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  • Red-treated image of two teams seated at computers on a VALORANT competition stage.
    Riot Sets VCT 2027 Eligibility, Monitoring and Streaming Rules E-Sports
  • A steam locomotive shines its headlight through falling snow as figures move beside the train in Frostrail.
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    Grandma Left Me a Building Brings Neighbourly Chaos to Steam on 13 November Gaming News
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    How to Start in Game Development: Advice From Ubisoft Philippines Developers
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    Ubisoft Philippines at 10: From Ships to Bigger Responsibilities Gaming News
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    Exclusive: Jin Oh on Indie Games, Marketing and Knowing Your Audience Gaming News
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    Gamescom Asia 2026 Day 3: Recharging and Catching Up Gaming News
  • Sandcastle Siege key art with pastel toy tanks, planes, a flag-topped sandcastle, and the game logo over a beach.
    Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game Fix Stories

Tag: solo developer

Fix Stories: Games Don’t Always Need to Ask More From Us

Posted on October 5, 2026 By Ronny Fiksdahl
Fix Stories: Games Don’t Always Need to Ask More From Us

Nicholas Jacob shares why he began building Luminids as a calm colony game where players can create a home, step inside it, and simply spend time somewhere kind.

Fix Stories, Gaming News, Indie

Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

Posted on September 23, 2026 By Ronny Fiksdahl
Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

Solo developer Mert Eker shares what AI-assisted coding genuinely enabled while building Futbolle, and how the same workflow introduced failures that looked finished but were wrong.

Fix Stories, Gaming News, Indie

Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Posted on August 16, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Solo developer Giulio began building Hoop Dynasty: Rise of a Legend in 2014. In this Fix Stories feature, he explains how years of simulation work came before the interface, and how AI-assisted workflows now help accelerate UX, selected visuals and QA without replacing creative ownership.

Fix Stories, Gaming News, Indie

This May Be Anti-Inspirational. It Worked Anyway.

Posted on August 9, 2026September 20, 2026 By Ronny Fiksdahl
This May Be Anti-Inspirational. It Worked Anyway.

After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.

Fix Stories, Gaming News, Indie

Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

Posted on July 6, 2026September 19, 2026 By Ronny Fiksdahl
Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

For Fix Stories, Fern Nigro shares the personal story behind Bring Me Hope, a solo adventure RPG that grew alongside the person making it.

Fix Stories, Gaming News, Indie

From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Posted on May 13, 2026August 24, 2026 By Ronny Fiksdahl
From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.

Fix Stories, Gaming News, Indie, Mobile

Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Posted on May 12, 2026May 24, 2026 By Ronny Fiksdahl
Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental health, solo development, and the real dog Eira behind the game’s quiet comfort.

Developers, Gaming News, Indie, Interviews

Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Posted on May 6, 2026September 18, 2026 By Ronny Fiksdahl
Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.

Fix Stories, Gaming News, Indie, Mobile

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026September 22, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Gaming News, Indie, Interviews

Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

Posted on February 20, 2026September 22, 2026 By Ronny Fiksdahl
Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

Fix Stories follows Archor Games’ milestone of 100 Steam releases, covering the solo developer’s meme-game reputation, kitbashing approach, long-running ARG clues, collaborations, and soundtrack work.

Fix Stories, Gaming News, Indie

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Posted on February 4, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. For another long-form creator journey, read This May Be Anti-Inspirational. It Worked Anyway. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I…

Read More “Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years” »

Fix Stories, Gaming News, Indie

Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

Posted on January 19, 2026September 23, 2026 By Ronny Fiksdahl
Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

Fix Stories follows solo developer Ofer Rubinstein’s long path to Golel, a tick-based first-person RPG shaped by years of failed projects, hard lessons, persistence, and a stronger understanding of game design.

Fix Stories, Gaming News, Indie

Outside the Blocks: Interview with Solo Dev Michał Kubas

Posted on November 26, 2025September 20, 2026 By Fix Gaming Team
Outside the Blocks: Interview with Solo Dev Michał Kubas

Solo developer Michał Kubas discusses Outside the Blocks, its diorama building systems, creative freedom, and the challenges of developing the project alone.

Developers, Gaming News, Indie, Indie Game Showcase, Interviews

O3 Hollow Descent Preview — Sinister Sci-Fi Bullet-Hell Roguelike

Posted on October 18, 2025September 22, 2026 By Aidan Minter
O3 Hollow Descent Preview — Sinister Sci-Fi Bullet-Hell Roguelike

O3 Hollow Descent preview: a sinister sci-fi bullet-hell roguelike with tight twin-stick combat, trap-filled arenas, and strong Giger/Beksiński influences.

Gaming News, Indie, PC Reviews, Reviews

Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Posted on August 1, 2025September 25, 2026 By Ronny Fiksdahl
Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of building the indie FPS Alpha Response.

Developers, E-Sports, Gaming News, Indie, Industry News, Interviews

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