Since the last update: forward, no way back
Time moves fast when you work. Since the last Inside Fix Gaming, a lot happened, a lot is happening, and there’s a lot in motion—long-term and short-term. I’ve been tweaking thumbnails and featured images, tightening copy, and adjusting every moving part of this project.
I hit a wall for a moment—call it writer’s block, burnout, or just life. My fix was simple: sleep more and work smarter. That worked… and then I discovered something better: I could work more effectively without working any less. The point is to keep improving. If I can’t find one thing to improve in a day, I should sleep, reset, or do something else—and come back sharper. (A tip I picked up from MrBeast: tweak at least one small thing, every day.)
I’ve told kids the same thing when I taught swimming for a short stint—learn one new thing daily and keep your head above water. It’s not always easy when tasks pile up, but it works.
What changed at Fix Gaming Channel
- Ongoing site polish: visual consistency in thumbnails/featured images, clearer sectioning, and a tighter cadence for news, reviews, and interviews.
- Better workflows: fewer loose ends, more intentional updates. If something can be improved, it gets improved.
- More focus on conversations with creators: the people behind the games matter just as much as the games themselves.
Community & roles
I posted about a voluntary Community Manager role and heard from a lot of people. Some applications were strong with proper resumes and examples; others were… less so. For now, the team is set: Daniel and Wiggz are here. Daniel brings writing and community experience; Wiggz is a graphic designer and streamer.
If you want to collaborate, I’m open—but please email me with your name, links, portfolio/work samples, and a short reason for reaching out. DMs with big claims and no proof won’t cut it. And if you just want to hang out with us, share your thoughts, or meet other devs and players, you’re welcome to join our community on Discord.
Legendary conversations (and why they matter)
Recent highlights remind me why I do this: a conversation with Minh “Gooseman” Le (Counter-Strike: now working on Alpha Response), a thoughtful conversation with Jakub Szamałek (writer on The Witcher 3 and Cyberpunk 2077), and time with indie dev Brendan of Nightsail Game Studios about Fortified Space. I don’t rank people by resumes; I care about the stories behind the work. Getting to talk to true creators—famous or not—is an honor.
Mock reviews & developer feedback (what it is)
Mock reviews are private, professional critiques—structured notes from a journalist’s perspective that help devs improve before launch or Early Access. No public score, no hit piece—just honest, actionable feedback on gameplay, clarity, pacing, UX, onboarding, and polish. It saves time later and leads to stronger public reception. (I also reflected on Early Access more broadly in this editorial.)
I’m building a dedicated space for these services, but you can already request one here: Fix Gaming Channel — Developer Feedback.
What’s next
- Interviews: more in-depth conversations with developers and industry creatives.
- Indie Game Showcase 2025: in planning now—format and lineup are taking shape.
- Editorial cadence: steady coverage with real gameplay, honest reviews, and spotlights that help players and devs.
Fix Gaming Channel stays indie at the core. Forward, no way back.
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
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