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Fix Gaming Channel logo over a dark gradient with “gamescom asia” text

On the floor in Bangkok to keep small-team games visible (Oct 16–19)

Posted on October 10, 2025May 2, 2026 By Ronny Fiksdahl

Why I’m at gamescom asia: So Indies Don’t Drown

I’m heading to gamescom asia with a simple goal: keep independent games visible.
Addressing gamescom asia indie discoverability is key—not just for one team or a few friends, but for the whole indie ecosystem.
If nobody fights for attention, great work sinks under the noise.

The Mood Right Now: Layoffs Everywhere

Every day, my LinkedIn feed is flooded with layoff posts. People are tired, worried, and it’s sad. I see it. But I can’t think only in those terms.
My job is to keep showing up for indies—doing the work, supporting where I can, and making sure good games get noticed. That’s what I do, what I’ve always done, and what I’ll keep doing.

Discoverability Is Brutal

You can be brilliant and still be invisible. I learned that first-hand in the music industry: without people actively surfacing quality, the market forgets you—even if your game could stand shoulder-to-shoulder with Grand Theft Auto or The Witcher.
Games are no different. Algorithms reward momentum, not craft. If nobody champions the work, it drowns.

What I’m Doing on the Floor

  • Micro-previews: 150–300 word hands-on notes with a clear hook and “play this if…”
  • Quick Q&As: Five questions that let devs speak in their own voice—no PR fog.
  • Game of the Week scouting: One standout gets a bigger push post-show.
  • Short-form footage: Raw moments (32:9/4K when possible) that actually show the game.
  • Optional Fix Access clinics: Store-page clarity, trailer structure, and curated outreach (no mass blasts).

How I Choose What to Cover

  • Hook: One sentence with the core verb and payoff.
  • Proof: A playable slice or clear systems footage; 4–6 clean UI-off screenshots help.
  • Scope: Tight > bloated. Smart limits show confidence.
  • Honesty: Be real about status (Demo/Early Access/1.0) and timeline.

Want Coverage?

I have a handful of meetings booked and roaming time in the indie areas. Bring a playable build or a strong vertical slice and:

  • Send: Steam/Itch link, press kit (logo, 5–8 screens, trailer), 3-sentence hook, embargo date/time.
  • Contact: fix@fixgamingchannel.com / contact

This Isn’t About One Studio — It’s About the Whole Indie Scene

If nobody keeps focus on indies at scale, we lose the most honest part of games: small teams taking real risks.
My job is to make sure those voices are seen and heard—consistently—not just when a viral moment strikes.

Related on FGC:
Anticipated Indie Games of 2025 on Steam •
Active Matter — Early Access Review •
Best Soulslike Games 2025 •
Fix Access for Devs


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Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

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Indie, Industry News, Inside Fix Gaming, News Tags:discoverability, event, Fix Access, gamescom asia, Indie, Indie Game Guides, Indie Games, indiedev, Industry News, interviews, previews, Thailand

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  • The Tragedy at Deer Creek interview thumbnail featuring Sparrowland, mystery, loss, and heartbreak text over grayscale game artwork.
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