Cubic Spree Interview – Fast Cube Combat Built for Friends
Cubic Spree launches on 25 June 2026. This interview with Martin Lovén covers cube combat, couch chaos, online multiplayer, custom maps, and player expression.
Indie Game News, Reviews and Developer Interviews
Cubic Spree launches on 25 June 2026. This interview with Martin Lovén covers cube combat, couch chaos, online multiplayer, custom maps, and player expression.
Karl “Rockfist” Rosqvist speaks with Fix Gaming Channel about Alruna: End of History, chiptune, raw human energy, Burning Planet, and the value of human-made music in games.
Kritter: Defend Together earns our Game of the Week #45 spot with its mix of co-op chaos, base defence pressure, and roguelite action.
Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.
ShipShaper feels like a “flow-state” tool — and it’s 100% my kind of creative game I first interviewed Tomas Sala back in 2025 (Bulwark and his design philosophy) — and if you missed that one, it’s right here: Innovation and Expansion: Tomas Sala on Bulwark’s Edge of the World update and game design philosophy. So…
Read More “ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports” »
Millennium Whisper, ethical AI, and acting for algorithms Set at the tail end of 1999, Millennium Whisper is an Early Access relationship sim where all the AI runs locally on your own hardware, and every character model is trained on in-house performances rather than scraped data. It’s a strange, ambitious mix of late-90s college life,…
Read More “Millennium Whisper Interview: Ethical AI and Actor-Led Relationships” »
Creating Tiny Worlds – A Q&A with Outside the Blocks Developer Michał Kubas Outside the Blocks is the work of solo developer Michał Kubas, who has been quietly building a detailed medieval diorama sandbox where every wall, rooftop, and tiny prop can be placed, tweaked, and lit just so. After featuring the game as our…
Read More “Outside the Blocks: Interview with Solo Dev Michał Kubas” »
Space Revolver — rotating-map Sokoban puzzles from MKstudio (Gamescom mini-interview) We caught up with developer Shin Min-gi (신민기) of MKstudio at Gamescom to talk Space Revolver — a Sokoban-inspired puzzle adventure where you rotate the entire map, flip gravity, and solve clever ice/laser/switch/portal challenges. Answers below are presented exactly as spoken. Teaser Rumble may require…
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A floor chat with Facepunch on Rust’s monthly cadence and the road to s&box Fix Gaming Channel sat down with Grant Smith (Chief Business Officer) and Ash Cook (Marketing Manager) of Facepunch Studios at Gamescom Asia × Thailand Game Show (QSNCC, Bangkok) to talk about Rust’s monthly updates, the evolving roadmap for s&box, and why…
Read More “Facepunch Interview — Rust, s&box & Garry’s Mod” »
Game of the Week #22 — Pompeii: The Legacy is the must-play Roman city-builder where law, trade, and disaster planning forge your dynasty Twenty years after Vesuvius, Pompeii rises—and it needs leadership. Pompeii: The Legacy (Siscia Games) blends deep city management with generational strategy: write laws with teeth, balance patricians and plebs, cultivate trade routes…
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We chose Last Outpost as our Game of the Week #19 Minimalist on the surface, tactical at its core, Last Outpost nails that mid-week itch: build smart by day, hold the line by night, and make every decision count when the waves hit. It’s readable, fast, and surprisingly deep when you start pushing greedier daytime…
Read More “Game of the Week #19— a clean, confident RTS that shines under pressure” »
Inside NEOWIZ: 28 years of publishing, partnerships, and what’s next Founded in 1997 in South Korea, NEOWIZ is a developer–publisher known for series like DJMax and the award-winning Lies of P, with a portfolio spanning PC, console, and mobile. Recently, we conducted a NEOWIZ interview to gain insights into their creative process. With a home…
Read More “NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan” »
Fortified Space Takes Off with a Playable Demo When one indie developer couldn’t find the sci-fi game of his dreams, he built it himself. Fortified Space is a deeply personal project from Brendan and Nightsail Game Studios, combining tactical ship combat, on-foot exploration, and sandbox base building aboard a fully explorable starship. After a year…
Read More “Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real” »
Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.
Inside the mind of Joe Theis: blending tactics, roguelike replayability, and creative passion in Infiniwar Infiniwar pairs real-time tactics with a true roguelike loop—procedural battlefields, airdropped reinforcements, and off-map support that favors quick thinking over base-building grind. Every run plays differently, forcing smart choices and unpredictable outcomes. In this Q&A, solo developer Joe Theis takes…
Read More “Welcome to the World of Infiniwar With Game Developer Joe Theis” »