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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
  • Reona Minazuki firing at a humanoid Anomaly inside a train carriage in ANOMALITH.
    ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival Developers
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    Hungry Horrors Hits 1.0 Today — Feed the Monsters or Become Dinner Gaming News
  • He-Man and the Masters of the Universe: Dragon Pearl of Destruction key art showing the game logo over a pixel-art battle scene.
    He-Man: Dragon Pearl of Destruction Gets February 4, 2027 Release Date Gaming News
  • Battlefield 6 Game Pass featured image showing soldiers on the battlefield
    Battlefield 6 Joins Xbox Game Pass on October 13 Gaming News
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    Gods With Badges Revives a Canceled Artificer Tactics Game Gaming News
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    6 Best Zombie Mobile Games to Play in 2026 Gaming Lists
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Tag: interviews

On the floor in Bangkok to keep small-team games visible (Oct 16–19)

Posted on October 10, 2025September 22, 2026 By Ronny Fiksdahl
On the floor in Bangkok to keep small-team games visible (Oct 16–19)

Why Fix Gaming Channel is heading to gamescom asia in Bangkok: to keep small-team games visible and give independent developers more room to be seen.

Gaming News, Indie, Industry News, Inside Fix Gaming

Moving Forward Together: What’s Next for Fix Gaming Channel

Posted on August 24, 2025September 22, 2026 By Ronny Fiksdahl
Moving Forward Together: What’s Next for Fix Gaming Channel

An Inside Fix Gaming update on the publication’s recent changes, current projects, and plans for interviews, reviews, and the Indie Game Showcase.

Gaming News, Inside Fix Gaming

Jakub Szamałek Talks Inner Space, Rebel Wolves, and Life After The Witcher 3

Posted on August 8, 2025May 8, 2026 By Ronny Fiksdahl
Jakub Szamałek Talks Inner Space, Rebel Wolves, and Life After The Witcher 3

Jakub Szamalek discusses Inner Space, The Witcher 3, Cyberpunk 2077, Rebel Wolves, and The Blood of Dawnwalker in this updated Fix Gaming Channel interview.

Art in Games, Gaming News, Industry News, Interviews

Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Posted on August 1, 2025September 25, 2026 By Ronny Fiksdahl
Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of building the indie FPS Alpha Response.

Developers, E-Sports, Gaming News, Indie, Industry News, Interviews

Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Posted on June 28, 2025September 23, 2026 By Ronny Fiksdahl
Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…

Read More “Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure” »

Art in Games, Gaming News, Interviews

Same Room, Same Day – A Journey Into Emotional Horror

Posted on January 29, 2025September 19, 2026 By Ronny Fiksdahl
Same Room, Same Day – A Journey Into Emotional Horror

Same Room, Same Day developer Eduard discusses emotional horror, trauma, healing, gameplay design, and the personal ideas behind the psychological FPS.

Developers, Gaming News, Indie, Interviews

The Making of Operator8 and the Vision of Aligned Games

Posted on October 26, 2024September 16, 2026 By Ronny Fiksdahl
The Making of Operator8 and the Vision of Aligned Games

Operator8 developer Johannes balances game creation with Aligned Games’ Unity asset business. He explains why scope, funding, community feedback and maintaining tools shape his work—and how his brother contributes to the audio.

Developers, Gaming News, Indie, Interviews

Ultimate Hunting Interview: Rafał Jelonek on Realism, Ethics and Hunting Simulation

Posted on June 29, 2024September 20, 2026 By Ronny Fiksdahl
Ultimate Hunting Interview: Rafał Jelonek on Realism, Ethics and Hunting Simulation

Fix Gaming Channel speaks with Rafał Jelonek about Ultimate Hunting, realism, hunting ethics, animal behavior, conservation, Unreal Engine 5, player feedback, and the challenges of building a modern hunting simulator.

Developers, Gaming News, Indie, Interviews

Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

Posted on March 19, 2024September 12, 2026 By Ronny Fiksdahl
Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

SERUM makes every expedition a race against the next dose. Game Island explains how brewing, time pressure and player feedback shaped its survival design, and how Unreal Engine 5 helped bring the hostile world of the Blight to life.

Developers, Gaming News, Indie, Interviews

Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Posted on March 13, 2024September 12, 2026 By Ronny Fiksdahl
Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Derek McEwan brings distinctive voices to Bendy and the Dark Revival, Timore Redo and other games. From horror performances and Scottish accents to warm-ups and AI voices, he explains the preparation and small details that make a character feel alive.

Art in Games, Gaming News, Indie, Interviews
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