Fix Stories: Games Don’t Always Need to Ask More From Us
Nicholas Jacob shares why he began building Luminids as a calm colony game where players can create a home, step inside it, and simply spend time somewhere kind.
Indie Game News, Reviews and Developer Interviews
Nicholas Jacob shares why he began building Luminids as a calm colony game where players can create a home, step inside it, and simply spend time somewhere kind.
Solo developer Mert Eker shares what AI-assisted coding genuinely enabled while building Futbolle, and how the same workflow introduced failures that looked finished but were wrong.
Solo developer Giulio began building Hoop Dynasty: Rise of a Legend in 2014. In this Fix Stories feature, he explains how years of simulation work came before the interface, and how AI-assisted workflows now help accelerate UX, selected visuals and QA without replacing creative ownership.
After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.
For Fix Stories, Fern Nigro shares the personal story behind Bring Me Hope, a solo adventure RPG that grew alongside the person making it.
Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.
Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental health, solo development, and the real dog Eira behind the game’s quiet comfort.
Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.
Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.
Fix Stories follows Archor Games’ milestone of 100 Steam releases, covering the solo developer’s meme-game reputation, kitbashing approach, long-running ARG clues, collaborations, and soundtrack work.
Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. For another long-form creator journey, read This May Be Anti-Inspirational. It Worked Anyway. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I…
Fix Stories follows solo developer Ofer Rubinstein’s long path to Golel, a tick-based first-person RPG shaped by years of failed projects, hard lessons, persistence, and a stronger understanding of game design.
Solo developer Michał Kubas discusses Outside the Blocks, its diorama building systems, creative freedom, and the challenges of developing the project alone.
O3 Hollow Descent preview: a sinister sci-fi bullet-hell roguelike with tight twin-stick combat, trap-filled arenas, and strong Giger/Beksiński influences.
Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of building the indie FPS Alpha Response.
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