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  • Nightmare Shift artwork showing Emma surrounded by threatening hands with the Xbox logo
    Nightmare Shift Brings Motel Horror to Xbox Series X|S and PS5 Indie
  • Hands holding a smartphone in front of a colorful gaming setup with Top 15 Browser Games 2026 text
    15 Best Browser Games to Play in 2026 Gaming Lists
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    Kingmakers: A Beautifully Absurd Romp With a Machine Gun in Medieval Times Editorials
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  • Bottled by Bears title art with a bear eating honey beside a tree
    Bears, Bees, and Honey: Bottled by Bears Is Today’s Indie Gem Indie

Tag: Interview

Cubic Spree Interview – Fast Cube Combat Built for Friends

Posted on June 24, 2026July 11, 2026 By Aidan Minter
Cubic Spree Interview – Fast Cube Combat Built for Friends

Cubic Spree launches on 25 June 2026. This interview with Martin Lovén covers cube combat, couch chaos, online multiplayer, custom maps, and player expression.

Developers, Indie, Interviews, News

Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

Posted on June 19, 2026July 3, 2026 By Ronny Fiksdahl
Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

Karl “Rockfist” Rosqvist speaks with Fix Gaming Channel about Alruna: End of History, chiptune, raw human energy, Burning Planet, and the value of human-made music in games.

Art in Games, Indie, Interviews, News

Game of the Week #45: Kritter: Defend Together

Posted on March 14, 2026May 2, 2026 By Ronny Fiksdahl
Game of the Week #45: Kritter: Defend Together

Kritter: Defend Together earns our Game of the Week #45 spot with its mix of co-op chaos, base defence pressure, and roguelite action.

Game of the Week, Indie, News

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026May 2, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Indie, Interviews, News

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026May 2, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

ShipShaper feels like a “flow-state” tool — and it’s 100% my kind of creative game I first interviewed Tomas Sala back in 2025 (Bulwark and his design philosophy) — and if you missed that one, it’s right here: Innovation and Expansion: Tomas Sala on Bulwark’s Edge of the World update and game design philosophy. So…

Read More “ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports” »

Developers, Indie, Interviews, News

Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Posted on December 10, 2025May 2, 2026 By Ronny Fiksdahl
Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Millennium Whisper, ethical AI, and acting for algorithms Set at the tail end of 1999, Millennium Whisper is an Early Access relationship sim where all the AI runs locally on your own hardware, and every character model is trained on in-house performances rather than scraped data. It’s a strange, ambitious mix of late-90s college life,…

Read More “Millennium Whisper Interview: Ethical AI and Actor-Led Relationships” »

Developers, Indie, Interviews, News

Outside the Blocks: Interview with Solo Dev Michał Kubas

Posted on November 26, 2025May 2, 2026 By Fix Gaming Team
Outside the Blocks: Interview with Solo Dev Michał Kubas

Creating Tiny Worlds – A Q&A with Outside the Blocks Developer Michał Kubas Outside the Blocks is the work of solo developer Michał Kubas, who has been quietly building a detailed medieval diorama sandbox where every wall, rooftop, and tiny prop can be placed, tweaked, and lit just so. After featuring the game as our…

Read More “Outside the Blocks: Interview with Solo Dev Michał Kubas” »

Developers, Indie, Indie Game Showcase, Interviews, News

Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Posted on November 1, 2025May 2, 2026 By Ronny Fiksdahl
Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Space Revolver — rotating-map Sokoban puzzles from MKstudio (Gamescom mini-interview) We caught up with developer Shin Min-gi (신민기) of MKstudio at Gamescom to talk Space Revolver — a Sokoban-inspired puzzle adventure where you rotate the entire map, flip gravity, and solve clever ice/laser/switch/portal challenges. Answers below are presented exactly as spoken. Teaser Rumble may require…

Read More “Space Revolver Interview — Rotating-Map Sokoban from MKstudio” »

Developers, Indie, Interviews, News

Facepunch Interview — Rust, s&box & Garry’s Mod

Posted on October 22, 2025May 2, 2026 By Ronny Fiksdahl
Facepunch Interview — Rust, s&box & Garry’s Mod

A floor chat with Facepunch on Rust’s monthly cadence and the road to s&box Fix Gaming Channel sat down with Grant Smith (Chief Business Officer) and Ash Cook (Marketing Manager) of Facepunch Studios at Gamescom Asia × Thailand Game Show (QSNCC, Bangkok) to talk about Rust’s monthly updates, the evolving roadmap for s&box, and why…

Read More “Facepunch Interview — Rust, s&box & Garry’s Mod” »

Indie, Industry Insiders, Industry News, Interviews, News

Pompeii: The Legacy — Must-Play Roman City-Builder (GOTW #22)

Posted on September 24, 2025May 2, 2026 By Ronny Fiksdahl
Pompeii: The Legacy — Must-Play Roman City-Builder (GOTW #22)

Game of the Week #22 — Pompeii: The Legacy is the must-play Roman city-builder where law, trade, and disaster planning forge your dynasty Twenty years after Vesuvius, Pompeii rises—and it needs leadership. Pompeii: The Legacy (Siscia Games) blends deep city management with generational strategy: write laws with teeth, balance patricians and plebs, cultivate trade routes…

Read More “Pompeii: The Legacy — Must-Play Roman City-Builder (GOTW #22)” »

Game of the Week, Indie, News

Game of the Week #19— a clean, confident RTS that shines under pressure

Posted on September 4, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #19— a clean, confident RTS that shines under pressure

We chose Last Outpost as our Game of the Week #19 Minimalist on the surface, tactical at its core, Last Outpost nails that mid-week itch: build smart by day, hold the line by night, and make every decision count when the waves hit. It’s readable, fast, and surprisingly deep when you start pushing greedier daytime…

Read More “Game of the Week #19— a clean, confident RTS that shines under pressure” »

Developers, Game of the Week, Indie, Interviews, News

NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan

Posted on September 3, 2025May 2, 2026 By Ronny Fiksdahl
NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan

Inside NEOWIZ: 28 years of publishing, partnerships, and what’s next Founded in 1997 in South Korea, NEOWIZ is a developer–publisher known for series like DJMax and the award-winning Lies of P, with a portfolio spanning PC, console, and mobile. Recently, we conducted a NEOWIZ interview to gain insights into their creative process. With a home…

Read More “NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan” »

Industry Insiders, Interviews, News

Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Posted on August 5, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Fortified Space Takes Off with a Playable Demo When one indie developer couldn’t find the sci-fi game of his dreams, he built it himself. Fortified Space is a deeply personal project from Brendan and Nightsail Game Studios, combining tactical ship combat, on-foot exploration, and sandbox base building aboard a fully explorable starship. After a year…

Read More “Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real” »

Developers, Game of the Week, Indie, Interviews, News

Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Posted on February 26, 2025May 8, 2026 By Ronny Fiksdahl
Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.

Art in Games, Interviews, News

Welcome to the World of Infiniwar With Game Developer Joe Theis

Posted on December 27, 2024May 2, 2026 By Ronny Fiksdahl
Welcome to the World of Infiniwar With Game Developer Joe Theis

Inside the mind of Joe Theis: blending tactics, roguelike replayability, and creative passion in Infiniwar Infiniwar pairs real-time tactics with a true roguelike loop—procedural battlefields, airdropped reinforcements, and off-map support that favors quick thinking over base-building grind. Every run plays differently, forcing smart choices and unpredictable outcomes. In this Q&A, solo developer Joe Theis takes…

Read More “Welcome to the World of Infiniwar With Game Developer Joe Theis” »

Developers, Indie, Interviews, News

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  • Nightmare Shift artwork showing Emma surrounded by threatening hands with the Xbox logo
    Nightmare Shift Brings Motel Horror to Xbox Series X|S and PS5 Indie
  • Hands holding a smartphone in front of a colorful gaming setup with Top 15 Browser Games 2026 text
    15 Best Browser Games to Play in 2026 Gaming Lists
  • Kingmakers artwork showing a modern armed soldier riding a horse through a large medieval battle outside a burning castle.
    Kingmakers: A Beautifully Absurd Romp With a Machine Gun in Medieval Times Editorials
  • Who Are You psychological horror game key art showing a frightened man, an alien figure, and the game logo
    Who Are You!? Turns Real UFO Research Into Psychological Horror — Indie Gem of the Day Indie
  • Tears of Adria launch trailer artwork featuring fantasy heroes, monsters, and the game logo
    Tears of Adria Finally Gets a Launch Trailer Nearly Three Years After Release Indie
  • Future Games Show Gamescom 2026 logos and broadcast dates
    Future Games Show Confirms Three Gamescom 2026 Broadcasts — Developers Can Still Submit Games Industry News
  • 15 games that started on mobile before coming to PC and consoles
    15 Games That Started on Mobile Before Coming to PC and Consoles Gaming Lists
  • Bottled by Bears title art with a bear eating honey beside a tree
    Bears, Bees, and Honey: Bottled by Bears Is Today’s Indie Gem Indie

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