gameplay / Trailer

Watch on YouTube

Gameplay / trailer footage.


Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news from Fix Gaming Channel.


The previous game, Burial Stone, which is kind of similar to Golel, was released with only 512 outstanding Wishlists.

Golel already have more than 9000 Wishlists, and the release is only in Q2 2026.

Golel

Release: Q2 2026

Genre: Indie, RPG

Developer / Publisher: Ofer Rubinstein

Platforms: PC — Steam

What I did wrong? I didn’t bother to listen to others enough. But not just anyone, people with proven record of success, of analyzing who is successful. Not everyone’s advice is good, but also not listening to anyone’s advice is bad.

Before you take on long, tedious gamedev projects. Make sure you have learned how to design and market games. For that, you should do very small game projects(a few months) so you will see the theory in practice, getting feedback from real players and play testers.

Slime enemy blocking a narrow stone dungeon corridor in Golel gameplay.

A slime enemy fills the corridor, forcing close-quarters decision-making.

Character standing amid falling embers and fire effects in Golel.

Fire and falling embers create a hostile, ritual-like environment.

An undead enemy advances near a chapel under torchlight.

An undead enemy advances near a chapel under torchlight.

It is very important that you see a few hundred people play your game and record it on video.

You cannot understand how players play your game without watching them play it. Only then you will understand how varied and how players really play it. How much attention they have an etc.

Also, be careful of demoralizing “advice” and comments.

Early in my solo dev “adventure”, there were people, also from “Established” competitions and other indies, that were saying very demoralizing things. The things they said weren’t even true, but they were quick to spew negativity.

Maybe they projected their own frustrations.

But on the other hand, make sure to not brush off those who give you good advice, and explore what they are saying. Don’t take it as is, but be open to take action to verify if what they say is true or not.

Hopefully, I will be able to be a real independent solo dev soon, and not just keep making unsustainable financial failures.

Ofer.

Related reading

  • Golel on Steam
  • Golel — Gameplay / Trailer (YouTube)
  • Fix Stories — Dev-authored stories on Fix Gaming Channel

Written by Ofer Rubinstein
Edited by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

Fix Stories, Gaming News, Indie Tags:classic RPG, dungeon crawler, Eye of the Beholder, first-person RPG, Fix Stories, game development, Golel, grid-based, Indie, indie game, Indie Games, indie RPG, Lands of Lore, Ofer Rubinstein, solo developer, tick-based

Post navigation

Previous Post: Cyberpunk action-platformer REPLACED is locked for March 12, 2026
Next Post: The Kingdom Loop demo is live on Steam

More Related Articles

Drug Dealer Simulator PS5 cover art – PlayStation 5 launch 2025 Drug Dealer Simulator Launches on PS5 June 20 – A Gritty Crime Empire Experience Hits Consoles Gaming News
Click Mage: A Unique 2D Resource Builder Released on January 6, 2025 Gaming News
Big Names in Flux: What the Polygon Sale and Giant Bomb Reset Mean for Indie Media Gaming News
Crash Test Idiots 2 (MULTIPLAYER) title screen with a red crash-test character Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab Fix Stories
Permafrost key art showing survivors crossing a frozen post-apocalyptic landscape. Permafrost Preview: An Early Look at the Frostbitten World of 2035 First Impressions
Battlefield Labs logo on black background Battlefield’s Final Stand? Gaming News
Free Newsletter

Stay Close to Indie Gaming

Get indie news, interviews, reviews, previews, recommendations, and giveaways from Fix Gaming Channel.

Featured Guides

Games Worth Your Time

Hand-picked games, recommendations, and regularly updated lists.

Best Mobile Games of 2026 Viking Games to Watch in 2026 Pirate Games to Play in 2026
Browse Gaming Lists
For Developers

Fix Access PR & Marketing

Playtesting, mock reviews, Steam page feedback, press kits, PR planning, outreach, and launch support.

Explore Fix Access
Gameplay & Trailers

Watch Our Gaming Videos

Gameplay, indie discoveries, trailers, first impressions, and 32:9 super ultrawide gaming coverage.

Open the Videos Page

Newsletter · Work With Us · Fix Access · Contact
© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms

Your cookie choices

We use essential cookies to keep this website working. With your permission, Google Analytics helps us understand visits, and embedded media may use third-party cookies. You can accept, reject optional cookies, or choose your preferences. Change your choice anytime using Cookie settings.

Functional Always active
Essential storage keeps the website working and remembers your cookie choices. It is always enabled.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Analytics
Allows Google Analytics cookies so we can understand visits and improve the website. Optional. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Embedded media
Allows embedded videos, social posts, sharing tools and Steam widgets. Providers may use cookies to track activity or personalize advertising on their services. Optional.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
Preferences
  • {title}
  • {title}
  • {title}