This May Be Anti-Inspirational. It Worked Anyway.
After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.
Indie Game News, Reviews and Developer Interviews
After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.
For Fix Stories, Fern Nigro shares the personal story behind Bring Me Hope, a solo adventure RPG that grew alongside the person making it.
Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.
Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental health, solo development, and the real dog Eira behind the game’s quiet comfort.
Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.
Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.
A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam…
Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by…
A solo developer’s long road to a game that finally has a real shot This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. How it started I am Ofer, the developer of Golel. Golel is a tick/turn-based, first-person RPG. It allows you to use the environment and mobility-focused talents to…
Read More “Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons” »
Creating Tiny Worlds – A Q&A with Outside the Blocks Developer Michał Kubas Outside the Blocks is the work of solo developer Michał Kubas, who has been quietly building a detailed medieval diorama sandbox where every wall, rooftop, and tiny prop can be placed, tweaked, and lit just so. After featuring the game as our…
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O3 Hollow Descent — Sinister Sci-Fi Bullet-Hell Roguelike with Giger-Beksiński DNA Reviewed on PC.Score: 6.5/10 This O3 Hollow Descent preview explores the dark sci-fi roguelike shooter, which looks set to be a sharp addition to the genre when it lands on PC. It draws on H.R. Giger (Alien) and Zdzisław Beksiński—nightmarish visions of decay and…
Read More “O3 Hollow Descent Preview — Sinister Sci-Fi Bullet-Hell Roguelike” »
A candid conversation with the co-creator of Counter-Strike about building an empire, and starting over. Minh “Gooseman” Le’s name is etched into gaming history. As the co-creator of Counter-Strike, he helped shape not just the tactical FPS genre—but online multiplayer culture itself. Now, decades later, Minh is back in the indie trenches with a new…
Read More “Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response” »
Inside the Mind of an Indie Dev: Johannes from Aligned Games Talks Operator8, Asset Creation, and What’s Next Full Interview with Johannes – Aligned Games From gritty shooters to game-ready assets, few indie developers juggle as much as Johannes. As the founder of Aligned Games, he’s not only prepping the launch of Operator8 this November—he’s…
Read More “The Making of Operator8 and the Vision of Aligned Games” »
Inside Pompeii: The Legacy with Željko Kos of Siscia Games, covering Roman history, the WhaleX engine, solo development, family succession, city-building systems, and the long road from Commodore 64 tinkering to rebuilding Pompeii.
‘Dark and Deep’ Review — Gustave Doré–inspired cosmic horror with puzzle tension and precise sound Dark and Deep, the solo-dev horror from Walter Woods, leans into perception, paranoia, and puzzle-driven exploration. In this Dark and Deep review, creator TheMovieHero digs into how its visual language, mechanics, and sound design work together. Visuals & influence. “The…