On the floor in Bangkok to keep small-team games visible (Oct 16–19)
Why Fix Gaming Channel is heading to gamescom asia in Bangkok: to keep small-team games visible and give independent developers more room to be seen.
Indie Game News, Reviews and Developer Interviews
Why Fix Gaming Channel is heading to gamescom asia in Bangkok: to keep small-team games visible and give independent developers more room to be seen.
An Inside Fix Gaming update on the publication’s recent changes, current projects, and plans for interviews, reviews, and the Indie Game Showcase.
Jakub Szamalek discusses Inner Space, The Witcher 3, Cyberpunk 2077, Rebel Wolves, and The Blood of Dawnwalker in this updated Fix Gaming Channel interview.
Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of building the indie FPS Alpha Response.
Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…
Same Room, Same Day developer Eduard discusses emotional horror, trauma, healing, gameplay design, and the personal ideas behind the psychological FPS.
Operator8 developer Johannes balances game creation with Aligned Games’ Unity asset business. He explains why scope, funding, community feedback and maintaining tools shape his work—and how his brother contributes to the audio.
Fix Gaming Channel speaks with Rafał Jelonek about Ultimate Hunting, realism, hunting ethics, animal behavior, conservation, Unreal Engine 5, player feedback, and the challenges of building a modern hunting simulator.
SERUM makes every expedition a race against the next dose. Game Island explains how brewing, time pressure and player feedback shaped its survival design, and how Unreal Engine 5 helped bring the hostile world of the Blight to life.
Derek McEwan brings distinctive voices to Bendy and the Dark Revival, Timore Redo and other games. From horror performances and Scottish accents to warm-ups and AI voices, he explains the preparation and small details that make a character feel alive.