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Tag: Interview

Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

Posted on June 19, 2026September 19, 2026 By Ronny Fiksdahl
Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

Karl “Rockfist” Rosqvist speaks with Fix Gaming Channel about Alruna: End of History, chiptune, raw human energy, Burning Planet, and the value of human-made music in games.

Art in Games, Gaming News, Indie, Interviews

HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose

Posted on June 7, 2026September 20, 2026 By Ronny Fiksdahl
HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose

Gerard “HipHopGamer” Williams joins Fix Gaming Channel for a wide-ranging interview about Mutant Football League 2, hip-hop and gaming culture, his grandmother’s influence, education, second chances, NAACP recognition, and why games can reach far beyond entertainment.

Gaming News, Industry Insiders, Industry News, Interviews

Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

Posted on May 19, 2026September 19, 2026 By Aidan Minter
Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

Richard Dansky joins Fix Gaming Channel for a deep interview on game writing, player agency, World of Darkness, Ghost Recon Wildlands, Hunt: Showdown, and the stories players create through play.

Art in Games, Gaming News, Industry News, Interviews

Game of the Week #45: Kritter: Defend Together

Posted on March 14, 2026September 22, 2026 By Ronny Fiksdahl
Game of the Week #45: Kritter: Defend Together

Kritter: Defend Together earns our Game of the Week #45 spot with its mix of co-op chaos, base defence pressure, and roguelite action.

Game of the Week, Gaming News, Indie

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026September 22, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Gaming News, Indie, Interviews

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026August 26, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist design, and creator-friendly exports.

Developers, Gaming News, Indie, Interviews

Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Posted on December 10, 2025September 22, 2026 By Ronny Fiksdahl
Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Parable Studios founder Ambrose Robinson discusses Millennium Whisper’s actor-led approach to local AI, including contracts, royalties, creative ethics, hardware demands, and relationship-driven gameplay.

Developers, Gaming News, Indie, Interviews

Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Posted on November 1, 2025September 20, 2026 By Ronny Fiksdahl
Space Revolver Interview — Rotating-Map Sokoban from MKstudio

MKstudio’s Shin Min-gi discusses Space Revolver, a Sokoban-inspired puzzle game built around rotating maps, gravity changes, and environmental logic.

Developers, Gaming News, Indie, Interviews

Game of the Week #22: Pompeii: The Legacy

Posted on September 24, 2025September 25, 2026 By Ronny Fiksdahl
Game of the Week #22: Pompeii: The Legacy

Pompeii: The Legacy is Game of the Week #22, a Roman city builder built around law, trade, research, disaster planning, and generational strategy.

Game of the Week, Gaming News, Indie

Game of the Week #19: Last Outpost Shines Under Pressure

Posted on September 4, 2025September 20, 2026 By Ronny Fiksdahl
Game of the Week #19: Last Outpost Shines Under Pressure

Last Outpost is Game of the Week #19, a clean RTS built around daytime expansion, nighttime defense, unit-tower synergy, and increasingly tense enemy waves.

Developers, Game of the Week, Gaming News, Indie, Interviews

NEOWIZ Interview: Justin Carnahan on Global Publishing and Originality

Posted on September 3, 2025September 17, 2026 By Ronny Fiksdahl
NEOWIZ Interview: Justin Carnahan on Global Publishing and Originality

NEOWIZ Brand Director Justin Carnahan discusses global publishing, originality, partnerships, and what comes next for the Korean developer-publisher.

Gaming News, Industry Insiders, Interviews

Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Posted on August 5, 2025September 25, 2026 By Ronny Fiksdahl
Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Fortified Space, a solo-dev tactical sci-fi sandbox from Nightsail Game Studios, is Game of the Week #15 with ship combat, exploration, and base building.

Developers, Game of the Week, Gaming News, Indie, Interviews

Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art

Posted on July 9, 2025September 26, 2026 By Ronny Fiksdahl
Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art

Fred Gambino discusses Dark Shepherd, decades of sci-fi art, visual storytelling, and where he sees the future of science-fiction illustration heading.

Art in Games, Gaming News, Interviews

Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Posted on February 26, 2025May 8, 2026 By Ronny Fiksdahl
Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.

Art in Games, Gaming News, Interviews

Welcome to the World of Infiniwar With Game Developer Joe Theis

Posted on December 27, 2024September 19, 2026 By Ronny Fiksdahl
Welcome to the World of Infiniwar With Game Developer Joe Theis

Infiniwar developer Joe Theis discusses the game’s real-time tactics, roguelike structure, procedural battlefields, support abilities, and the ideas driving the project.

Developers, Gaming News, Indie, Interviews

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