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  • Nightmare Shift artwork showing Emma surrounded by threatening hands with the Xbox logo
    Nightmare Shift Brings Motel Horror to Xbox Series X|S and PS5 Indie
  • Hands holding a smartphone in front of a colorful gaming setup with Top 15 Browser Games 2026 text
    15 Best Browser Games to Play in 2026 Gaming Lists
  • Kingmakers artwork showing a modern armed soldier riding a horse through a large medieval battle outside a burning castle.
    Kingmakers: A Beautifully Absurd Romp With a Machine Gun in Medieval Times Editorials
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    Who Are You!? Turns Real UFO Research Into Psychological Horror — Indie Gem of the Day Indie
  • Tears of Adria launch trailer artwork featuring fantasy heroes, monsters, and the game logo
    Tears of Adria Finally Gets a Launch Trailer Nearly Three Years After Release Indie
  • Future Games Show Gamescom 2026 logos and broadcast dates
    Future Games Show Confirms Three Gamescom 2026 Broadcasts — Developers Can Still Submit Games Industry News
  • 15 games that started on mobile before coming to PC and consoles
    15 Games That Started on Mobile Before Coming to PC and Consoles Gaming Lists
  • Bottled by Bears title art with a bear eating honey beside a tree
    Bears, Bees, and Honey: Bottled by Bears Is Today’s Indie Gem Indie

Tag: Interview

No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

Posted on December 21, 2024May 2, 2026 By Ronny Fiksdahl
No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

No Alibi interview Alex Moore — co-op heists, stealth, and the “Heat” of a clean getaway No Alibi is an online co-op, top-down heist shooter that blends stealth, tactical roles, and high-risk choices. In this No Alibi interview, Alex Moore, we speak with its creator about inspirations, multiplayer design, and what’s next for NECMAS Studios….

Read More “No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter” »

Developers, Indie, Interviews, News

Showcase Special Insights With George Tavoularis on the Riddle Tower Halloween DLC

Posted on September 30, 2024May 2, 2026 By Ronny Fiksdahl
Showcase Special Insights With George Tavoularis on the Riddle Tower Halloween DLC

Q&A with creator George Tavoularis on “Welcome to the Party!” — a 25-level Halloween DLC for Riddle Tower As the Fix Gaming Channel Indie Games Showcase wraps up, we step into the quirky world of Riddle Tower by our friend and showcase partner, George Tavoularis. With Halloween fast approaching, George is introducing a festive DLC…

Read More “Showcase Special Insights With George Tavoularis on the Riddle Tower Halloween DLC” »

Developers, Interviews, News

Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude

Posted on September 29, 2024May 2, 2026 By Ronny Fiksdahl
Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude

’90s arcade spirit meets modern rally — an interview with #DRIVE Rally’s Dariusz Pietrala Set against the nostalgic backdrop of the golden racing era of the 90s, #DRIVE Rally isn’t just another entry in the racing scene. Developed and published by Pixel Perfect Dude, it aims to recapture the unadulterated fun of ’90s arcade driving…

Read More “Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude” »

Developers, Indie, Interviews, News

Interview Alone in the Dark Walter Woods on Bringing Dark and Deep to Life

Posted on August 7, 2024May 2, 2026 By Ronny Fiksdahl
Interview Alone in the Dark Walter Woods on Bringing Dark and Deep to Life

Fix Gaming Channel speaks with Walter Woods about Dark and Deep, Gustave Doré, solo development, sound design, invisible enemies, cosmic horror, player feedback, and building fear through art and atmosphere.

Developers, Indie, Interviews, News

Interview on Overcoming Load Shedding in Game Development

Posted on June 17, 2024May 2, 2026 By Ronny Fiksdahl
Interview on Overcoming Load Shedding in Game Development

Fix Gaming Channel speaks with ZeNN about developing games and streaming through South Africa’s load shedding, backup planning, power outages, creative resilience, and EPIC ZOMBIES.

Developers, Indie, Interviews, News

Inside Hidden Object Guru’s Process: Surprises, Setbacks, Wins

Posted on February 13, 2024May 1, 2026 By Ronny Fiksdahl
Inside Hidden Object Guru’s Process: Surprises, Setbacks, Wins

Fix Gaming Channel speaks with Hidden Object Guru about odd game ideas, lost builds, Crash Math, Dracula Defense, Clown in the Woods, collaboration, screenwriting, and creative limits in indie development.

Developers, Indie, Interviews, News

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  • Nightmare Shift artwork showing Emma surrounded by threatening hands with the Xbox logo
    Nightmare Shift Brings Motel Horror to Xbox Series X|S and PS5 Indie
  • Hands holding a smartphone in front of a colorful gaming setup with Top 15 Browser Games 2026 text
    15 Best Browser Games to Play in 2026 Gaming Lists
  • Kingmakers artwork showing a modern armed soldier riding a horse through a large medieval battle outside a burning castle.
    Kingmakers: A Beautifully Absurd Romp With a Machine Gun in Medieval Times Editorials
  • Who Are You psychological horror game key art showing a frightened man, an alien figure, and the game logo
    Who Are You!? Turns Real UFO Research Into Psychological Horror — Indie Gem of the Day Indie
  • Tears of Adria launch trailer artwork featuring fantasy heroes, monsters, and the game logo
    Tears of Adria Finally Gets a Launch Trailer Nearly Three Years After Release Indie
  • Future Games Show Gamescom 2026 logos and broadcast dates
    Future Games Show Confirms Three Gamescom 2026 Broadcasts — Developers Can Still Submit Games Industry News
  • 15 games that started on mobile before coming to PC and consoles
    15 Games That Started on Mobile Before Coming to PC and Consoles Gaming Lists
  • Bottled by Bears title art with a bear eating honey beside a tree
    Bears, Bees, and Honey: Bottled by Bears Is Today’s Indie Gem Indie

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